La Suprise

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La Suprise
fr_frigate_croix_de_lorraine_class_la_surprise.png
GarageImage La Suprise.jpg
La Suprise
AB RB SB
3.3 3.3 3.3
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png
Show in game

Description

The Croix de Lorraine-class, La Suprise (F10) is a rank IV French gunboat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Main fire tower5 / 5 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement2 050 t
Crew107 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB53 / 20 km/h
RB38 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 20
RB/SB Stock ___ ___
Upgraded 38 14

Modifications and economy

Repair costBasic → Reference
AB5 811 → 7 409 Sl icon.png
RB8 399 → 10 708 Sl icon.png
Total cost of modifications55 600 Rp icon.png
107 600 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training65 000 Sl icon.png
Experts230 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
260 / 420 / 100 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 600 Rp icon.png
Cost:
7 000 Sl icon.png
290 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 600 Rp icon.png
Cost:
7 000 Sl icon.png
290 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 600 Rp icon.png
Cost:
7 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
3 600 Rp icon.png
Cost:
7 000 Sl icon.png
290 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
3 600 Rp icon.png
Cost:
7 000 Sl icon.png
290 Ge icon.png

Armament

Primary armament

2 х Turret4 inch/45 Mark XVI cannon
Ammunition200 rounds
Vertical guidance-4° / 60°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 20 20 20 20 20 20
4 inch SAP SAP 102 85 64 48 38 30
4 inch HE-TF HE-TF 20 20 20 20 20 20
4 inch HE-VT HE-VT 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 811 15.88 0 0.1 1,550 79° 80° 81°
4 inch SAP SAP 811 17.35 0.015 5 600 47° 60° 65°
4 inch HE-TF HE-TF 811 15.88 0 0.1 1,550 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE-VT HE-VT 811 15.88 0 0.1 274 18 1,550 79° 80° 81°

Secondary armament

2 х Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
7 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
HEF-I 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°

Additional armament

Setup 134 x Mk.VII depth charge
Setup 248 x Mk.10 Hedgehog mortar
Setup 348 x Y-gun Mk.VII depth charge
Setup 448 x Y-gun Mk.VII depth charge
34 x Mk.VII depth charge
Setup 548 x Mk.10 Hedgehog mortar
34 x Mk.VII depth charge
Setup 696 x Mk.10 Hedgehog mortar
8 x Y-gun Mk.VII depth charge
Setup 748 x Mk.10 Hedgehog mortar
8 x Y-gun Mk.VII depth charge
34 x Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France boats
Motor torpedo boats  VLT-2