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Combined display of all available logs of War Thunder Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic3.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic2. Harrier automatically pulls flaps up into "takeoff mode" despite being in "landing mode", as plane is speeding up and would otherwise damage itself. This...)
- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic2.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic3. Harrier automatically slowly puts flaps into "landing mode" as it slows down because it was requested on pic1 beforehand. Category:In-game screenshots)
- 18:37, 23 May 2024 bangerland (talk | contribs) uploaded File:Autoflaps harrier pic1.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic2 and pic3. Note flaps position despite "landing" formation being issued. This is due to the current speed. Category:In-game screenshots)
- 18:36, 23 May 2024 bangerland (talk | contribs) uploaded File:Flap protection Lightning F6 pic2.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic1. Note current speed limits and plane flap position (currently blocked). Notification below only appears if pilot tries to use flaps while above speed limit. [[Category:In-game screens...)
- 18:36, 23 May 2024 bangerland (talk | contribs) uploaded File:Flap protection Lightning F6 pic1.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic2. Note current speed limits and plane flap position (currently not blocked) Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:SIDAM 25 impossible kill.jpg (SIDAM fires HE-I belt at the back of TAM-2 and somehow kills it. Should be impossible by all means, but alas. Probably happens because of RNG on penetration from multiple hits. Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:VBC PT2 opportunistic ambush .jpg (VBC prototype shoots some absentminded people into the side while capturing a point. Category:In-game screenshots)
- 12:17, 28 April 2024 bangerland (talk | contribs) uploaded File:VBC PT2 flanking.jpg (Medium range passive flanking on VBC prototype. Enemy is mostly concerned about what's infront of them, so APFSDS of this jeep can penetrate them at the shallow angle before they can even understand what is happening. Category:In-game screenshots)
- 10:43, 28 April 2024 bangerland (talk | contribs) uploaded File:Fox attacks soviet tank weakspot.jpg (Self explanatory. APHE belt is used to deal fatal damage in one hit. Category:In-game screenshots)
- 18:19, 25 February 2024 bangerland (talk | contribs) uploaded File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots)
- 19:07, 21 February 2024 bangerland (talk | contribs) uploaded File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...)
- 23:34, 20 February 2024 bangerland (talk | contribs) uploaded File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots)
- 19:22, 19 February 2024 bangerland (talk | contribs) uploaded File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...)
- 11:16, 19 February 2024 bangerland (talk | contribs) uploaded File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots)
- 10:09, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots)
- 10:08, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots)
- 10:07, 19 February 2024 bangerland (talk | contribs) uploaded File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots)
- 16:06, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...)
- 16:05, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots)
- 16:04, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots)
- 16:03, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots)
- 16:02, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots)
- 18:32, 3 February 2024 bangerland (talk | contribs) uploaded File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots)
- 17:06, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots)
- 16:54, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...)
- 16:52, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...)
- 16:50, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots)
- 16:48, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots)
- 16:44, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots)
- 16:41, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots)
- 12:01, 17 December 2023 bangerland (talk | contribs) uploaded File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots)
- 12:00, 17 December 2023 bangerland (talk | contribs) uploaded File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots)
- 11:06, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...)
- 11:05, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...)
- 11:02, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots)
- 20:05, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots)
- 20:03, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots)
- 19:47, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots)
- 15:03, 10 December 2022 bangerland (talk | contribs) uploaded File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots)
- 18:34, 17 November 2022 bangerland (talk | contribs) uploaded File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...)
- 18:58, 3 October 2022 bangerland (talk | contribs) uploaded File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...)
- 18:32, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...)
- 18:30, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots)
- 23:39, 13 July 2022 bangerland (talk | contribs) uploaded File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots)