Difference between revisions of "M48A2 G A2"
Helipilot470 (talk | contribs) m (Added full ammo count) (Tag: Visual edit) |
Inceptor57 (talk | contribs) (→Armaments: Fixed formatting) |
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
+ | {{main|L7A3 (105 mm)}} | ||
− | The M48G2 G A2 wields the widely used | + | The M48G2 G A2 wields the widely used 105 mm L7A3 cannon, which provides fast, accurate fire. |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
− | |||
|- | |- | ||
− | + | ! colspan="6" | [[L7A3 (105 mm)|105 mm L7A3]] | |
− | |||
− | |||
− | |||
− | ! colspan=" | ||
|- | |- | ||
− | | | + | ! colspan="3" rowspan="1" style="width:5em" |Capacity |
− | | | + | ! rowspan="1" | Vertical <br> guidance |
− | | | + | ! rowspan="1" | Horizontal <br> guidance |
− | + | ! rowspan="1" | Stabilizer | |
|- | |- | ||
− | + | | colspan="3" | 46 || -9°/+19° || ±180° || N/A | |
|- | |- | ||
− | ! | + | ! colspan="6" | Turret rotation speed (°/s) |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! style="width:4em" |Mode |
− | | | + | ! style="width:4em" |Stock |
− | | | + | ! style="width:4em" |Upgraded |
− | | | + | ! style="width:4em" |Prior + Full crew |
− | | | + | ! style="width:4em" |Prior + Expert qualif. |
− | | | + | ! style="width:4em" |Prior + Ace qualif. |
|- | |- | ||
− | | | + | | ''Arcade'' || 22.85 || __.__ || __.__ || __.__ || __.__ |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | + | | ''Realistic'' || 14.28 || __.__ || __.__ || __.__ || __.__ | |
|- | |- | ||
− | ! | + | ! colspan="4" | Reloading rate (seconds) |
− | ! | + | |- |
− | !Prior + | + | ! colspan="1" style="width:4em" |Stock |
− | !Prior + | + | ! colspan="1" style="width:4em" |Prior + Full crew |
− | ! colspan=" | + | ! colspan="1" style="width:4em" |Prior + Expert qualif. |
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 8.71 || 7.7 || __.__ || __.__ | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | ===== Ammunition ===== | ||
This tank has access to a APDS shell (DM13), HEAT-FS shell (DM12), and a HESH shell (DM502). | This tank has access to a APDS shell (DM13), HEAT-FS shell (DM12), and a HESH shell (DM502). | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
− | ! colspan="8" |Penetration statistics | + | ! colspan="8" | Penetration statistics |
|- | |- | ||
− | ! rowspan="2" |Ammunition | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! rowspan="2" |Type of | + | ! rowspan="2" class="unsortable" | Type of <br /> warhead |
− | warhead | + | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' |
− | ! colspan="6" |'''Penetration''' '''''in mm''''' '''@ 90°''' | ||
|- | |- | ||
− | !10m | + | ! 10m |
− | !100m | + | ! 100m |
− | !500m | + | ! 500m |
− | !1000m | + | ! 1000m |
− | !1500m | + | ! 1500m |
− | !2000m | + | ! 2000m |
|- | |- | ||
− | |DM13 | + | | DM13 || APDS || 303 || 302 || 296 || 277 || 257 || 252 |
− | |APDS | ||
− | |303 | ||
− | |302 | ||
− | |296 | ||
− | |277 | ||
− | |257 | ||
− | |252 | ||
|- | |- | ||
− | |DM502 | + | | DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127 |
− | |HESH | ||
− | |127 | ||
− | |127 | ||
− | |127 | ||
− | |127 | ||
− | |127 | ||
− | |127 | ||
|- | |- | ||
− | |DM12 | + | | DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 |
− | |HEATFS | + | |- |
− | |400 | ||
− | |400 | ||
− | |400 | ||
− | |400 | ||
− | |400 | ||
− | | | ||
|} | |} | ||
− | + | {| class="wikitable sortable" style="text-align:center" width="100%" | |
− | {| class="wikitable" | + | ! colspan="11" | Shell details |
− | ! colspan="11" |Shell details | ||
|- | |- | ||
− | ! rowspan="2" |Ammunition | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! rowspan="2" |Type of | + | ! rowspan="2" class="unsortable" | Type of <br /> warhead |
− | warhead | + | ! rowspan="2" |Velocity <br /> in m/s |
− | ! rowspan="2" |Velocity | + | ! rowspan="2" |Projectile<br />Mass in kg |
− | in m/s | + | ! rowspan="2" | ''Fuse delay'' |
− | ! rowspan="2" |Projectile | ||
− | Mass in kg | ||
− | ! rowspan="2" |''Fuse delay'' | ||
''in m:'' | ''in m:'' | ||
− | ! rowspan="2" |''Fuse sensitivity'' | + | ! rowspan="2" | ''Fuse sensitivity'' |
''in mm:'' | ''in mm:'' | ||
− | ! rowspan="2" |''Explosive Mass in g | + | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' |
− | ! rowspan="2" |''Normalization At 30° | + | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' |
− | + | ! colspan="3" | ''Ricochet:'' | |
− | ! colspan="3" |''Ricochet:'' | ||
|- | |- | ||
− | !0% | + | ! 0% |
− | !50% | + | ! 50% |
− | !100% | + | ! 100% |
|- | |- | ||
− | |DM13 | + | | DM13 || APDS || 1,478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° |
− | |APDS | ||
− | | | ||
− | |5.8 | ||
− | |N/A | ||
− | |N/A | ||
− | |N/A | ||
− | | +1.5° | ||
− | |75° | ||
− | |78° | ||
− | |80° | ||
|- | |- | ||
− | |DM502 | + | | DM502 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80° |
− | |HESH | ||
− | |730 | ||
− | |15 | ||
− | |0.4 | ||
− | |0.1 | ||
− | |4,310 | ||
− | | +0° | ||
− | |73° | ||
− | |77° | ||
− | |80° | ||
|- | |- | ||
− | |DM12 | + | | DM12 || HEATFS || 1173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75° |
− | |HEATFS | + | |- |
− | |1173 | ||
− | |11 | ||
− | |0.0 | ||
− | |0.1 | ||
− | |1,270 | ||
− | | +0° | ||
− | |65° | ||
− | |72° | ||
− | | | ||
|} | |} | ||
− | + | ===== [[Ammo racks|Ammo racks]] ===== | |
− | + | {| class="wikitable sortable" style="text-align:center" | |
− | {| class="wikitable" | + | |- |
− | !Full | + | ! class="wikitable unsortable" |Full<br /> ammo |
− | ! | + | ! class="wikitable unsortable" |1st<br /> rack empty |
− | ! | + | ! class="wikitable unsortable" |2nd<br /> rack empty |
− | ! | + | ! class="wikitable unsortable" |3rd<br /> rack empty |
− | ! | + | ! class="wikitable unsortable" |4th<br /> rack empty |
− | ! | + | ! class="wikitable unsortable" |5th<br /> rack empty |
− | + | ! class="wikitable unsortable" |Visual<br /> discrepancy | |
+ | |- | ||
+ | || '''46''' || 42 ''(+4)'' || 34 ''(+12)'' || 20 ''(+26)'' || 15 ''(+31)'' || 1 ''(+45)'' || style="text-align:center" | No | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
Recommendation: | Recommendation: | ||
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More Ammo - 1<sup>st</sup> Rack Empty: 42 ''(+4)'' | More Ammo - 1<sup>st</sup> Rack Empty: 42 ''(+4)'' | ||
− | |||
− | |||
=== Additional armament === | === Additional armament === |
Revision as of 00:06, 31 January 2019
Contents
Description
In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.
Armaments
Main armament
The M48G2 G A2 wields the widely used 105 mm L7A3 cannon, which provides fast, accurate fire.
105 mm L7A3 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
46 | -9°/+19° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 22.85 | __.__ | __.__ | __.__ | __.__ |
Realistic | 14.28 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
8.71 | 7.7 | __.__ | __.__ |
Ammunition
This tank has access to a APDS shell (DM13), HEAT-FS shell (DM12), and a HESH shell (DM502).
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
DM13 | APDS | 303 | 302 | 296 | 277 | 257 | 252 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
DM13 | APDS | 1,478 | 5.8 | N/A | N/A | N/A | +1.5° | 75° | 78° | 80° |
DM502 | HESH | 730 | 15 | 0.4 | 0.1 | 4,310 | +0° | 73° | 77° | 80° |
DM12 | HEATFS | 1173 | 11 | 0.0 | 0.1 | 1,270 | +0° | 65° | 72° | 75° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
46 | 42 (+4) | 34 (+12) | 20 (+26) | 15 (+31) | 1 (+45) | No |
Recommendation:
Less Ammo - Hull Empty: 20 (+26)
More Ammo - 1st Rack Empty: 42 (+4)
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
Usage in the battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.