Difference between revisions of "H.35"
Inceptor57 (talk | contribs) |
|||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_H.35.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''Char léger Hotchkiss modèle 1935 H''' (Hotchkiss light tank model 1935) is a reserve French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in [[Update 1.75 "La Résistance"]]. It is arguably the ''worst reserve vehicle in War Thunder''. | ||
+ | |||
+ | Combining a 17 years old gun from WWI, average armour, and a subpar engine sounds like a bad tank design, right? Well someone did it anyways. | ||
+ | |||
+ | '''Mobility (?):''' | ||
+ | |||
+ | With its low speed, don't even dream of bold flanking manœuvres, you must rely on road and downhills in order to achieve a decent speed. Climbing hills and turning on the spot are also hard thing to achieve while driving this vehicle. The only thing "light" about this tank is the weight. | ||
+ | |||
+ | '''Firepower (?):''' | ||
+ | |||
+ | With only 36 mm of penetration, poor post-penetration damage and a long reload time, this tank's main gun is what gives the H.35 the running title as one of the ''worst reserve vehicle in War Thunder''. With -13° of depression, it is actually a very depressing gun to shoot. | ||
+ | |||
+ | '''Armour (!):''' | ||
+ | |||
+ | A light beneath shadows: armour is decent and it ''will'' protect you from incoming long-range shots... but nothing more than that. At close ranges, anything bigger than HMG fire can shred your tank very easily. If you're lucky enough to survive a shot, retreat and ask your allies for help. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Cast homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 34 mm (8-87°) ''Front plate'' <br> 22 mm (75-85°), 34 mm (31°) ''Front glacis'' <br> 34 mm (30°) ''Lower glacis'' || 34 mm (1-33°) <br> 34 mm (1-2°) || 34 mm (31°) ''Top'' <br> 34 mm ''Bottom'' (7-32°) || 22 mm | ||
+ | |- | ||
+ | | Turret || 45 + 25 mm (5°) ''Turret front'' <br> 45 mm (28-30°) ''Left side'' <br> 25 mm (10-19°) ''Gun mantlet'' <br> 35 mm (9-88°) ''Vision port'' || 40 mm (1-28°) <br> 35 mm (8-87°) ''Vision ports'' || 40 mm (8-63°) || 25 mm | ||
+ | |- | ||
+ | ! Armour !! Sides !! Roof | ||
+ | |- | ||
+ | | Cupola || 40 mm || 40 mm | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels, bogies, and tracks are all 15 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 10.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 31 (AB) | ||
+ | |- | ||
+ | |28 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |90 | ||
+ | |100 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |71 | ||
+ | |75 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |8.49 | ||
+ | |9.43 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |6.70 | ||
+ | |7.07 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|SA18 (37 mm)}} | ||
− | === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="6" | [[SA18 (37 mm)|37 mm SA18]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 76 || -13°/+20° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 9.30 || _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 9.30 || _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 4.03 || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Mle1937 || APCR || 36 || 33 || 24 || 16 || 8 || 5 | ||
+ | |- | ||
+ | | Mle1892 || APHE || 28 || 26 || 19 || 13 || 9 || 5 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Mle1937 || APCR || 600 || 0.5 || N/A || N/A || N/A || ° || 66° || 70° || 72° | ||
+ | |- | ||
+ | | Mle1892 || APHE || 388 || 0.5 || 1.2 || 25 || 15 || ° || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo Racks|Ammo racks]] ===== | ||
+ | [[File:Ammoracks_H.35.png|right|thumbnail|x250px|[[Ammo Racks|Ammo racks]] of the H.35.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |6th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |7th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''76''' || 75 ''(+1)'' || 62 ''(+14)'' || 49 ''(+27)'' || 36 ''(+40)'' || 23 ''(+53)'' || 10 ''(+66)'' || 1 ''(+75)'' || style="text-align:left" | Yes | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
+ | {{main|MAC 31 (7.5 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 2,400 (150) || 1,350 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | Playing the H.35 is a hard task. Having such a bad gun, it cannot reliably engage a fight without getting the first shot off; hence, one must stick with its teammates in order to survive an encounter. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m). | ||
+ | |||
+ | ====Tactics==== | ||
+ | <!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to target so gun depression cannot reach it.)--> | ||
+ | '''Hull down:''' | ||
+ | |||
+ | Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, an hill or any shell-proof prop and wait for the enemy to fall in your sights. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road. | ||
+ | |||
+ | '''"Brawling":''' | ||
+ | |||
+ | In urban maps, narrow streets and crossroad allows for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a kill from them since it's about the only good shots you will get on an enemy with such a poor vehicle. | ||
+ | |||
+ | '''Fleeing:''' | ||
+ | |||
+ | Turn your back to the enemy and use your engine deck as a shield for the crew. Use this tactic anytime you are left alone and go find yourself another teammate. Don't use your reverse speed since it's too low : turn back and flee, your armour is as thick as on the front of your tank. Never stop to try a shot since your pursuers have a way better gun than yours. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Decent armour for its BR (at distances). |
− | + | * Good depression of -13°. | |
+ | * Tiny target. | ||
+ | * Thick and sloped turret makes good hull-down position. | ||
+ | * Coaxial MAC 31 MG. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Arguably the '''worst''' beginner ground vehicle: very frustrating to play. |
+ | * It has the worst APCR-shot in the entire game. | ||
+ | * Reload time is ''twice'' as long as other main armaments at this BR. | ||
+ | * APCR deals only punctual damage: unable to one-shot anything but other French light tanks. | ||
+ | * APHE only has 28 mm of penetration. | ||
+ | * Not very mobile for a reserve light tank. | ||
+ | * Tracks are narrow, offering poor cross-country capability. | ||
+ | * HP/ton ratio is unsatisfying (8.49 HP/ton). | ||
+ | * Only two crew member allows for no survivability, and barely so with crew replenishment. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
== Media == | == Media == | ||
Line 51: | Line 262: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{French light tanks}} |
Revision as of 04:18, 26 October 2018
Contents
Description
The Char léger Hotchkiss modèle 1935 H (Hotchkiss light tank model 1935) is a reserve French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". It is arguably the worst reserve vehicle in War Thunder.
Combining a 17 years old gun from WWI, average armour, and a subpar engine sounds like a bad tank design, right? Well someone did it anyways.
Mobility (?):
With its low speed, don't even dream of bold flanking manœuvres, you must rely on road and downhills in order to achieve a decent speed. Climbing hills and turning on the spot are also hard thing to achieve while driving this vehicle. The only thing "light" about this tank is the weight.
Firepower (?):
With only 36 mm of penetration, poor post-penetration damage and a long reload time, this tank's main gun is what gives the H.35 the running title as one of the worst reserve vehicle in War Thunder. With -13° of depression, it is actually a very depressing gun to shoot.
Armour (!):
A light beneath shadows: armour is decent and it will protect you from incoming long-range shots... but nothing more than that. At close ranges, anything bigger than HMG fire can shred your tank very easily. If you're lucky enough to survive a shot, retreat and ask your allies for help.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 34 mm (8-87°) Front plate 22 mm (75-85°), 34 mm (31°) Front glacis 34 mm (30°) Lower glacis |
34 mm (1-33°) 34 mm (1-2°) |
34 mm (31°) Top 34 mm Bottom (7-32°) |
22 mm |
Turret | 45 + 25 mm (5°) Turret front 45 mm (28-30°) Left side 25 mm (10-19°) Gun mantlet 35 mm (9-88°) Vision port |
40 mm (1-28°) 35 mm (8-87°) Vision ports |
40 mm (8-63°) | 25 mm |
Armour | Sides | Roof | ||
Cupola | 40 mm | 40 mm |
Notes:
- Suspension wheels, bogies, and tracks are all 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
10.6 | N/A | 31 (AB) |
28 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 90 | 100 |
Realistic/Simulator | 71 | 75 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 8.49 | 9.43 |
Realistic/Simulator | 6.70 | 7.07 |
Armaments
Main armament
37 mm SA18 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
76 | -13°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 9.30 | _.__ | _.__ | _.__ | _.__ |
Realistic | 9.30 | _.__ | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.03 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Mle1937 | APCR | 36 | 33 | 24 | 16 | 8 | 5 |
Mle1892 | APHE | 28 | 26 | 19 | 13 | 9 | 5 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Mle1937 | APCR | 600 | 0.5 | N/A | N/A | N/A | ° | 66° | 70° | 72° |
Mle1892 | APHE | 388 | 0.5 | 1.2 | 25 | 15 | ° | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
76 | 75 (+1) | 62 (+14) | 49 (+27) | 36 (+40) | 23 (+53) | 10 (+66) | 1 (+75) | Yes |
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,400 (150) | 1,350 | N/A | N/A |
Usage in the battles
Playing the H.35 is a hard task. Having such a bad gun, it cannot reliably engage a fight without getting the first shot off; hence, one must stick with its teammates in order to survive an encounter. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m).
Tactics
Hull down:
Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, an hill or any shell-proof prop and wait for the enemy to fall in your sights. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road.
"Brawling":
In urban maps, narrow streets and crossroad allows for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a kill from them since it's about the only good shots you will get on an enemy with such a poor vehicle.
Fleeing:
Turn your back to the enemy and use your engine deck as a shield for the crew. Use this tactic anytime you are left alone and go find yourself another teammate. Don't use your reverse speed since it's too low : turn back and flee, your armour is as thick as on the front of your tank. Never stop to try a shot since your pursuers have a way better gun than yours.
Pros and cons
Pros:
- Decent armour for its BR (at distances).
- Good depression of -13°.
- Tiny target.
- Thick and sloped turret makes good hull-down position.
- Coaxial MAC 31 MG.
Cons:
- Arguably the worst beginner ground vehicle: very frustrating to play.
- It has the worst APCR-shot in the entire game.
- Reload time is twice as long as other main armaments at this BR.
- APCR deals only punctual damage: unable to one-shot anything but other French light tanks.
- APHE only has 28 mm of penetration.
- Not very mobile for a reserve light tank.
- Tracks are narrow, offering poor cross-country capability.
- HP/ton ratio is unsatisfying (8.49 HP/ton).
- Only two crew member allows for no survivability, and barely so with crew replenishment.
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.