Difference between revisions of "User:Flame2512"

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(Started prototype for updated tank map page layout (still WIP, feel free to PM on forum with feedback))
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{{sp-end}}
 
{{sp-end}}
  
== Machine gun Sidebar ==
+
=New Ground Map Layout=
<!--<div class="ttx">
+
<!--{{DISPLAYTITLE:Fulda Gap}}-->
<div class="ttx-title">{{PAGENAME}}</div>
+
 
<div class="ttx-image"></div>
+
<div class="ttx">
<div class="ttx-table">
+
  <div class="ttx-image">[[File:MapIcon Ground Fulda.jpg]]</div>
  <div class="ttx-table-line ttx-table-head">General characteristics</div>
+
<div class="ttx-table">
  <div class="ttx-table-line"><span class="ttx-value">Light Machine Gun</span><span class="ttx-name">{{Annotation|Weapon type|What type of weapon it is}}</span></div>
+
  <div class="ttx-table-line ttx-table-head">Possible Layouts</div>
  <div class="ttx-table-line"><span class="ttx-value">.303 (7.7 mm)</span><span class="ttx-name">{{Annotation|Calibre|The calibre of the weapon}}</span></div>
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div>
  <div class="ttx-table-line"><span class="ttx-value">500 shots/min</span><span class="ttx-name">{{Annotation|Rate of fire|How many rounds a minute the weapon fires}}</span></div>
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div>
   <div class="ttx-table-line"><span class="ttx-value">700 - 800 m/s</span><span class="ttx-name">{{Annotation|Muzzle velocity|The muzzle velocity of the lowest and highest velocity round}}</span></div>
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div>
  <div class="ttx-table-line"><span class="ttx-value">10 mm (AP)</span><span class="ttx-name">{{Annotation|Maximum penetration|The highest armour penetration the gun is capable of, and which ammo type has that penetration (usually measured at 10m range and 90° armour angle)}}</span></div>
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div>
</div>
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Skirmish</span></div>
</div>-->
+
   <div class="ttx-table-line ttx-table-head">Other Information</div>
{{AutoWeapon-Card
+
    <div class="ttx-table-line"><span class="ttx-value">4 km x 4 km</span><span class="ttx-name">Full tank area size</span></div>
|image = File:Weapon_L3A1_7.62mm.jpg
+
    <div class="ttx-table-line"><span class="ttx-value">Rasdorf, Germany [[File:CountryIcon DEU.png]]</span><span class="ttx-name">Real World Location</span></div>
|title = L3A1 (7.62mm)
+
  <div class="ttx-table-line ttx-table-head">Full Map</div>
|MG-calibre = 7.62
+
    <div class="ttx-image">[[File:MapLayout_Ground_Fulda.jpg]]</div>
|Belt-capacity = 200
+
</div>
|RoF = 600
+
</div>
|MG-velocity = 835 - 853
+
 
|MG-max-pen = 10
+
__TOC__
}}
+
 
 +
==Overview==
 +
'''Fulda Gap''', or simply '''Fulda''', is a ground forces map available in all modes. It was added in [[Update_1.71_"New_E.R.A"|Update 1.71 “New E.R.A.”]], as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of [[Update_1.75_"La_Résistance"|Update 1.75]]) being [[Korea_GF|Korea / 38th Parallel]], [[Middle East (Ground Forces)|Middle East]] and [[Sinai]]. As the name suggests it is set in the Fulda Gap,  an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.
 +
 +
Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static [[M60A1 (AOS)|M60A1 Patton]] and [[T-62]] tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).
 +
 
 +
The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.
 +
 
 +
Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.
 +
 
 +
The tank battles map is 4km x 4km, with all of that playable in RB & SB and the area restricted to 2km x 2km in AB. The air battles area is 64km x 64km.
 +
 
 +
===Game Description===
 +
 
 +
===Historical Background===
 +
The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.
 +
 
 +
The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).
 +
 
 +
===Notable Landmarks===
 +
 
 +
==Map configuration==
 +
'''Domination'''<br/>
 +
There are three Capture Points. In RB (the full map) point A is in the Northwest American barracks, B is in the , military center base and C is on the radio station. In AB point A is in the barracks closer to the military base, B is in the same place, and C is in the castle
 +
[[File:MapLayout Domination Fulda.jpg|x300px|thumbnail|none|The Domination configuration in RB]]
 +
 
 +
'''Conquest'''<br/>
 +
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.
 +
[[File:MapLayout Conquest1 Fulda.jpg|x300px|thumbnail|none|The Conquest #1 configuration in RB.]]
 +
[[File:MapLayout Conquest2 Fulda.jpg|x300px|thumbnail|none|The Conquest #2 configuration in RB.]]
 +
[[File:MapLayout Conquest3 Fulda.jpg|x300px|thumbnail|none|The Conquest #3 configuration in RB.]]
 +
 
 +
'''Battle'''<br/>
 +
There are two capture points, each belonging to a team. The points are located in the American barracks, near the military base, and in the castle.
 +
[[File:MapLayout Battle Fulda.jpg|x300px|thumbnail|none|The Battle configuration.]]
 +
 
 +
==Strategy==
 +
 
 +
== Media ==
 +
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
{{Youtube-gallery|7-bdhpFsonU|Map Guide: Fulda Gap - The Shooting Range (relevant part 8:05 - 9:25)}}
 +
 
 +
==References==
 +
<references />
 +
 
 +
== Read also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
''ETC.''-->
 +
[https://warthunder.com/en/news/4924-development-the-fulda-gap-where-ww3-could-have-started-en [Devblog<nowiki>]</nowiki> Fulda Gap]
 +
 
 +
== Sources ==
 +
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
 +
 
 +
 
  
Some testing for a side bar for machine gun pages.
 
  
Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text
 
  
 
<!--=Restored Text=
 
<!--=Restored Text=

Revision as of 21:15, 7 March 2019


Seeing as the old wiki is no more, looks like I need a new user page.

About Me

I've been playing War Thunder fairly continuously since December 2013 (Update 1.37). When War Thunder Live launched in April 2014, I joined up on launch day and have been a fairly active community member since (although not so much recently). April 2014 also saw the Launch of the War Thunder CDK, I picked up the CDK shortly after launch and have since become very experienced with the mission editor. I have released plenty of missions on my WT Live page and have also made missions in support of custom vehicles released by other community members, and some videos from WT YouTubers. When multiplayer user missions were being developed I was among other members of the CDK community selected to partake in closed testing.

Me and the Wiki

I started editing the wiki in December 2017 with the aim of improving the (at the time) almost completly barren Maps and Missions section. I have since written articles for all o the ground forces maps in the game and have started progress on the air forces maps. I have also used my knowledge of the CDK to help improve the (at times lacking) documentation covering it on the wiki.

My Testing Area

Pulling BR of a vehicle from the game

A little proof of concept here: the BR of the Wirraway is being pulled from wherever the sidebar info is from and displayed in an article.

The BR of a Wirraway is 1.3(AB), 1.3(RB), 1.3(SB).


Map Icons


New Ground Map Layout

MapIcon Ground Fulda.jpg
Possible Layouts
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngBattle
Icon RedXCross.pngBreak
Icon RedXCross.pngSkirmish
Other Information
4 km x 4 kmFull tank area size
Rasdorf, Germany CountryIcon DEU.pngReal World Location
Full Map
MapLayout Ground Fulda.jpg


Overview

Fulda Gap, or simply Fulda, is a ground forces map available in all modes. It was added in Update 1.71 “New E.R.A.”, as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of Update 1.75) being Korea / 38th Parallel, Middle East and Sinai. As the name suggests it is set in the Fulda Gap, an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.

Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static M60A1 Patton and T-62 tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).

The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.

Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.

The tank battles map is 4km x 4km, with all of that playable in RB & SB and the area restricted to 2km x 2km in AB. The air battles area is 64km x 64km.

Game Description

Historical Background

The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.

The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).

Notable Landmarks

Map configuration

Domination
There are three Capture Points. In RB (the full map) point A is in the Northwest American barracks, B is in the , military center base and C is on the radio station. In AB point A is in the barracks closer to the military base, B is in the same place, and C is in the castle

The Domination configuration in RB

Conquest
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.

The Conquest #1 configuration in RB.
The Conquest #2 configuration in RB.
The Conquest #3 configuration in RB.

Battle
There are two capture points, each belonging to a team. The points are located in the American barracks, near the military base, and in the castle.

The Battle configuration.

Strategy

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References


Read also

[Devblog] Fulda Gap

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.