Difference between revisions of "USS Newport News"

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* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/7991-development-winter-event-uss-newport-news-ca-148-en]
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* [[wt:en/news/7991-development-winter-event-uss-newport-news-ca-148-en|[Devblog] Winter Event: USS Newport News (CA-148)]]
  
 
{{USA heavy cruisers}}
 
{{USA heavy cruisers}}

Revision as of 14:43, 3 January 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
USS Newport News
us_cruiser_des_moines_class_newport_news.png
GarageImage USS Newport News.jpg
USS Newport News
AB RB SB
6.3 6.3 6.3
Show in game

Description

The Des Moines-class, USS Newport News (CA-148), 1972 is a gift rank V American heavy cruiser with a battle rating of 6.3 (AB/RB/SB). It was introduced during Update "Apex Predators" as a reward for the 2022 Winter Quest event.

General info

Survivability and armour

Armourfront / side / back
Citadel122 / 147 / 86 mm
Main fire tower203 / 90 / 38 mm
Hull19 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement20 950 t
Crew1 799 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 29 km/h
RB61 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 29
RB/SB Stock ___ ___
Upgraded 61 25

Modifications and economy

Repair costBasic → Reference
AB12 778 → 16 573 Sl icon.png
RB12 596 → 16 337 Sl icon.png
Total cost of modifications219 800 Rp icon.png
342 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
540 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
540 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
540 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
203mm_us_mk21_navy_ap_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
203mm_us_mk25_navy_hc_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
250 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods he frag base fuse tank.png
203mm_us_mk17_navy_special_common_ammo_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
540 Ge icon.png

Armament

Primary armament

3 х Turret3 x 8 inch/55 Mark 16 cannon
Ammunition450 rounds
Vertical guidance-5° / 41°

USS Newport News has 8 inch/55 Mark 16 (203 mm) main guns. These are fundamentally the same gun barrels as those on the Baltimore-class heavy cruisers, but now boasts a much higher rate of fire (10 rpm vs. 4 rpm of its predecessors), thanks to an automatic loading mechanism. This provides USS Newport News formidable firepower and makes her a serious threat to enemy cruisers.

Note, however, USS Newport News still carries the same amount of main battery ammunition as the Baltimore-class heavy cruisers. Captains will need to allocate their ammo types carefully and keep an eye out on the ammo count during battle, or they might find themselves out of shells in the middle of a firefight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
8 inch Mk.14 Common Common 110 98 80 66 56 43
8 inch Mk.21 APCBC APCBC 390 348 289 243 207 165
8 inch Mk.25 HC HE 61 61 61 61 61 61
8 inch Mk.17 SP Common SP Common 131 116 95 79 66 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
8 inch Mk.14 Common Common 823 117.9 0.035 9 4.84 47° 60° 65°
8 inch Mk.21 APCBC APCBC 762 151.9 0.035 9 2.21 48° 63° 71°
8 inch Mk.25 HC HE 823 117.9 0 0.1 9.5 79° 80° 81°
8 inch Mk.17 SP Common SP Common 823 117.9 0.035 9 4.61 48° 63° 71°

Secondary armament

6 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.32
Ammunition720 rounds

The USS Newport News has 6 dual-purpose, double-barrel 127 mm turrets, a common layout found on late-war US light and heavy cruisers. They have an excellent SP Common shell for use against lightly armored destroyers, and a VT-fused HE shell for use against aircraft.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
5 inch AAC Mk.34 HE 36 36 36 36 36 36
5 inch AAVT Mk.31 HE-VT 36 36 36 36 36 36
5 inch SP Common Mk.46 SP Common 150 125 93 71 56 45
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
5 inch AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
5 inch SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
5 inch AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 3 inch Mk.33 (76 mm)

The USS Newport News we have in the game is in her 1962 state, after modifications to be a fleet flagship. The installation of flagship facilities required removal of most of her 3 inch AA guns, leaving only one dual mounts on each side of the bridge. As a result, USS Newport News relies mostly on her secondary 5" guns for air defense. That said, these 3" guns, firing VT-fused HE shells by default, are powerful in their own right, and can be a last resort defense against aircraft and small boats.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Well-armored for a cruiser and can take a lot of punishments when angled properly
  • Very large crew of 1,799
  • Relatively resistant to small-to-medium caliber crew drain, since she isn't covered in AA mounts
  • Decent mobility
  • Formidable firepower - her main battery is basically 2.5 Baltimore-class heavy cruisers firing together
  • Has access to air search and tracking radars

Cons:

  • Painful stock grind due to the terrible default common (SAP) shell
  • BR of 6.3 means she tends to see battleships more often than her peers at 6.0, but she is similarly powerless against these enemies
  • Only two dual-mount 3" guns for AA, one for each side of the ship. Very atypical for a US cruiser, which is normally covered in AA mounts.
  • Has the same amount of main battery ammunition as the Baltimore-class cruisers despite a much higher rate of fire. Easy to run out of ammunition if not careful.
  • No torpedo armaments, like most WW2 American cruisers
  • The magazine of her second turret is above waterline and can be easily hit
  • Both of her fire control rooms are also close to the waterline. If they are both destroyed, the ship will be unable to calculate the lead point

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USA heavy cruisers
Pensacola-class  USS Pensacola
Northampton-class  USS Northampton
Portland-class  USS Portland
New Orleans-class  USS New Orleans
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines · USS Newport News