Leopard 2A5
Contents
General info
The Leopard 2A5 is a Rank VIII German main battle tank with a battle rating of 13.0. It was introduced in Update 1.67 as part of Rank IX Open Testing lasting from March 31st to April 3rd.
The main purpose, usage and tactics recommendations
General playstyle
The Leopard 2 with its greater mobility makes it a great tank to conduct a lightning assault, cover large ground to hit an enemy where they wouldn't expect it. Its 120 mm cannon is a great asset for this as the APFSDS ammunition is superior in penetration characteristics, along with its great muzzle velocity, this allows for great long-distance fighting capability.
How to vs MBTs and Helicopters
The biggest adversary is other Leopard 2A5 and the T-90As. Keep in close with the enemy with the APFSDS ammunition, due to its superior capabilities over the HEAT rounds. Watch out for flankers as a shot into the locations where the ammo racks are will result in a detonation.
Use APFSDS rounds if ever going against helicopters as its greater muzzle velocity will not require much leading.
Tactics
Arcade: In Arcade, the Leopard 2 presents great mobility that can be used to effectively engage targets. The arcade spotting system on the mini-map means reaction is heightened to respond to any enemy movement.
Realistic: With the lack of enemy marker, it is important to not overextend the Leopard 2's position into enemy territory without allies, otherwise a lone enemy tank could plant a shell onto the sides, effectively disabling if not disabling the Leopard 2.
Specific enemies worth noting
Opposing Leopard 2 and T-90s are perhaps the biggest threat to the Leopard 2 on the ground. The front armour is quite resistant to enemy rounds, but rounds on the lower glacis and hull roof may penetrate into the crew compartment. Good luck surviving if any tanks manage to get a shot on the Leopard 2's sides.
From the air, helicopters with guided missiles will prove a big threat. Use the Leopard's great mobility and smoke to hide the tank from a precise direct hit from helicopters.
Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations.
The Leopard 2 looks very similar to its predecessor with its rectangular hull and turret shape, as well as sharing its characteristics of very good mobility and a powerful armament. Unlike its predecessor, however, the armour on the Leopard 2 is quite substantial, enough so to resist most frontal shots with little wear and tear.
What to expect, if it would be in command of the enemy.
The enemy would exploit the Leopard 2's great mobility and firepower to take up a sniping or offensive stance. The gun depression also means the enemy will also use small hills for hull-down positions quite often, only exposing the turret top for return fire.
Pros and cons
Pros
- Only two ammo racks to keep track of
- APFSDS round has superior armour-piercing characteristics
- Exceptional mobility on and off roads
- Good gun depression for hull-down fighting
- Smoke dischargers can be used twice before running out
- Neutral steering available
Cons
- Two ammo racks to keep track of, two locations enemies will aim for an ammo rack
- Damaged/incapacitated loader will severely increase loading time
- Rear engine deck prevents optimal gun depression
- Very weak side armour
Specifications
Armaments
1 x 120 mm L/44 Rheinmetall cannon (42 Rounds)
1 x 7.62 mm MG 3A1 machine gun (co-axial, 2,000 Rounds)
1 x 7.62 mm MG 3A1 machine gun (AA pintle-mount, 2,000 Rounds)
16 x 76 mm smoke grenade launcher
Main armament
1 x 120 mm L/44 Rheinmetall cannon
- Ammunition Capacity: 42 Shells
- Gun Depression: -9°
- Gun Elevation: 20°
- Turret Rotation Speed: 52.9°/s (AB), 45.0°/s (RB)
- Reload Rate: 6.7s
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM53 | APFSDS | 700 | 690 | 685 | 680 | 675 | 670 |
DM12 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM53 | APFSDS | 1,670 | 5 | N/A | N/A | N/A | 12° | 10° | 9° |
DM12 | HEATFS | 915 | 18 | 0 | 0.1 | 2,790 | 25° | 18° | 15° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Note:
- Front empty: 16 (+26) shells.
Secondary armament
- 1 x 7.62 mm MG 3A1 machine gun (co-axial)
- 1 x 7.62 mm MG 3A1 machine gun (AA pintle-mount)
- 16 x 76 mm smoke grenade launcher
Crew
- Commander
- Gunner
- Loader
- Driver
Total: 4 crew members
Armour
Armour | Front | Sides | Rear |
---|---|---|---|
Hull | 500 mm (Kinetic) 600 mm (Cumulative) |
50 mm | 20 mm |
Turret | 700 mm (Kinetic) 1,100 mm (Cumulative) |
50 mm | 50 mm |
Engine & Mobility
Weight: 59.0 ton
Max Speed: 77 km/h (AB), 69 km/h (RB)
Arcade Battle
- Engine Power: 2,502 hp @ 2,600 rpm
- Power-to-Weight Ratio: 35.87 hp/ton
- Maximum Inclination: 43°
Realistic Battle
- Engine Power: 1,500 hp @ 2,600 rpm
- Power-to-Weight Ratio: 21.51 hp/ton
- Maximum Inclination: 41°
Modules and improvements
History of creation and combat usage
See also
- Leopard 2A5 - In-game version