Difference between revisions of "M-17"

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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
The M-17's armour is decent for its rank, able to shrug off small to medium-calibre rounds from torpedo boats. However when facing larger-calibre guns from other gun boats and destroyers the armour lacks protection, especially the turrets which can be disabled easily. The fuel tanks are located in the centre of the hull and can result in frequent fires. However it can still take many large destroyer rounds to destroy the ship as the crew is spread out. It is preferred to upgrade the armour for even better crew and ammo rack protection.  
+
The M-17's armour is decent for its rank, able to shrug off small to medium-calibre rounds from torpedo boats. However when facing larger-calibre guns from other gun boats and destroyers the armour lacks protection, especially the turrets which can be disabled easily. The fuel tanks are located in the centre of the hull and can result in frequent fires. However it can still take many large destroyer rounds to destroy the ship as the crew is spread out. It is preferred to upgrade the armour for even better crew and ammo rack protection.
  
 
=== Mobility ===
 
=== Mobility ===
Line 20: Line 20:
 
{{NavalMobility}}
 
{{NavalMobility}}
  
The M-17 is very sluggish to accelerate and turn. Manoeuvres must be planned well in advance to avoid torpedoes and running aground. It is recommended to upgrade the rudder first to improve turn time as well as the engine, propeller and crew to improve both acceleration and deceleration and make it a more potent gunship.  
+
The M-17 is very sluggish to accelerate and turn. Manoeuvres must be planned well in advance to avoid torpedoes and running aground. It is recommended to upgrade the rudder first to improve turn time as well as the engine, propeller and crew to improve both acceleration and deceleration and make it a more potent gunship.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|10.5 cm SK C/32 (105 mm)}}
+
{{main|SK C/32 (105 mm)}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The two 10.5 cm main guns are very effective and have good reload time and muzzle velocity, able to knock out small boats in two or three well-placed hits. The upgraded armour-piercing ''L/4.4 Bd.Z'' is recommended for hardened targets such as armoured boats and gun ships but is not very effective on one-to-one with destroyers. The gun's horizontal traverse favours a broadside attack or angling about 45 degrees towards the target to minimise exposure.
! colspan="8" | Penetration statistics
+
 
|-
+
{{:SK C/32 (105 mm)/Ammunition|10.5 cm Sprgr. L/4.4 Kpf.Z, 10.5 cm Sprgr. L/4.4 Bd.Z, 10.5 cm Sprgr. L/4.4 Zt.Z}}
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| Sprgr. L/4.4 Kpf.Z || HE || 20 || 20 || 20 || 20 || 20 || 20
 
|-
 
| Sprgr. L/4.4 Bd.Z || HE || 42 || 34 || 25 || 20 || 20 || 20
 
|-
 
| Sprgr. L/4.4 Zt.Z || HE-TF || 20 || 20 || 20 || 20 || 20 || 20
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(s)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Sprgr. L/4.4 Kpf.Z || HE || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°
 
|-
 
| Sprgr. L/4.4 Bd.Z || HE || 785 || 15.1 || 0.015 || 5 || 1.55 || 79° || 80° || 81°
 
|-
 
| Sprgr. L/4.4 Zt.Z || HE-TF || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°
 
|-
 
|}
 
The two 10.5 cm main guns are very effective and have good reload time and muzzle velocity, able to knock out small boats in two or three well-placed hits. The upgraded armour-piercing ''L/4.4 Bd.Z'' is recommended for hardened targets such as armoured boats and gun ships but is not very effective on one-to-one with destroyers. The gun's horizontal traverse favours a broadside attack or angling about 45 degrees towards the target to minimise exposure.  
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Line 76: Line 41:
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
 
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}
  
The M-17 is fitted with multiple 20 mm Flak cannons which are effective against small boats and, being radar-guided, is accurate against low-flying aircraft less than 2.5 km away. The short reload time contributes to a large volume of fire that can repel enemy attacks. However, the main quad 20 mm is positioned towards the stern and cannot fire directly forwards and the front is only protected by the two port and starboard cannons.  
+
The M-17 is fitted with multiple 20 mm Flak cannons which are effective against small boats and are accurate against low-flying aircraft less than 2.5 km away. The short reload time contributes to a large volume of fire that can repel enemy attacks. However, the main quad 20 mm is positioned towards the stern and cannot fire directly forwards and the front is only protected by the two port and starboard cannons.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
 +
* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}
 +
* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
 +
 
 +
{{:2 cm/65 C/38 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
The M-17 is similar to the M-802 but without the reinforced engine armour or the torpedoes. As with most sub-chasers, it's slow and won't arrive first to the battlefield, but the ship has well armoured 105 mm main guns with enough fire power to hull break many ships or pen destroyers with base fuze HE in desperate scenarios. Facing destroyers is ill-advised as they have higher caliber guns in larger quantity.  
+
The M-17 is similar to the M-802 but without the reinforced engine armour or the torpedoes. As with most sub-chasers, it's slow and won't arrive first to the battlefield, but the ship has well armoured 105 mm main guns with enough fire power to hull break many ships or pen destroyers with base fuze HE in desperate scenarios. Facing destroyers is ill-advised as they have higher caliber guns in larger quantity.
  
This ship should be used at long range to allow for more time to react to smaller vessels as well as the torpedoes as the slow speed of this ship makes it a torpedo and artillery magnet. In a pinch, the vessel can litter a capture point with mines, albeit they require a lot of skill and patience to use and often act as an extra ammo rack prone to detonate. The high position of the player's angle of view makes spotting targets behind obstacles much easier.  
+
This ship should be used at long range to allow for more time to react to smaller vessels as well as the torpedoes as the slow speed of this ship makes it a torpedo and artillery magnet. In a pinch, the vessel can litter a capture point with mines, albeit they require a lot of skill and patience to use and often act as an extra ammo rack prone to detonate. The high position of the player's angle of view makes spotting targets behind obstacles much easier.
  
 
To counter this vessel, the most vulnerable place is the bow where the ammo rack is. A single bomb or torpedo there is guaranteed to sink the vessel. The safest option would be swarming the M-17 as multiple ships at different flanks will overwhelm the ship easily.
 
To counter this vessel, the most vulnerable place is the bow where the ammo rack is. A single bomb or torpedo there is guaranteed to sink the vessel. The safest option would be swarming the M-17 as multiple ships at different flanks will overwhelm the ship easily.

Latest revision as of 22:45, 5 March 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_escort_typem1935.png
GarageImage M-17.jpg
M-17
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The M-class, M-17 is a rank IV German sub-chaser with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Main fire tower15 / 15 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement874 t
Crew84 people

The M-17's armour is decent for its rank, able to shrug off small to medium-calibre rounds from torpedo boats. However when facing larger-calibre guns from other gun boats and destroyers the armour lacks protection, especially the turrets which can be disabled easily. The fuel tanks are located in the centre of the hull and can result in frequent fires. However it can still take many large destroyer rounds to destroy the ship as the crew is spread out. It is preferred to upgrade the armour for even better crew and ammo rack protection.

Mobility

Speedforward / back
AB51 / 19 km/h
RB34 / 13 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 51 19
RB/SB Stock ___ ___
Upgraded 34 13

The M-17 is very sluggish to accelerate and turn. Manoeuvres must be planned well in advance to avoid torpedoes and running aground. It is recommended to upgrade the rudder first to improve turn time as well as the engine, propeller and crew to improve both acceleration and deceleration and make it a more potent gunship.

Modifications and economy

Repair costBasic → Reference
AB4 631 → 5 904 Sl icon.png
RB7 260 → 9 256 Sl icon.png
Total cost of modifications166 900 Rp icon.png
276 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 210 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png
Mod arrow right 0.png
Mods naval mine.png
Mines
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
360 Ge icon.png

Armament

Primary armament

2 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-10° / 70°
Main article: SK C/32 (105 mm)

The two 10.5 cm main guns are very effective and have good reload time and muzzle velocity, able to knock out small boats in two or three well-placed hits. The upgraded armour-piercing L/4.4 Bd.Z is recommended for hardened targets such as armoured boats and gun ships but is not very effective on one-to-one with destroyers. The gun's horizontal traverse favours a broadside attack or angling about 45 degrees towards the target to minimise exposure.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 20 20 20 20 20 20
Sprgr. L/4.4 Bd.Z HE 42 34 25 20 20 20
Sprgr. L/4.4 Zt.Z HE-TF 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 785 15.1 0 0.1 1,550 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 785 15.1 0.015 5 1,550 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 785 15.1 0 0.1 1,550 79° 80° 81°

Secondary armament

Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The M-17 is fitted with multiple 20 mm Flak cannons which are effective against small boats and are accurate against low-flying aircraft less than 2.5 km away. The short reload time contributes to a large volume of fire that can repel enemy attacks. However, the main quad 20 mm is positioned towards the stern and cannot fire directly forwards and the front is only protected by the two port and starboard cannons.

  • Universal: AP-T · AP · HEF-T · HEF
  • 20 mm HET magazines: HEF · HEF-T · HEF · AP
  • 20 mm APT magazines: AP · AP-T · AP · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP 36 35 27 20 15 11
AP-T 36 35 27 20 15 11
HEF 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 835 0.12 0 0.1 10.54 79° 80° 81°
AP 785 0.15 - - - 47° 60° 65°
AP-T 785 0.15 - - - 47° 60° 65°
HEF 835 0.12 0 0.1 10.54 79° 80° 81°

Additional armament

Setup 112 x WBG depth charge
Setup 230 x EMC moored contact mine
Setup 312 x WBG depth charge
2 x EMC moored contact mine
Main articles: WBG depth charge, EMC mine

There are no light machine guns nor 37 mm cannons like the similar M-802. There is an upgrade to a powerful anti-submarine bomb mortar but its use is very limited and opportunistic in-game. The slow speed of the M-17 makes mines difficult to set up and use effectively.

Usage in battles

The M-17 is similar to the M-802 but without the reinforced engine armour or the torpedoes. As with most sub-chasers, it's slow and won't arrive first to the battlefield, but the ship has well armoured 105 mm main guns with enough fire power to hull break many ships or pen destroyers with base fuze HE in desperate scenarios. Facing destroyers is ill-advised as they have higher caliber guns in larger quantity.

This ship should be used at long range to allow for more time to react to smaller vessels as well as the torpedoes as the slow speed of this ship makes it a torpedo and artillery magnet. In a pinch, the vessel can litter a capture point with mines, albeit they require a lot of skill and patience to use and often act as an extra ammo rack prone to detonate. The high position of the player's angle of view makes spotting targets behind obstacles much easier.

To counter this vessel, the most vulnerable place is the bow where the ammo rack is. A single bomb or torpedo there is guaranteed to sink the vessel. The safest option would be swarming the M-17 as multiple ships at different flanks will overwhelm the ship easily.

Pros and cons

Pros:

  • Heavy-hitting main armament can knock out many coastal vessels
  • Coastal spawn allows the vehicle to face small vessels
  • Fast reload rate
  • High survivability
  • Can carry many mines

Cons:

  • Sluggish speed makes this ship vulnerable to torpedoes
  • Outgunned by destroyers
  • Massive/tall target
  • Low calibre AA is ineffective at long ranges

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Stettiner Oderwerke
Minesweepers 
M-class Type 1935  M-17

Germany sub-chasers
M-class  M-17 · M-802
R-1-class  Drache
Project 89.2  Bernau