Difference between revisions of "User:島風/Pros and cons"
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− | <!-- Please Feel Free To Add / Edit / Correct This Page --> | + | <!-- Please Feel Free To Add/Edit/Correct This Page --> |
='''Pros:'''= | ='''Pros:'''= | ||
==Japan== | ==Japan== | ||
− | === * '''A'''XX | + | === * '''A'''XX as a carrier-based fighter:=== |
** Arrestor hook | ** Arrestor hook | ||
** Strictly air-to-air role | ** Strictly air-to-air role | ||
− | *** Gets | + | *** Gets 2 x [[Navy Type 97 Number 6 (60 kg)|60 kg Type 97 No. 6 Land Bombs]], though strongly ill-advised for air battles |
** Decent cannon armament | ** Decent cannon armament | ||
** Extremely manoeuvrable | ** Extremely manoeuvrable | ||
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** Very short takeoff distance | ** Very short takeoff distance | ||
− | === * '''B'''XX | + | === * '''B'''XX as a carrier-based torpedo bomber:=== |
** Bomber spawn | ** Bomber spawn | ||
** Arrestor hook | ** Arrestor hook | ||
− | ** | + | ** 1 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedo]] |
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles | *** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles | ||
− | ** | + | ** 6 x [[Navy Type 97 Number 6 (60 kg)|60 kg Type 97 No. 6 Land Bombs]] |
*** Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets | *** Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets | ||
− | ** | + | ** 1 x [[Navy Type Number 80 Model 1 (800 kg)|800 kg No. 80 Land Bombs]] |
− | *** Heaviest bomb Japanese Navy | + | *** Heaviest bomb the Japanese Navy has to offer |
− | === * '''D'''XX | + | === * '''D'''XX as a carrier-based dive bomber:=== |
** Bomber spawn | ** Bomber spawn | ||
** Arrestor hook | ** Arrestor hook | ||
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** Medium sized bomb (choice) | ** Medium sized bomb (choice) | ||
− | === * '''H'''XX | + | === * '''H'''XX as a flying boat:=== |
** Bomber spawn | ** Bomber spawn | ||
** Landing floats | ** Landing floats | ||
*** Can capture points in Naval | *** Can capture points in Naval | ||
** Decent combined defensive armament | ** Decent combined defensive armament | ||
− | ** | + | ** 2 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedoes]] |
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles | *** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles | ||
− | ** | + | ** 12 x [[Navy Type 97 Number 6 (60 kg)|60 kg Type 97 No. 6 Land Bombs]] |
− | *** Gets | + | *** Gets 2 x bomb racks of 6 x 60 kg bombs which can be used to hit multiple targets |
− | ** | + | ** 2 x [[Navy Type Number 80 Model 1 (800 kg)|800 kg No. 80 Land Bombs]] |
− | *** Heaviest bomb Japanese Navy | + | *** Heaviest bomb the Japanese Navy has to offer |
− | === * '''G'''XX | + | === * '''G'''XX as a land-based attack bomber:=== |
** Bomber spawn | ** Bomber spawn | ||
** Decent combined defensive armament | ** Decent combined defensive armament | ||
− | === * '''J'''XX | + | === * '''J'''XX as a land-based fighter:=== |
** Usually gets interceptor spawn | ** Usually gets interceptor spawn | ||
** Powerful armament | ** Powerful armament | ||
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** Excellent climb rate | ** Excellent climb rate | ||
** Excellent top speed | ** Excellent top speed | ||
− | ** Excellent dive | + | ** Excellent dive characteristics |
** Great energy retention | ** Great energy retention | ||
− | === * '''N'''XX | + | === * '''N'''XX as a hydroplane fighter:=== |
** Landing floats | ** Landing floats | ||
*** Can capture points in Naval | *** Can capture points in Naval | ||
− | ** | + | ** Breaking off the floats makes you a capable dogfighter |
− | |||
===* Common Navy plane construction:=== | ===* Common Navy plane construction:=== | ||
** Decent (Model 2) offensive armament: [[Type 99 Model 2 (20 mm)|20 mm Type 99 Model 2 Cannon]] | ** Decent (Model 2) offensive armament: [[Type 99 Model 2 (20 mm)|20 mm Type 99 Model 2 Cannon]] | ||
− | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
+ | ::* ''Ground targets'': Great for Ground battles | ||
+ | <div class="mw-collapsible-content"> | ||
:::* AP-I: | :::* AP-I: | ||
− | ::::* Shreds soft targets, and can weaken / destroy weak top | + | ::::* Shreds soft targets, and can weaken/destroy tanks with weak top armour, especially engine decks |
::::* Easily sets fire to air targets | ::::* Easily sets fire to air targets | ||
:::* HEF(T): | :::* HEF(T): | ||
::::* Tracer can help you aim on target | ::::* Tracer can help you aim on target | ||
− | ::::* The few rounds in the belt can still wreck havoc on enemy planes with their HE filler | + | ::::* The few rounds in the belt can still wreck havoc on enemy planes with their HE filler |
− | </div> | + | </div></div> |
+ | <div class="mw-collapsible mw-collapsed"> | ||
::* ''Stealth'': Great for Air battles | ::* ''Stealth'': Great for Air battles | ||
− | <div class="mw-collapsible | + | <div class="mw-collapsible-content"> |
:::* No tracers | :::* No tracers | ||
:::* HEF: | :::* HEF: | ||
::::* Near full HE belt | ::::* Near full HE belt | ||
− | ::::* Wrecks havoc on enemy planes with HE filler | + | ::::* Wrecks havoc on enemy planes with HE filler |
:::* AP-I: | :::* AP-I: | ||
::::* Easily sets fire to air targets | ::::* Easily sets fire to air targets | ||
− | </div> | + | </div></div> |
:* Excellent manoeuvrability | :* Excellent manoeuvrability | ||
− | :* Nose mounted armament | + | :* Nose-mounted armament |
− | :* | + | :* Little radiator drag |
==<nowiki>* {{PAGENAME}}</nowiki> specific== | ==<nowiki>* {{PAGENAME}}</nowiki> specific== | ||
− | * (Here Goes Anything That's Special / Unique To Said Plane (Family)) | + | * (Here Goes Anything That's Special/Unique To Said Plane (Family)) |
− | Other Examples: | + | Other Examples: |
− | * '''B6N''' | + | * '''B6N''' specific: |
− | ** Great engine power, produces | + | ** Great engine power, produces 1,660 hp |
** High top speed for a torpedo bomber (464 km/h) | ** High top speed for a torpedo bomber (464 km/h) | ||
− | * '''D4Y''' | + | * '''D4Y''' specific: |
** Fast, can outrun almost anything, save P-38s | ** Fast, can outrun almost anything, save P-38s | ||
*** Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret | *** Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret | ||
− | * '''D4Y3 Ko''' | + | * '''D4Y3 Ko''' specific: |
** Improved defensive armament | ** Improved defensive armament | ||
** Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2 | ** Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2 | ||
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='''Cons:'''= | ='''Cons:'''= | ||
==Japan== | ==Japan== | ||
− | === * '''A'''XX | + | === * '''A'''XX as a carrier-based fighter:=== |
** Strictly air-to-air role | ** Strictly air-to-air role | ||
** Limited ammo | ** Limited ammo | ||
** Slow | ** Slow | ||
− | ** Low dive speed, and easily | + | ** Low dive speed, and compresses easily in a dive |
− | ===* '''B'''XX | + | ===* '''B'''XX as a carrier-based torpedo bomber:=== |
** No offensive armament | ** No offensive armament | ||
** No airbrakes | ** No airbrakes | ||
− | ** Relatively | + | ** Relatively large target |
− | ===* '''D'''XX | + | ===* '''D'''XX as a carrier-based dive bomber:=== |
** Has bomb cradle, significant delay in fuselage bomb drop | ** Has bomb cradle, significant delay in fuselage bomb drop | ||
** Few ordnance options | ** Few ordnance options | ||
** Not good for bombing bases | ** Not good for bombing bases | ||
− | === * '''H'''XX | + | === * '''H'''XX as a flying boat:=== |
** Huge target | ** Huge target | ||
** Slow | ** Slow | ||
** Lack of land-suitable gear | ** Lack of land-suitable gear | ||
− | *** Very unreliable to land on regular | + | *** Very unreliable to land on regular runways |
− | === * '''G'''XX | + | === * '''G'''XX as a land-based attack bomber:=== |
** Large target | ** Large target | ||
− | === * '''J'''XX | + | === * '''J'''XX as a land-based fighter:=== |
− | ** | + | ** Severe control stiffening at higher speeds |
*** Doesn't turn well | *** Doesn't turn well | ||
*** Elevator doesn't respond well | *** Elevator doesn't respond well | ||
− | === * '''N'''XX | + | |
+ | === * '''N'''XX as a hydroplane fighter:=== | ||
** Excessive drag due to pontoon | ** Excessive drag due to pontoon | ||
− | *** Poor climb | + | *** Poor climb rate and turn time |
*** Very poor dogfighter | *** Very poor dogfighter | ||
===* Common Navy plane construction:=== | ===* Common Navy plane construction:=== | ||
− | ** Poor (low | + | ** Poor (low calibre) offensive armament: [[Type 97 navy (7.7 mm)|7.7 mm Type 97 MG]] |
** Poor (Model 1) off/defensive armament: [[Type 99 Model 1 (20 mm)|20 mm Type 99 Model 1 Cannon]] | ** Poor (Model 1) off/defensive armament: [[Type 99 Model 1 (20 mm)|20 mm Type 99 Model 1 Cannon]] | ||
*** Very low muzzle velocity | *** Very low muzzle velocity | ||
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==<nowiki>* {{PAGENAME}}</nowiki> specific== | ==<nowiki>* {{PAGENAME}}</nowiki> specific== | ||
− | * (Here Goes Anything That's Special / Unique To Said Plane (Family)) | + | * (Here Goes Anything That's Special/Unique To Said Plane (Family)) |
− | * '''B6N''' | + | * '''B6N''' specific: |
** Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn | ** Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn | ||
− | * '''B6N1 Model 11''' | + | * '''B6N1 Model 11''' specific: |
** Single 7.7 mm in the left wing | ** Single 7.7 mm in the left wing |
Latest revision as of 15:02, 21 January 2021
Contents
- 1 Pros:
- 1.1 Japan
- 1.1.1 * AXX as a carrier-based fighter:
- 1.1.2 * BXX as a carrier-based torpedo bomber:
- 1.1.3 * DXX as a carrier-based dive bomber:
- 1.1.4 * HXX as a flying boat:
- 1.1.5 * GXX as a land-based attack bomber:
- 1.1.6 * JXX as a land-based fighter:
- 1.1.7 * NXX as a hydroplane fighter:
- 1.1.8 * Common Navy plane construction:
- 1.2 * {{PAGENAME}} specific
- 1.1 Japan
- 2 Cons:
- 2.1 Japan
- 2.1.1 * AXX as a carrier-based fighter:
- 2.1.2 * BXX as a carrier-based torpedo bomber:
- 2.1.3 * DXX as a carrier-based dive bomber:
- 2.1.4 * HXX as a flying boat:
- 2.1.5 * GXX as a land-based attack bomber:
- 2.1.6 * JXX as a land-based fighter:
- 2.1.7 * NXX as a hydroplane fighter:
- 2.1.8 * Common Navy plane construction:
- 2.2 * {{PAGENAME}} specific
- 2.1 Japan
Pros:
Japan
* AXX as a carrier-based fighter:
- Arrestor hook
- Strictly air-to-air role
- Gets 2 x 60 kg Type 97 No. 6 Land Bombs, though strongly ill-advised for air battles
- Decent cannon armament
- Extremely manoeuvrable
- Excellent turn rate
- Excellent roll rate
- Very short takeoff distance
* BXX as a carrier-based torpedo bomber:
- Bomber spawn
- Arrestor hook
- 1 x Type 91 Aerial Torpedo
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 6 x 60 kg Type 97 No. 6 Land Bombs
- Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets
- 1 x 800 kg No. 80 Land Bombs
- Heaviest bomb the Japanese Navy has to offer
* DXX as a carrier-based dive bomber:
- Bomber spawn
- Arrestor hook
- Airbrakes
- Medium sized bomb (choice)
* HXX as a flying boat:
- Bomber spawn
- Landing floats
- Can capture points in Naval
- Decent combined defensive armament
- 2 x Type 91 Aerial Torpedoes
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 12 x 60 kg Type 97 No. 6 Land Bombs
- Gets 2 x bomb racks of 6 x 60 kg bombs which can be used to hit multiple targets
- 2 x 800 kg No. 80 Land Bombs
- Heaviest bomb the Japanese Navy has to offer
* GXX as a land-based attack bomber:
- Bomber spawn
- Decent combined defensive armament
* JXX as a land-based fighter:
- Usually gets interceptor spawn
- Powerful armament
- Plenty of ammo
- Armour and self-sealing fuel tanks
- Excellent climb rate
- Excellent top speed
- Excellent dive characteristics
- Great energy retention
* NXX as a hydroplane fighter:
- Landing floats
- Can capture points in Naval
- Breaking off the floats makes you a capable dogfighter
- Landing floats
- Decent (Model 2) offensive armament: 20 mm Type 99 Model 2 Cannon
- Ground targets: Great for Ground battles
- AP-I:
- Shreds soft targets, and can weaken/destroy tanks with weak top armour, especially engine decks
- Easily sets fire to air targets
- HEF(T):
- Tracer can help you aim on target
- The few rounds in the belt can still wreck havoc on enemy planes with their HE filler
- Stealth: Great for Air battles
- No tracers
- HEF:
- Near full HE belt
- Wrecks havoc on enemy planes with HE filler
- AP-I:
- Easily sets fire to air targets
- Excellent manoeuvrability
- Nose-mounted armament
- Little radiator drag
* {{PAGENAME}} specific
- (Here Goes Anything That's Special/Unique To Said Plane (Family))
Other Examples:
- B6N specific:
- Great engine power, produces 1,660 hp
- High top speed for a torpedo bomber (464 km/h)
- D4Y specific:
- Fast, can outrun almost anything, save P-38s
- Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
- Fast, can outrun almost anything, save P-38s
- D4Y3 Ko specific:
- Improved defensive armament
- Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2
Cons:
Japan
* AXX as a carrier-based fighter:
- Strictly air-to-air role
- Limited ammo
- Slow
- Low dive speed, and compresses easily in a dive
* BXX as a carrier-based torpedo bomber:
- No offensive armament
- No airbrakes
- Relatively large target
* DXX as a carrier-based dive bomber:
- Has bomb cradle, significant delay in fuselage bomb drop
- Few ordnance options
- Not good for bombing bases
* HXX as a flying boat:
- Huge target
- Slow
- Lack of land-suitable gear
- Very unreliable to land on regular runways
* GXX as a land-based attack bomber:
- Large target
* JXX as a land-based fighter:
- Severe control stiffening at higher speeds
- Doesn't turn well
- Elevator doesn't respond well
- Severe control stiffening at higher speeds
* NXX as a hydroplane fighter:
- Excessive drag due to pontoon
- Poor climb rate and turn time
- Very poor dogfighter
- Excessive drag due to pontoon
- Poor (low calibre) offensive armament: 7.7 mm Type 97 MG
- Poor (Model 1) off/defensive armament: 20 mm Type 99 Model 1 Cannon
- Very low muzzle velocity
- Poor (Model 2) offensive armament when stock: 20 mm Type 99 Model 2 Cannon
- No HE filler
- T & FI rounds usually do nothing
- Poor defensive armament: 7.7 mm Type 92 MG
- Fragile, little armour, and no self-sealing fuel tanks
- Exposed tail gunner
* {{PAGENAME}} specific
- (Here Goes Anything That's Special/Unique To Said Plane (Family))
- B6N specific:
- Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn
- B6N1 Model 11 specific:
- Single 7.7 mm in the left wing