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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots)
- 14:06, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots)
- 13:25, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots)
- 13:25, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots)
- 21:18, 21 January 2022 bangerland (talk | contribs) uploaded File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots)
- 02:56, 14 January 2022 bangerland (talk | contribs) uploaded File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots)
- 17:50, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots)
- 17:24, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots)
- 17:09, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots)
- 20:48, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...)
- 20:46, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots)
- 20:44, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots)
- 20:43, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots)
- 20:42, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots)
- 20:41, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots)
- 17:49, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots)
- 17:48, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots)
- 18:41, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots)
- 21:03, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots)
- 18:22, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots)
- 17:44, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots)
- 17:37, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots)
- 17:21, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots)
- 17:16, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots)
- 17:11, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots)
- 22:31, 12 August 2021 bangerland (talk | contribs) uploaded File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots)
- 15:53, 10 August 2021 bangerland (talk | contribs) uploaded File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots)
- 15:50, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots)
- 15:48, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots)
- 15:46, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots)
- 15:45, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots)
- 15:41, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots)
- 15:39, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots)
- 00:46, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 17:57, 15 September 2020 bangerland (talk | contribs) uploaded a new version of File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Death replay camera doesn't cooperate, so i'll at least try to cut down the original screenshot in order to make important pieces bigger (at the cost of authentity). --~~~~)