Difference between revisions of "F6F-5"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
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[[File:GarageImage_F6F-5Hellcat.jpg|x250px|center]]
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The '''F6F-5 ''Hellcat''''' is a Rank II American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). This aircraft has been in game since the start of the Open Beta Test starting out as the '''F6F-3 ''Hellcat''''' and was  remodeled and updated to the '''F6F-5 ''Hellcat''''' in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]].
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The Grumman F6F ''Hellcat'' was used extensively in the Pacific Theater of WWII. The Hellcat was the ultimate answer against extremely manouverable Japanese [[A6M2_Reisen|Zeroes]]. This plane greatly out performed the Zero when taking advantage of high speeds and altitudes. The ''Hellcat'' can carry versatile payloads which will allow it to be utilized in various operations to include ground attack.
  
 
== General info ==
 
== General info ==
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''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
  
== Weaponry ==
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== Armaments ==
=== Offensive weaponry ===
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=== Offensive armament ===
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
  
=== Suspended weaponry ===
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=== Suspended armament ===
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
=== Defensive weaponry ===
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=== Defensive armament ===
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
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''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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The key to both surviving and owning in the F6F is to keep your speed up, and try to be even marginally higher then your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, [[BnZ|boom and zoom]] is the preferred combat mode for the Hellcat, while its moderate high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (373+ mph).
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With dual 1000-pound bombs and six HVAR rockets armed, the Hellcat is actually a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be good for taking out heavier targets. Sometimes, it is useful to save the Cat as your last plane just for that. You can always jettison the rockets and bombs if you're suddenly forced to dogfight.
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It is incredibly important to use [[Guide to Manual Engine Controls|Manual Engine Controls]] whilst piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will greatly improve your performance at their appropriate altitudes.
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'''Keep in mind:'''
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*It has a lot of engine power, but at anywhere between 5.7 and 7 tonnes, getting up to altitude isn't very easy.
 +
*Resist the temptation to get into low-altitude turning fights. This is a heavy aircraft and it will lose a massive amount of speed in turns.
 +
*While it has plenty of explosive armament options, in Realistic and Simulator battles the added weight and drag will usually make you an easy target for other fighters. Since most air battles are basically dogfights, you're often better off without the extra weight.
 +
*This thing will perform reasonably well at low altitudes, but it's still recommended to stay at an altitude of 3 km or higher.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
*
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*Can carry a lot of payload for a Rank II aircraft.
 +
*One of the few fighters that can carry a torpedo.
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*Very effective in either air-to-air or air-to-ground, very versatile.
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*Bombs are mounted directly under the fuselage, very accurate when dive bombing.
 +
*Good climb rate.
 +
*Very good dive rate.
 +
*Good cockpit visibility.
 +
*Extremely efficient cooling systems.
 +
*Lots of ammo.
 +
*Cheap repair cost.
 +
*Can take some hits.
 +
*Decent at energy fighting, although not as good as the 109 F-4.
 +
'''Cons:'''
 +
*You have to fly at a very low altitude at a very low speed to drop the torpedo, which is impractical.
 +
*Only 3 salvos of HVAR rockets.
 +
*Carrying the two 1000 lb bombs and the 6 HVAR rockets add also a worse climb rate.
 +
*Slower top speed compared to other contemporary US fighters at similar BR.
 +
*Higher stall speed than its Japanese counterparts.
 +
*Control stiffening above moderate speeds.
 +
*Poor roll rate.
 +
*Large fuselage cross section makes it an easy target.
 +
*Guns mounted further on the wings making it harder to aim at a target that is smaller than you.
 +
*Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms.
  
'''Cons:'''
+
== History ==
*
+
The F6F Hellcat was Grumman's next fighter after the successful Wildcat. The F6F was designed from the start to be the ultimate answer against the Japanese Zero. The Hellcat was the planned replacement to the Wildcat since Pearl Harbor. The aircraft was designed from the start to be a much bigger airframe. The plan was to create a carrier based fighter with more ammo, fuel, and larger wings. The XF6F-1 Prototype was already in the works when the U.S. officially entered World War II. Grumman engineers knew they would have to create an aircraft that was faster and climbed better based on combat experience and data collected from the A6M captured in the Aleutians. The prototype flew in June of 1942 and was powered by a Wright Cyclone R-2600. The aircraft's performance was not satisfactory.  The decision was made to replace the power plant with the Pratt & Whitney R-2800 Double Wasp.
  
== Historical part ==
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The U.S. Navy needed a new carrier based fighter. The Corsair and the Hellcat were both competing to fill that role. With delays in the F4U Corsair project, the Hellcat took the role as the primary fighter and never looked back. The new Hellcat excelled in nearly every way over the A6M Zeroes it faced. The Hellcat unlike its opponents, featured self sealing fuel tanks and additional armour. The Hellcat quickly gained nicknames like "ace maker". The payload options helped transformed the Hellcat into a multi-role fighter that propelled it to legendary status. During its service life, the F6F was credited with the destruction of over 5,200 aircraft. It remained in service as late as 1954.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
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''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 05:28, 31 August 2018

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
F6F-5
f6f-3.png
F6F-5
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

GarageImage F6F-5.jpg

The F6F-5 Hellcat is a Rank II American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). This aircraft has been in game since the start of the Open Beta Test starting out as the F6F-3 Hellcat and was remodeled and updated to the F6F-5 Hellcat in Update 1.65 "Way of the Samurai".

The Grumman F6F Hellcat was used extensively in the Pacific Theater of WWII. The Hellcat was the ultimate answer against extremely manouverable Japanese Zeroes. This plane greatly out performed the Zero when taking advantage of high speeds and altitudes. The Hellcat can carry versatile payloads which will allow it to be utilized in various operations to include ground attack.

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Defensive armament

Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.

Usage in the battles

The key to both surviving and owning in the F6F is to keep your speed up, and try to be even marginally higher then your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, boom and zoom is the preferred combat mode for the Hellcat, while its moderate high-speed maneuverability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still this is an excellent plane to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (373+ mph).

With dual 1000-pound bombs and six HVAR rockets armed, the Hellcat is actually a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be good for taking out heavier targets. Sometimes, it is useful to save the Cat as your last plane just for that. You can always jettison the rockets and bombs if you're suddenly forced to dogfight.

It is incredibly important to use Manual Engine Controls whilst piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will greatly improve your performance at their appropriate altitudes.

Keep in mind:

  • It has a lot of engine power, but at anywhere between 5.7 and 7 tonnes, getting up to altitude isn't very easy.
  • Resist the temptation to get into low-altitude turning fights. This is a heavy aircraft and it will lose a massive amount of speed in turns.
  • While it has plenty of explosive armament options, in Realistic and Simulator battles the added weight and drag will usually make you an easy target for other fighters. Since most air battles are basically dogfights, you're often better off without the extra weight.
  • This thing will perform reasonably well at low altitudes, but it's still recommended to stay at an altitude of 3 km or higher.

Pros and cons

Pros:

  • Can carry a lot of payload for a Rank II aircraft.
  • One of the few fighters that can carry a torpedo.
  • Very effective in either air-to-air or air-to-ground, very versatile.
  • Bombs are mounted directly under the fuselage, very accurate when dive bombing.
  • Good climb rate.
  • Very good dive rate.
  • Good cockpit visibility.
  • Extremely efficient cooling systems.
  • Lots of ammo.
  • Cheap repair cost.
  • Can take some hits.
  • Decent at energy fighting, although not as good as the 109 F-4.

Cons:

  • You have to fly at a very low altitude at a very low speed to drop the torpedo, which is impractical.
  • Only 3 salvos of HVAR rockets.
  • Carrying the two 1000 lb bombs and the 6 HVAR rockets add also a worse climb rate.
  • Slower top speed compared to other contemporary US fighters at similar BR.
  • Higher stall speed than its Japanese counterparts.
  • Control stiffening above moderate speeds.
  • Poor roll rate.
  • Large fuselage cross section makes it an easy target.
  • Guns mounted further on the wings making it harder to aim at a target that is smaller than you.
  • Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms.

History

The F6F Hellcat was Grumman's next fighter after the successful Wildcat. The F6F was designed from the start to be the ultimate answer against the Japanese Zero. The Hellcat was the planned replacement to the Wildcat since Pearl Harbor. The aircraft was designed from the start to be a much bigger airframe. The plan was to create a carrier based fighter with more ammo, fuel, and larger wings. The XF6F-1 Prototype was already in the works when the U.S. officially entered World War II. Grumman engineers knew they would have to create an aircraft that was faster and climbed better based on combat experience and data collected from the A6M captured in the Aleutians. The prototype flew in June of 1942 and was powered by a Wright Cyclone R-2600. The aircraft's performance was not satisfactory. The decision was made to replace the power plant with the Pratt & Whitney R-2800 Double Wasp.

The U.S. Navy needed a new carrier based fighter. The Corsair and the Hellcat were both competing to fill that role. With delays in the F4U Corsair project, the Hellcat took the role as the primary fighter and never looked back. The new Hellcat excelled in nearly every way over the A6M Zeroes it faced. The Hellcat unlike its opponents, featured self sealing fuel tanks and additional armour. The Hellcat quickly gained nicknames like "ace maker". The payload options helped transformed the Hellcat into a multi-role fighter that propelled it to legendary status. During its service life, the F6F was credited with the destruction of over 5,200 aircraft. It remained in service as late as 1954.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.