Besposhchadny

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Revision as of 14:44, 21 December 2022 by DnaGonite (talk | contribs) (Armament)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Besposhchadny
ussr_destroyer_7_besposhchadny.png
GarageImage Besposhchadny.jpg
Besposhchadny
AB RB SB
4.0 4.0 4.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Pr.7, Besposhchadny, 1943 is a rank I Soviet destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 400 t
Crew271 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB84 / 40 km/h
RB69 / 32 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 40
RB/SB Stock ___ ___
Upgraded 69 32

Modifications and economy

Repair costBasic → Reference
AB426 → 553 Sl icon.png
RB669 → 869 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 690 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 90 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods ship venting.png
Ventilation
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_navy_AP_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
60 Ge icon.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
185 Rp icon.png
Cost:
110 Sl icon.png
55 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
110 Ge icon.png

Armament

Primary armament

4 х Turret130 mm/50 B-13 cannon
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
130 mm OF-46 HE HE 36 36 36 36 36 36
130 mm PB-46A SAPBC SAPCBC 181 156 122 96 77 56
130 mm ZS-46R HE-VT HE-VT 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm OF-46 HE HE 870 33.4 0 0.1 3.58 79° 80° 81°
130 mm PB-46A SAPBC SAPCBC 870 33.5 0.01 6 2.35 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm ZS-46R HE-VT HE-VT 870 33.8 0 0.1 240 16 2.06 79° 80° 81°

Secondary armament

2 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
Main article: 34-K (76 mm)
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
76 mm O-361K HE 8 8 8 8 8 8
76 mm O-361D HE-TF 5 5 5 5 5 5
76 mm BR-361 APHEBC 121 100 81 65 53 43
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
76 mm O-361K HE 845 6.95 0 0.1 483 79° 80° 81°
76 mm O-361D HE-TF 810 6.61 0 0.1 182 79° 80° 81°
76 mm BR-361 APHEBC 816 6.5 1.6 4 119 48° 63° 71°

Anti-aircraft armament

5 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy