Golovachev's Yak-9M is a premium gift Soviet fighter. It was introduced as a premium pack in Update 1.49 "Weapons of Victory" and was removed from the Gaijin store in May 2016. It has since been brought back on occasion, such as the 2017 "Special Discounts!", the 2021 May sale, and the 2022 May sale.
The plane is painted after the camouflage scheme of Soviet pilot Pavel Y. Golovachev in the 900th fighter squadron from February 1945 onward, where he piloted a Yak-9M plane during the Battle of Berlin.
This vehicle, as with all Yaks, is a decent fighter when used properly. Climbing to ~ 2000 m will ensure that the fighter will have enough energy to engage targets. With flaps, the Yak-9M is a decent turner, though this should not be relied on as it quickly loses energy when fighting in the horizontal.
Golovachev's Yak-9M is the only Yak-9M in the game. It features a distinct camouflage with pre-applied decals and text along the fuselage, setting it apart visually from its contemporaries. With a nose-mounted 20 mm and a 12.7 mm Berezin machine gun, it has a fairly effective armament for a Soviet fighter at this tier, though it is lacklustre compared to other nations.
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Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
FI-T/AP-I | 28 | 24 | 14 | 7 | 4 | 2 | |
FI-T/HEF/AP-I/FI-T | 28 | 24 | 14 | 7 | 4 | 2 | |
HEF/FI-T/AP-I | 28 | 24 | 14 | 7 | 4 | 2 | |
FI-T | 3 | 3 | 3 | 3 | 3 | 3 | |
AP-I/FI-T/AP-I/AP-I | 28 | 24 | 14 | 7 | 4 | 2 | |
AP-I/HEF/HEF/FI | 28 | 24 | 14 | 7 | 4 | 2 |
Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
T/AP/AP/IAI | 32 | 30 | 22 | 15 | 11 | 7 | |
AP-I/API-T/IAI/IAI | 29 | 27 | 20 | 13 | 9 | 6 | |
API-T/AP-I/AP-I/IAI | 29 | 27 | 20 | 13 | 9 | 6 | |
AP-I(c)/AP-I/AP-I/API-T/IAI | 34 | 32 | 24 | 17 | 12 | 8 | |
API-T | 29 | 27 | 20 | 13 | 9 | 6 | |
AP-I/AP-I/IAI | 29 | 27 | 20 | 14 | 9 | 6 |
Flight performance | |
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Survivability |
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Weaponry |
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