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Combined display of all available logs of War Thunder Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Challenger 2 scope zero in for arcade mode.jpg (Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still have to aim manually. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE Compensating for excessive gun zero-in.jpg (Screenshot displays, that if player adjusts the gun too hard they will have to aim in reverse ways to hit the target. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE gun zero in for Realistic mode.jpg (Screenshot displays player using gun adjustment to be able to aim directly at hostile tank and attack it.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE cannot aim at the tank.jpg (Screenshot used as an example to show that sniper scope on AVRE can become useless without zero-in of a gun. AB mode targeting displays that the tank won't be hit. Category:In-game screenshots)
- 17:27, 25 October 2019 bangerland (talk | contribs) uploaded File:Settings for gun adjustment.jpg (Screenshot displays minimalistic settings, required to use "gun adjustment"Category:In-game screenshots)
- 20:04, 24 October 2019 bangerland (talk | contribs) uploaded File:Weak HE damages conqueror via trapshot protection analysis.jpg (Demonstration of how HE can damage conqueror even if it's not powerful enough to fully penetrate the roof. The breech and driver both take damage. Category:In-game screenshots)
- 10:42, 19 October 2019 bangerland (talk | contribs) uploaded File:X13 zoom example better lenses.jpg (X13 zoom example. Made with M901.)
- 22:52, 18 October 2019 bangerland (talk | contribs) uploaded File:Striker found a tank with Thermal scope.jpg (Self explanatory. Mode of thermal is Black hot. Category:In-game screenshots)
- 13:42, 15 September 2019 bangerland (talk | contribs) uploaded File:Type 89 uses aphe to destroy soviet medium tank through suspension.jpg (Type 89 aims at suspension wheel to set off APHE, which enters weak belly armour of soviet tank. Result is the kill with no hit cam. Very weird, but works. Category:In-game screenshots)
- 23:15, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg (Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Category:In-game screenshots)
- 23:00, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Ho-Ri.jpg (Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Category:In-game screenshots)
- 21:05, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH.jpg (The type 75 SPH in the garage. Category:In-game screenshots)
- 19:44, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HMV passive system lock on.jpg (Since stormer target tracking got fixed, uploading a picture that makes more sense.)
- 19:36, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HVM hit with weird lock-on data.jpg (Since IRST and SAM tracking is now fixed, this version of screenshot represents what's going on a bit better - User is using way too high zoom level and turret is going crazy.)
- 19:24, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Passive IR Search System UI.png (Updated IRST radar screenshot - targets now look more distinct with the new update.)
- 17:28, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Radar detection ATGM helicopter.jpg (Previous screenshot is obsolete as arrow-pointing-at-SPAA was removed. Now Counter-radar has it's own window, which displays where exactly, relative to the aircraft, is the hostile signal coming from.)
- 00:17, 15 August 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - exploit high ground.jpg (Screenshot shows type 60 ATM setting up to attack from normally impossible attack angle. Category:In-game screenshots)
- 15:51, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - ground echo.JPG (Screenshot shows radar ground echo collision (multipath) and a way of countering it. Category:In-game screenshots)
- 15:34, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - counter unstable lock.jpg (Screenshot displays how you should aim to counter unstable radar lock. Category:In-game screenshots)
- 15:28, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - unstable lock sniper.jpg (Screenshot shows how problematic is unstable lock error for SPAA when they use sniper aim. Category:In-game screenshots)
- 12:59, 14 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - Counter-sniping.jpg (On this screenshot, Type 60 ATM removed enemy sniper in one shot, while hiding behind terrain. Category:In-game screenshots)
- 12:34, 14 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - attack from enemy own base.jpg (Screenshot shows justified use of spawncamping spot on vietnam. Begleitpanzer 57 hides in such a spot nobody in their mind would ever look at. Because of this, it can take out everyone on A point and let his team win. Category:In-game screenshots)
- 18:22, 12 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - late game flank low rank.jpg (Screenshot shows a flank attack using "radio communication" via aircraft support and situational awareness in low rank. We are helping the cornered tank destroyer by doing this. Category:In-game screenshots)
- 17:26, 12 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - Far flank example.jpg (Screenshot shows a flank attack directly from behind of an enemy. Minimap tells general player movement (green = us, yellow = enemy flank team, red = enemy main push) Category:In-game screenshots)
- 22:03, 10 July 2019 bangerland (talk | contribs) uploaded File:Smoke attack - encounter with multiple tanks attack.jpg (Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots)
- 21:59, 10 July 2019 bangerland (talk | contribs) uploaded File:Smoke attack - encounter with multiple tanks.jpg (Screenshot shows a desperate situation on berlin map with warrior being cornered by three heavy tanks. Category:In-game screenshots)
- 21:01, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - use of new sniper spots.jpg (Screenshot shows type 60 ATM sitting in the middle of a map on a rocky mountain, which is hard to reach by any tank, let alone to be used for sniping on both B and A points. Category:In-game screenshots)
- 20:51, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - use improbable attack angles.jpg (Screenshot shows a result of an indirect attack with ATGM over a wall deep inside of enemy territory. Category:In-game screenshots)
- 20:37, 10 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - direct mountain flank.jpg (Screenshot shows that vertical ATGM can attack enemy in their cover easily, while being unnoticed even by players around the capture point. Category:In-game screenshots)
- 05:09, 6 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - Snipe from unexpected places.jpg (Screenshot shows Striker assaulting B point from low ground, while being surrounded by enemy. Category:In-game screenshots)
- 03:24, 6 July 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - ambush attack.jpg (Screenshot showcases Striker attacking Sheridan over cover, while remaining invisible. Category:In-game screenshots)
- 03:14, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - Special sniper cave.jpg (Screenshot showcases special sniper spot on "middle east" which is useable by east team. It is a haven for scout and sniper tanks, and allows to snipe all three capture points, while being mostly concealed. Category:In-game screenshots)
- 03:07, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - High ground out of sight.jpg (Screenshot shows hostile Striker using high ground on edge of a map, just far enough away from general sniper spotting directions to not be noticed. Only missiles are visible. It is also far enough for normal tanks to fail spotting it regardless. [[Ca...)
- 03:01, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - stay out of sight mozdok south team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for south team. [[Category:In-game screens...)
- 03:00, 6 July 2019 bangerland (talk | contribs) uploaded File:Sniping tactics - stay out of sight mozdok north team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for north team. [[Category:In-game screensh...)
- 02:49, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - result.jpg (Screenshot showcases the end result of a successfull flank with through-wall attacks. Category:In-game screenshots)
- 02:41, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - transfer into normal flank.jpg (Screenshot showcases a successfull flank into weakened enemy team, after "wall flank" cleanup. Category:In-game screenshots)
- 02:32, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - SPG attacks by keen vision.jpg (Screenshot shows Ho-Ri destroying enemy heavy tank through a wall. High keen vision was used instead of "scouting". Category:In-game screenshots)
- 02:25, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - Scout supports SPG.jpg (Screenshot shows Ho-Ri firing through wall with a help of scout. Category:In-game screenshots)
- 02:17, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - beginning.jpg (Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots)
- 02:08, 6 July 2019 bangerland (talk | contribs) uploaded File:Wall flank - scout duel.jpg (Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots)
- 02:01, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - avoiding threats.jpg (Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots)
- 01:59, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - late game flank.jpg (Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots)
- 01:41, 6 July 2019 bangerland (talk | contribs) uploaded File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots)
- 01:28, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots)
- 01:26, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - smoke didn't set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga...)
- 01:23, 6 July 2019 bangerland (talk | contribs) uploaded File:Vision example - no smoke.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots)
- 01:20, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection.jpg (Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots)
- 01:18, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - wall detection failure.jpg (Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots)
- 01:08, 6 July 2019 bangerland (talk | contribs) uploaded File:Maxed out keen vision - through cover.jpg (Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots)