Difference between revisions of "IJN Kurama"
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*Effective main armament | *Effective main armament | ||
− | *Biggest secondary | + | *Biggest secondary armament of any ships (Bigger than some heavy cruisers main armament) |
− | * | + | *Secondaries have fast reload speed |
*Torpedo launchers | *Torpedo launchers |
Revision as of 10:21, 11 March 2024
Contents
Description
The Kurama-class, IJN Kurama, 1920 is a gift rank V Japanese battlecruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update "Sons of Attila" as a reward for the 2023 Tokushu Heiki event.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 46 | 25 | |
RB/SB | |||
Upgraded | 40 | 22 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
12-inch/45 HE | HE | 69 | 69 | 69 | 69 | 69 | 69 |
12-inch/45 APC | APC | 496 | 432 | 345 | 278 | 229 | 172 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
12-inch/45 HE | HE | 825 | 400.06 | 0 | 0.1 | 37.82 | 79° | 80° | 81° | |||
12-inch/45 APC | APC | 825 | 400.06 | 0.035 | 17 | 13.64 | 48° | 63° | 71° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
200 mm Type 3 HE common | HE | 63 | 63 | 63 | 63 | 63 | 63 |
200 mm Type 3 APC | APC | 291 | 241 | 178 | 134 | 105 | 86 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
200 mm Type 3 HE common | HE | 790 | 115.3 | 0 | 0.1 | 11.25 | 79° | 80° | 81° | |||
200 mm Type 3 APC | APC | 790 | 115.3 | 0.03 | 9 | 3.49 | 48° | 63° | 71° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondaries to continuously bombard enemies. The best strategy for dealing with lightly armored targets at close range is to load HE in the main guns and AP on the secondaries. The Kurama's armor is not the best, therefore you should keep your distance from ships with big cannons. Don't try to rush battleships or battlecruisers as the Kurama's poor armor and mobility will get you killed very fast, keep your distance and snipe them with your main guns and bombard them with your secondaries. Keep close to teamates as the Kurama's AA defence is very poor
Pros and cons
Pros:
- Effective main armament
- Biggest secondary armament of any ships (Bigger than some heavy cruisers main armament)
- Secondaries have fast reload speed
- Torpedo launchers
- Often underestimated because of WW1 looks
Cons:
- Below average armor
- Overall poor mobility
- Secondaries turrets are easily taken out
- Torpedo's have poor travel distance
- Ineffective AA armament (only good for slow moving targets)
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Yokosuka Naval Arsenal (横須賀海軍工廠) | |
---|---|
Destroyers (DD) | |
Momi-class | IJN Momi |
Light Cruisers (CL) | |
Mogami-class | IJN Suzuya |
Heavy Cruisers (CA) | |
Myōkō-class | IJN Myoko |
Battlecruisers (BC) | |
Kurama-class | IJN Kurama |
Amagi-class | IJN Amagi |
Battleships (BB) | |
Fusō-class | IJN Yamashiro |
Nagato-class | IJN Mutsu |
Tanks | Ka-Mi · Ka-Chi · Chi-Ha LG |
See also | Yokosuka Naval Air Technical Arsenal |
Japan battlecruisers | |
---|---|
Tsukuba-class | IJN Ikoma |
Kurama-class | IJN Kurama |
Amagi-class | IJN Amagi |