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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 01:41, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots)
- 01:28, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots)
- 01:26, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke didn't set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga...)
- 01:23, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - no smoke.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots)
- 01:20, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection.jpg (Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots)
- 01:18, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection failure.jpg (Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots)
- 01:08, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - through cover.jpg (Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots)
- 01:03, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - over corner.jpg (Tank destroyer is pushing limits of keen vision by trying to spot enemy tank around corner. Category:In-game screenshots)
- 01:00, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - over distance.jpg (Maxed out keen vision allows tank destroyer to notice a person behind a building far away. You can tell, that enemy is behind building, because the mark is darkened. Category:In-game screenshots)
- 00:49, 6 July 2019 bangerland (talk | contribs) uploaded File:Average keen vision example.jpg (Screenshot shows, that tank should be visibly exposed to get marked by people with no keen vision. In reality, there is a lot of trees and trash in between two tanks, but for convenience screenshot was taken from another angle. [[Category:In-game scre...)
- 00:37, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - flanker overlooks enemy.jpg (In this screenshot, flanking tank destroyer fails to notice enemy tank, which stumbled upon it. File:General flanking example - enemy overlooks flanker.jpg)
- 00:36, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - enemy overlooks flanker.jpg (Enemy tank fails to notice tank destroyer and drives pas it, oblivious to it's demise. Category:In-game screenshots)
- 15:54, 2 July 2019 bangerland (talk | contribs) uploaded File:Radio communication AB example.jpg (This screenshot shows the power of the "radio communication" skill combined with air support in arcade mode. Category:In-game screenshots)
- 23:33, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - end of the flank.jpg (Screenshot shows overall success of initial flank attack during showcased mission. Type 60 ATM is heavily damaged, but managed to completely ruin a 4 tank attack on B point and even do damage on C. Category:In-game screenshots)
- 23:28, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - Flank another capture point.jpg (Screenshot used in combination with other 2 to show, how oblivious enemy can sometimes be to cross-map flanking. Category:In-game screenshots)
- 23:26, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - Observation.jpg (Screenshot shows the importance of looking around, when player has the time. In this case player noticed an easy target on other capture point. Category:In-game screenshots)
- 23:17, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - reason for picking up special tanks.jpg (Screenshot shows that while flanking opponents, you will sometimes meet adequate resistance, and thus specialized tanks should be chosen for flanking instead of just using average vehicles. Category:In-game screenshots)
- 23:11, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - opening.jpg (Type 60 ATM stealth-climbed on top of enemy plateau and unleashed an attack on unsuspecting enemy party. To increase morale damage and to remove risk of being scouted, light tank was targeted first. Category:In-game screenshots)
- 23:05, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - sneaking in.jpg (Type 60 ATM sneaks on top of plateau of El Alamein on enemy side of the map. Player looks towards enemy spawn point to not get caught off guard. Category:In-game screenshots)
- 23:00, 1 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - map explanation.jpg (Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots)
- 23:17, 8 June 2019 bangerland (talk | contribs) uploaded File:Type 60 ATM american desert AB improvised hulldown.jpg (On maps with destructible enviroment, Type 60 ATM can use broken houses as a cover against other tanks. Category:In-game screenshots)
- 22:58, 8 June 2019 bangerland (talk | contribs) uploaded File:Normandy AB Type 60 ATM last stand.jpg (When a lot of enemies are stalled on type 60 ATM position, or it simply is out of ammo, in arcade one should call-in bomber. Carpet bombing entire street in such conditions can destroy entire tank squads. Category:In-game screenshots)
- 22:55, 8 June 2019 bangerland (talk | contribs) uploaded File:Normandy AB Type 60 ATM hulldown.jpg (Risky type 60 ATM defence on a capture point. Hulldown is a main part of this strategy, to give enemy something to fire at, but to scare them enough to stop them from advancing. Category:In-game screenshots)
- 21:10, 3 June 2019 bangerland (talk | contribs) uploaded File:GarageImage Stormer HVM.JPG (An image of Stormer HVM in the garage. [Category:In-game screenshots]] Category:Garage images)
- 20:33, 3 June 2019 bangerland (talk | contribs) uploaded File:Stormer HVM hit with weird lock-on data.jpg (Sometimes the passive optics lock-on provides you with jibberish, but it still helps you to aim at target.)
- 18:12, 1 June 2019 bangerland (talk | contribs) uploaded File:105 mm hesh hullbreaks through addon armour.jpg (Self explanatory.)
- 18:12, 1 June 2019 bangerland (talk | contribs) uploaded File:75 mm HE hullbreaks warrior by hitting the track.jpg (Self explanatory. Shot was made in such way that only the track is hit.)
- 18:19, 29 May 2019 bangerland (talk | contribs) uploaded File:X40 zoom example.jpg (X40 zoom example for target 1km away. Made with Stormer HMV. Category:In-game screenshots)
- 17:48, 29 May 2019 bangerland (talk | contribs) uploaded File:Stormer HMV passive system lock on.jpg (Screenshot shows Stormer HMV lock on. Basically you are invisible to anti-radar, but you don't have a targeting reticle with passive system so you have to aim missile with your optics. (at least for this vehicle, not sure for those with guns --~~~~ )...)
- 21:57, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm forward 50 m shot AB.jpg (Screenshot showcases how one should aim close range shot with type 60 ATM in AB. It also kind of displays, that guidance activates much earlier in AB, than in RB.)
- 21:55, 25 May 2019 bangerland (talk | contribs) uploaded File:AB indirect melee range L-R shot correction.jpg (Screenshot to be used in combo with setup screenshot. In addiion to setup, type 60 ATM operator drags targeting reticle to the right, forcing missile to obey manual input and not only go straight into T64 hull, but also hitting it into weakspot (avoidi...)
- 21:52, 25 May 2019 bangerland (talk | contribs) uploaded File:AB indirect melee range L-R shot setup.jpg (Combat footage of type 60 ATM trying to nuke T64 with indirect attack. Range is ~30 m. L-R shot. Screenshot shows how operator initially aims at the enemy tank behind wall. The hull placement is also very important.)
- 21:50, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm 50m shot RB angling showcase.jpg (Screenshot is supposed to be used in pair with other 50m type 60 atm shot screenshot. It shows the heavy difference in missile launch angle. It also shows, that you can calculate the distance of shot (via launcher's reticle) and angle deviation (via lo...)
- 21:48, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm 50 m shot RB.jpg (Showcases where missiles will fly if Type 60 ATM will try to attack something at about 50 m. RB mode.)
- 21:47, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm melee left-left shot RB.jpg (The closest melee shot one can make with type 60 ATM in RB, without doing any blind guesses. L-L shot. Range is about 35 m.)
- 21:44, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm dead zone range AB.jpg (Screenshot showcases dead zone range for type 60 ATM in AB. Note that shot must be made with all the targeting devices in their maximum bottom position for that to land.)
- 21:43, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 ATM dead zone range RB.jpg (Screenshot showcases dead zone range for type 60 ATM in RB.)
- 21:42, 25 May 2019 bangerland (talk | contribs) uploaded File:Type 60 atm point blank shot RB.jpg (Panic shot with Type 60 ATM. Range is ~6m. Note that both launcher and optics targeting reticle are in their utmost bottom position.)
- 12:05, 17 May 2019 bangerland (talk | contribs) uploaded File:A visual bug in italian section.png
- 20:27, 6 May 2019 bangerland (talk | contribs) uploaded File:APHE Fails to penetrate M6A1 front in analysis .jpg (A weird spot on M6A1 armour which confuses the scope in AB?)
- 19:43, 6 May 2019 bangerland (talk | contribs) uploaded File:Aphe M6A1 protection analysis.jpg (What type 1 APHE is supposed to do against M6A1 (supposedly).)
- 19:40, 6 May 2019 bangerland (talk | contribs) uploaded File:APHE fails to penetrate M6A1.jpg (Chiri II versus M6A1 sideskirt. Perfect ammorack shot with type 1 APHE.)
- 11:22, 28 April 2019 bangerland (talk | contribs) uploaded File:X16,1 zoom example.jpg
- 11:20, 28 April 2019 bangerland (talk | contribs) uploaded File:X12 zoom example.jpg
- 11:19, 28 April 2019 bangerland (talk | contribs) uploaded File:X10.3 zoom example.jpg
- 11:17, 28 April 2019 bangerland (talk | contribs) uploaded File:X10 zoom example.jpg
- 11:16, 28 April 2019 bangerland (talk | contribs) uploaded File:X9,2 zoom example.jpg
- 11:15, 28 April 2019 bangerland (talk | contribs) uploaded File:X8 zoom example, better lenses .jpg
- 11:13, 28 April 2019 bangerland (talk | contribs) uploaded File:X8 zoom example.jpg
- 11:12, 28 April 2019 bangerland (talk | contribs) uploaded File:X7,5 zoom example.jpg