Difference between revisions of "Normandy (Ground Forces)"
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==Map configuration== | ==Map configuration== | ||
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There are three Capture Points. Point A is in the centre of the town (in front of the church), B is among some rocks / fortifications on the west of the beach, and C is in the village on the hill, in the east. | There are three Capture Points. Point A is in the centre of the town (in front of the church), B is among some rocks / fortifications on the west of the beach, and C is in the village on the hill, in the east. | ||
[[File:MapLayout Domination Normandy.jpg|x300px|thumbnail|none|The Domination configuration.]] | [[File:MapLayout Domination Normandy.jpg|x300px|thumbnail|none|The Domination configuration.]] |
Revision as of 16:49, 7 March 2019
Game Modes | ||||
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Battle
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Domination
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Conquest
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Break
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Skirmish
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Contents
Overview
Normandy is a ground forces map available in all modes. The map was added in Update 1.49 "Weapons of Victory". As the name suggest the map is based on the Normandy beaches, where the Allies landed on D-Day. The map has a few distinct areas; in the North of the map consists of a beach, littered with fortifications and destroyed tanks. South of the beach there is a large town, where close quarters fighting takes place. In the area just south of the town there are a few small villages and rocky hills. Finally in the south the map opens up into large open fields, with thick hedgerows providing cover for advancing tanks and enemy tank destroyers. The southern area of the map is used as the battle area in the Fields of Normandy map.
The beach in the north of the map is quite open, sloping down from the seawall of the town, down to the sea. A raised rocky area in the middle of the beach blocks players from shooting across the entire length of the beach. Rocky areas and seawalls / fortifications can be used to provide cover for players looking to advance across the beach to flank enemy tanks in the town. The town's seawall opens up into the rocky area in the middle of the beach; this allows players in the town to shoot down onto the beach and also provides a way for players on the beach to advance (or just take opportunistic shots) into the town, however doing so leaves the player exposed to enemy fire from the other end of the beach, or from players hiding along the seawall, in the town.
The town is shaped like a large semi-circle, with a destroyed church and open area in the middle. Roads form "rings" round the town; one road runs round the edge of the open area in centre; another cuts through the buildings in the middle of the town and a final runs round the edge of the town. A capture point is usually located in the open area in front of the church; destroyed tanks provide cover for those in the capture area, while players hiding deeper in the town try to attack the area from different angles. Close quarters fighting takes place in the streets of the town with players slowly advancing, using rubble as cover, until they can encircle the remaining enemy tanks in the town, and force them back towards their spawn.
The area immediately south of the town is more open, having a few small villages, with less densely placed buildings and open areas (with hedgerows) in between. To the east of the area there is a rocky hill with a small village on top; a capture zone is sometimes present in this village. Players usually fight for control of the road running around the outside of the town, or to gain access through the area to the village on the hill. Tanks in the village will try to shoot down into this area to defend the capture point.
About midway down the map there is road running east to west, connecting a few small villages. This road is the road seen in the north of the Fields of Normandy map. The area to the south of this road consists of open fields separated by thick hedgerows. The airship hangar is located in the very south of the playable area. In the normal configuration of the map this area is seldom used aside from players looking to outflank the enemy, as it is far from the main battle area, with little reason for players to venture into it.
Outside of the usual battle area (but still within the tank map, seen to the right) the east and west becomes more hilly. The southern area remains open, as can be seen in the Fields of Normandy map. The tank battles map is 4km x 4km, however is usually restricted to a 2.1km x 2.1 km area in the North of the map, in battles. The air battles map is 65km x 65km.
Game Description
Operation Neptune is in full play, the Allies are advancing into the depths of Normandy but German forces are mounting a counterattack.
Historical Background
The map is set on Omaha Beach (according to its location in the air battles map). Although the structures in the tank battles map are modelled off of real life structures in the Normandy area the layout of the tank battles map is fictional and not representative of the real Omaha Beach. The airship hangar for example is modelled accurately, however in real life is located at Écausseville, 10km inland, nearest to Utah Beach (in game it is 2km inland at Omaha). The air map is a reasonably accurate representation of the real area.
The map takes place in a setting similar to the Normandy location where Operation Neptune took place in June 1944. The Allied forces invade Europe via a massive amphibious assault, today still the largest one to take place in history. In preparation for the offensive, years of planning and deception went into the operation. The day before the operation, airborne troops were landed at midnight, with the amphibious assault taking place next day at around 6:30 AM. The invasion by the American, British, and Canadian forces attacked beach heads named Utah, Omaha, Gold, Juno, and Sword. These infantry waves were accompanied by modified DD tanks able to float in water to fight fortifications. Though none of the initial objectives were achieved in the first day, the Allies were able to establish five beach heads on Europe. After that, the troops landed continued on with the larger objective set before them, Operation Overlord, the Battle of Normandy and France.
Map configuration
Domination
There are three Capture Points. Point A is in the centre of the town (in front of the church), B is among some rocks / fortifications on the west of the beach, and C is in the village on the hill, in the east.
Conquest
There are three configurations of the conquest mode, each with one Capture Point. The point will be either in front of the church (the A point from domination), on the rocky area in the middle of the beach, or in a village south of the main town.
Battle
There are two capture points, each owned by one of the teams. The points are in the west of the town and the est of the beach.
Break
One capture point will be in the west of the beach, and another will be in east of the beach. When captured they will unlock a capture point in the east and west of the central area of the town, respectively. When captured these points unlock the final capture zones, located in the villages to the southwest and southeast of the town, respectively.
Strategy
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
References
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.