RN Etna

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Revision as of 16:41, 14 May 2021 by Mich3le03 (talk | contribs) (Survivability and armour)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
it_cruiser_etna_class.png
GarageImage RN Etna.jpg
RN Etna
AB RB SB
4.7 4.7 4.7
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Etna-class, RN Etna, project is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Armourfront / side / back
Citadel25 / 60 / 35 mm
Main fire tower20 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement7 000 t
Crew580 people

The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   

 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   

  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.

  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. 

Mobility

Speedforward / back
AB60 / 29 km/h
RB52 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 29
RB/SB Stock ___ ___
Upgraded 52 25

Modifications and economy

Repair costBasic → Reference
AB4 238 → 5 496 Sl icon.png
RB5 381 → 6 979 Sl icon.png
Total cost of modifications26 800 Rp icon.png
50 500 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
310 / 600 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
135mm_it_45cal_oto_ap_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
65mm_asnalso_terni_navy_he_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods he frag dist fuse ship.png
135mm_it_45cal_oto_he_df_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
125 Ge icon.png

Armament

Primary armament

3 х Turret2 x 135 mm/45 O.T.O. Mod. 1937 cannon
Ammunition320 rounds
Vertical guidance-5° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

10 х Turret65 mm/64 Ansaldo-Terni Mod.1939 cannon
Ammunition500 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

21 х Turret20 mm/70 Scotti-Isotta Fraschini mod.1939 autocannon
Ammunition1500 rounds
Belt capacity12 rounds
Fire rate230 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna