User:島風/Pros and cons
Contents
- 1 Pros:
- 1.1 Japan
- 1.1.1 * AXX as a carrier-based fighter:
- 1.1.2 * BXX as a carrier-based torpedo bomber:
- 1.1.3 * DXX as a carrier-based dive bomber:
- 1.1.4 * HXX as a flying boat:
- 1.1.5 * GXX as a land-based attack bomber:
- 1.1.6 * JXX as a land-based fighter:
- 1.1.7 * NXX as a hydroplane fighter:
- 1.1.8 * Common Navy plane construction:
- 1.2 * {{PAGENAME}} specific
- 1.1 Japan
- 2 Cons:
- 2.1 Japan
- 2.1.1 * AXX as a carrier-based fighter:
- 2.1.2 * BXX as a carrier-based torpedo bomber:
- 2.1.3 * DXX as a carrier-based dive bomber:
- 2.1.4 * HXX as a flying boat:
- 2.1.5 * GXX as a land-based attack bomber:
- 2.1.6 * JXX as a land-based fighter:
- 2.1.7 * NXX as a hydroplane fighter:
- 2.1.8 * Common Navy plane construction:
- 2.2 * {{PAGENAME}} specific
- 2.1 Japan
Pros:
Japan
* AXX as a carrier-based fighter:
- Arrestor hook
- Strictly air-to-air role
- Gets 2 x 60 kg Type 97 No. 6 Land Bombs, though strongly ill-advised for air battles
- Decent cannon armament
- Extremely manoeuvrable
- Excellent turn rate
- Excellent roll rate
- Very short takeoff distance
* BXX as a carrier-based torpedo bomber:
- Bomber spawn
- Arrestor hook
- 1 x Type 91 Aerial Torpedo
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 6 x 60 kg Type 97 No. 6 Land Bombs
- Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets
- 1 x 800 kg No. 80 Land Bombs
- Heaviest bomb the Japanese Navy has to offer
* DXX as a carrier-based dive bomber:
- Bomber spawn
- Arrestor hook
- Airbrakes
- Medium sized bomb (choice)
* HXX as a flying boat:
- Bomber spawn
- Landing floats
- Can capture points in Naval
- Decent combined defensive armament
- 2 x Type 91 Aerial Torpedoes
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 12 x 60 kg Type 97 No. 6 Land Bombs
- Gets 2 x bomb racks of 6 x 60 kg bombs which can be used to hit multiple targets
- 2 x 800 kg No. 80 Land Bombs
- Heaviest bomb the Japanese Navy has to offer
* GXX as a land-based attack bomber:
- Bomber spawn
- Decent combined defensive armament
* JXX as a land-based fighter:
- Usually gets interceptor spawn
- Powerful armament
- Plenty of ammo
- Armour and self-sealing fuel tanks
- Excellent climb rate
- Excellent top speed
- Excellent dive characteristics
- Great energy retention
* NXX as a hydroplane fighter:
- Landing floats
- Can capture points in Naval
- Breaking off the floats makes you a capable dogfighter
- Landing floats
- Decent (Model 2) offensive armament: 20 mm Type 99 Model 2 Cannon
- Ground targets: Great for Ground battles
- AP-I:
- Shreds soft targets, and can weaken/destroy tanks with weak top armour, especially engine decks
- Easily sets fire to air targets
- HEF(T):
- Tracer can help you aim on target
- The few rounds in the belt can still wreck havoc on enemy planes with their HE filler
- Stealth: Great for Air battles
- No tracers
- HEF:
- Near full HE belt
- Wrecks havoc on enemy planes with HE filler
- AP-I:
- Easily sets fire to air targets
- Excellent manoeuvrability
- Nose-mounted armament
- Little radiator drag
* {{PAGENAME}} specific
- (Here Goes Anything That's Special/Unique To Said Plane (Family))
Other Examples:
- B6N specific:
- Great engine power, produces 1,660 hp
- High top speed for a torpedo bomber (464 km/h)
- D4Y specific:
- Fast, can outrun almost anything, save P-38s
- Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
- Fast, can outrun almost anything, save P-38s
- D4Y3 Ko specific:
- Improved defensive armament
- Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2
Cons:
Japan
* AXX as a carrier-based fighter:
- Strictly air-to-air role
- Limited ammo
- Slow
- Low dive speed, and compresses easily in a dive
* BXX as a carrier-based torpedo bomber:
- No offensive armament
- No airbrakes
- Relatively large target
* DXX as a carrier-based dive bomber:
- Has bomb cradle, significant delay in fuselage bomb drop
- Few ordnance options
- Not good for bombing bases
* HXX as a flying boat:
- Huge target
- Slow
- Lack of land-suitable gear
- Very unreliable to land on regular runways
* GXX as a land-based attack bomber:
- Large target
* JXX as a land-based fighter:
- Severe control stiffening at higher speeds
- Doesn't turn well
- Elevator doesn't respond well
- Severe control stiffening at higher speeds
* NXX as a hydroplane fighter:
- Excessive drag due to pontoon
- Poor climb rate and turn time
- Very poor dogfighter
- Excessive drag due to pontoon
- Poor (low calibre) offensive armament: 7.7 mm Type 97 MG
- Poor (Model 1) off/defensive armament: 20 mm Type 99 Model 1 Cannon
- Very low muzzle velocity
- Poor (Model 2) offensive armament when stock: 20 mm Type 99 Model 2 Cannon
- No HE filler
- T & FI rounds usually do nothing
- Poor defensive armament: 7.7 mm Type 92 MG
- Fragile, little armour, and no self-sealing fuel tanks
- Exposed tail gunner
* {{PAGENAME}} specific
- (Here Goes Anything That's Special/Unique To Said Plane (Family))
- B6N specific:
- Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn
- B6N1 Model 11 specific:
- Single 7.7 mm in the left wing