PLAY
Aviation
Wellington Mk III
II
Rank
AB
3.0
RB
3.0
SB
4.0
Battle rating
Great Britain
Game nation
Bomber
Main role
11,000
RP
Research
22,000
SL
Purchase
General information

The Wellington Mk III was a further development of the previous Mk II, which featured Rolls-Royce Merlin engines. The Mk III, however, was powered by the Bristol Hercules III or XI and, compared to the Mk Ic and Mk II, had a tail turret enhanced with two additional guns for a total of four. The Mk III was produced from late 1941 until late 1942. After trials in 1942, it was also cleared for glider towing.

The Wellington Mk III has been in the game since the start of the Open Beta Test prior to Update 1.27. It features great manoeuvrability paired with a sizeable bomb load as well as a variety of ordnance, allowing multirole use such as anti-shipping with its two Mk. XII torpedoes or ground battles with the massive 4,000 lb H.C. Mk. II bomb. Unlike the Mk Ic, the Wellington Mk III features stronger engines, making it faster than the previous Mk Ic, as well as strengthened defensive armament, with the tail turret guns increased to four. However, the Mk III is still unable to outrun contemporary fighters, making it vulnerable to their attacks and requiring friendly fighter cover to increase survivability.



Flight performance
Max speed
at 4,572 m 418382441398 km/h
Rate of Climb 5.33.18.33.1 m/s
Turn time 3032.528.831.3 s
Max altitude 7,000 m
Takeoff Run 650 m

Landing
flaps
Take-off
flaps
Combat
flaps
Air
brake
General characteristics
Crew 5 persons
Engine
Length 18.6 m
Wingspan 26.3 m
Wing Loading 174 kg/m²

Weight:
Base weight 1111.3510.7211.29 t
Fuel in main tanks 2.46 t (3h 9m)

Limits:
Max Speed Limit (IAS) 530 km/h
Mach Number Limit 0.62 M
G limit ≈ -3/5 G
Flap Speed Limit (IAS) L / T / C
223 / 264 / 315 km/h
Gear Speed Limit (IAS) 264 km/h
Defensive armament
Turret — 2 × 7.7 mm Browning machine gun
Ammunition 2,000 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
Turret — 4 × 7.7 mm Browning machine gun
Ammunition 10,000 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
2 × Turret — 7.7 mm Browning machine gun
Ammunition 1,200 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
Suspended armament
Setup 1 10 × G.P. 250 lb Mk.IV bomb
Setup 2 18 × G.P. 250 lb Mk.IV bomb
Setup 3 9 × G.P. 500 lb Mk.IV bomb
Setup 4 2 × 1000 lb G.P. Mk.I bomb
6 × G.P. 250 lb Mk.IV bomb
Setup 5 2 × 18 inch Mark XII torpedo (1548 lbs)
Setup 6 4000 lb H.C. Mk.II bomb
Setup 7 9 × 500 LB S.A.P. Mk.II bomb
Setup 8 2 × 2000 LB A.P. Mk.I bomb
Economy
Repair cost Basic → Reference
AB 769 → 1,041 SL
RB 1,328 → 1,798 SL
SB 2,616 → 3,542 SL
Crew training 6,300 SL
Experts 22,000 SL
Aces 250 GE
Research Aces 220,000 RP
Reward multiplier AB / RB / SB
50 / 120 / 190 % SL
124 % RP
Total cost of modifications 10,420 RP
13,710 SL
Talisman cost 750 GE


Flight performance
Survivability
Weaponry
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Settings
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