Difference between revisions of "RN Bartolomeo Colleoni"
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{{Specs-Fleet-Armaments}} | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
− | The Light Crusier have 4 turrets | + | The Light Crusier have 4 turrets with 2 150mm cannons each. They can load normal HE rounds APHE rounds or HE-VT rounds, of that 3 the last one is near usless agaist plains. The fire rate is slow, but in the meatime the player can controll the secendary guns to damage the target even more then the massive main guns did. The Main guns fire 150mm shells, with good balistics, that should easliy destroyer every Destroyer in front side or back of the ship. The HE rounds do alot of damage to superstructer of these kind of ships. APHE shells destroys very good egines and amored turrets. And as sad the third shell is near as usless. |
All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy qiuck smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls. | All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy qiuck smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls. |
Revision as of 13:09, 20 August 2021
Contents
Description
The Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 80 | 34 | |
RB/SB | |||
Upgraded | 69 | 29 |
Modifications and economy
Armament
Primary armament
The Light Crusier have 4 turrets with 2 150mm cannons each. They can load normal HE rounds APHE rounds or HE-VT rounds, of that 3 the last one is near usless agaist plains. The fire rate is slow, but in the meatime the player can controll the secendary guns to damage the target even more then the massive main guns did. The Main guns fire 150mm shells, with good balistics, that should easliy destroyer every Destroyer in front side or back of the ship. The HE rounds do alot of damage to superstructer of these kind of ships. APHE shells destroys very good egines and amored turrets. And as sad the third shell is near as usless.
All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy qiuck smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls.
Secondary armament
The Bartolomeo provides as secendary armament 3 Turrets with 2 100mm Guns each. They are positioned in the middle of the ship. Most times only 2 Trurrets can shot at the same time cause of the placement. They reload cpmared to the main Guns pretty quick that makes them good to youse if the main Guns reload. It can youse 3 diffrent shell types but only 2 are really usefull. The caped amor penetrating high explosive round and the stock highexplosiv round. The AP one is usfull against any other ship at the Br. . If they land a hit they do qoite some damage to smaler ships and boats but they lose alot of power angainst cruser.
The HE shells are usefull against smaller boats and most destroyers. They can be used agaist aircraft because the third shell for the secendarys , the acctual anti-aircraft shell has problems to land hits or even damgae a plain.
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
The only adable armament are Torpedos. They weight around 1 ton and have 4km range. If they hit, they do alot of damage but the short range limits is use.The tubes are on both side of the ships and pretty limeted to thsi side so there is no alround torpedo cover.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
-Balanced amor layout
-More than adequate firepower
-Enough survivability
-Sufficient maneuverability
Cons:
-Short ranged Torpedos
-Insufficient 100mm Canons
-Not good enough AA to hold a plain back
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Italy light cruisers | |
---|---|
Condottieri-class | RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi |
Capitani Romani-class | RN Attilio Regolo |
Etna-class | RN Etna |