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Ground Vehicles
Tiger II (P)
IV
Rank
AB
6.7
RB
6.7
SB
6.7
Battle rating
Germany
Game nation
Heavy tank
Main role
63,000
RP
Research
200,000
SL
Purchase
General information

The Tiger II (P) (Sd.Kfz. Index: Sd.Kfz. 182) is a German heavy tank. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 m-1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or less engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.

The "Henschel" turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The "Porsche" turret is less armoured (100 mm instead of 185 mm on the Henschel turret) , has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the "Henschel" turret is also thicker (150 mm, opposed to 100 mm on "Porsche" turret). Other than that both tanks are identical, but for obvious reasons the "Henschel" turret is more popular than the "Porsche" turret. The initial design is often misleadingly called the "Porsche" turret due to the belief that it was designed by Porsche for their prototype; in fact it was the initial Krupp design for both prototypes.



Survivability and armour
Armour front / side / back
Hull 150 / 80 / 80 mm
Turret 100 / 80 / 80 mm
Visibility 125 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 4244 km/h
Backward 1112 km/h
Power-to-weight ratio 10.2916.213.2 hp/t
Engine power 7006191,113904 hp
Weight 68.5 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
88 mm KwK43 cannon
Ammunition 70 rounds
First-order 22 rounds
Reload basic crew → aces
9.7 → 7.5 s
Vertical guidance -8 / 15°
Turret Rotation Speed basic crew → aces
Horizontal 13.311.321.315.41916.230.422 °/s
Vertical 2.82.27.34.743.210.46.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC237234222207193180
HE191917161414
HEAT110110110110110110
APCR279273252227205185
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
7.92 mm MG34 machine gun
Ammunition 2,100 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min
Vertical guidance -10 / 25°
Horizontal guidance -55 / 158°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6100.872.89076.5144104 °/s
Vertical 6350.4163.8104.89072234149.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 4,195 → 5,445 SL
RB 4,311 → 5,596 SL
SB 6,106 → 7,926 SL
Crew training 57,000 SL
Experts 520,000 SL
Aces 800 GE
Research Aces 200,000 RP
Reward multiplier AB / RB / SB
130 / 190 / 210 % SL
172 % RP
Total cost of modifications 52,900 RP
90,900 SL
Talisman cost 1,700 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
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Characteristics:
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