PLAY
Aviation
Swift F.1
V
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
Great Britain
Game nation
Fighter
Main role
105,000
RP
Research
300,000
SL
Purchase
General information

Following the end of WWII, a new British government decided to focus their efforts into rebuilding the nation, under the assumption that another major conflict would not occur for at least a decade. During this time, Air Ministry Specifications were primarily issued for research designs, rather than any military requirements. As a result, at the dawn of the Cold War in the late 1940s, the RAF quickly realised that it was lagging behind in aerial capabilities, and pressed for the development of new fighter aircraft with the latest features, such as swept wings. Two designs that garnered particular interest were the Hawker Hunter and Supermarine Swift. The Swift was developed from an experimental prototype based on the Supermarine Attacker, which had been fitted with swept wings and tail. It was rushed through testing and production, with an initial order of 100 aircraft to act as insurance in case of failure in the Hunter project. However, technical challenges delayed both projects despite the high priority; the Swift F.1 eventually entered service in February 1954, with the F.2 variant appearing in the same month. Due to the hasty development process and panicked introduction, the Swift F.1 experienced a spate of accidents, resulting in the grounding of the type by August. By the end of 1954, all fighter variants of the Swift had been replaced by the new and far more capable Hawker Hunter.

Introduced in Update 1.91 "Night Vision", the Swift F.1 serves as a great primer for the Hunters later in the tree, featuring much the same characteristics and flaws as its larger cousins. With decent acceleration, top speed, and energy retention, the Swift operates well in zooming around the battlefield, picking off stray or distracted enemies, and quickly evacuating from danger. It also boasts the same powerful 30 mm ADEN cannons, allowing any opponent to be destroyed in a single pass. The Swift does lack in manoeuvrability, particularly at high speeds; however, this can be mitigated by using its extremely strong takeoff flaps as makeshift airbrakes. However, manoeuvring will cause the Swift to quickly lose its all-important energy, so dogfights should be heavily avoided.



Flight performance
Max speed
at 3,048 m 985979990981 km/h
Rate of Climb 2816.637.519.7 m/s
Turn time 2527.223.526.7 s
Max altitude 12,192 m
Takeoff Run 850 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 7.9 t
Engine Rolls-Royce Avon Mk.105
Length 12.6 m
Wingspan 9.9 m

Limits:
Max Speed Limit (IAS) 1,186 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 465 km/h
Gear Speed Limit (IAS) 435 km/h
Offensive armament
2 × 30 mm ADEN cannon
Ammunition 400 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/HEI-T3734221385
AP/HEI-T/AP3734221385
HEF-I/HEI-T444444
AP/HEF-I3734221385
Suspended armament
Setup 1 2 × G.P. 500 lb Mk.IV bomb
Setup 2 2 × 1000 lb G.P. Mk.I bomb
Setup 3 2 × 1000 lb M.C. Mk.I bomb
Setup 4 8 × RP-3 rockets
8 × RP-3 rockets
Economy
Repair cost Basic → Reference
AB 3,057 → 4,479 SL
RB 8,566 → 12,549 SL
SB 10,488 → 15,365 SL
Crew training 86,000 SL
Experts 720,000 SL
Aces 1,700 GE
Research Aces 300,000 RP
Reward multiplier AB / RB / SB
120 / 370 / 600 % SL
196 % RP
Total cost of modifications 91,200 RP
147,000 SL
Talisman cost 2,100 GE

Research order:

Flight performance
Survivability
Weaponry
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