PLAY
Aviation
Wellington Mk X
II
Rank
AB
3.3
RB
3.3
SB
4.0
Battle rating
Great Britain
Game nation
Bomber
Main role
6,900
RP
Research
32,000
SL
Purchase
General information

The Wellington Mk X featured Bristol Hercules XVIII engines instead of the Hercules III or XI found on the Mk III, slightly lowering its top speed; otherwise, it was similar to the Mk III. The Mk X was the most produced variant of the Wellington and also served as the base for numerous Coastal Command versions, which were adapted for anti-submarine or anti-shipping roles.

The Wellington Mk X has been in the game since the start of the Open Beta Test prior to Update 1.27. It features great manoeuvrability paired with a sizeable bomb load as well as a variety of ordnance, allowing multirole use such as anti-shipping with its two Mk. XII torpedoes or ground battles with the massive 4,000 lb H.C. Mk. II bomb. Unlike the Mk III, the Wellington Mk X features weaker engines, making it slightly slower than its predecessor. The bomb load and defensive armament remained unchanged. The Wellington is unable to outrun contemporary fighters, making it vulnerable to their attacks and requiring friendly fighter cover to increase survivability and allow successful bombing of objectives.



Flight performance
Max speed
at 4,053 m 410378429391 km/h
Rate of Climb 5.33.283.2 m/s
Turn time 3537.533.836.3 s
Max altitude 6,500 m
Takeoff Run 650 m

Landing
flaps
Take-off
flaps
Combat
flaps
Air
brake
General characteristics
Crew 5 persons
Engine
Length 18.6 m
Wingspan 26.3 m
Wing Loading 183 kg/m²

Weight:
Base weight 11.6712.0411.3711.98 t
Fuel in main tanks 2.46 t (2h 48m)

Limits:
Max Speed Limit (IAS) 530 km/h
Mach Number Limit 0.62 M
G limit ≈ -3/5 G
Flap Speed Limit (IAS) L / T / C
223 / 264 / 315 km/h
Gear Speed Limit (IAS) 264 km/h
Defensive armament
Turret — 2 × 7.7 mm Browning machine gun
Ammunition 2,000 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
Turret — 4 × 7.7 mm Browning machine gun
Ammunition 10,000 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
2 × Turret — 7.7 mm Browning machine gun
Ammunition 1,200 rounds
Fire rate 1,000 shots/min
One-second Burst Mass 0.17 kg

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP-I/Ball/Ball/I13127320
T/AP/AP/AP13127320
T/AP-I/AP-I/AP-I13127320
Suspended armament
Setup 1 10 × G.P. 250 lb Mk.IV bomb
Setup 2 18 × G.P. 250 lb Mk.IV bomb
Setup 3 9 × G.P. 500 lb Mk.IV bomb
Setup 4 2 × 1000 lb G.P. Mk.I bomb
6 × G.P. 250 lb Mk.IV bomb
Setup 5 2 × 18 inch Mark XII torpedo (1548 lbs)
Setup 6 4000 lb H.C. Mk.II bomb
Setup 7 9 × 500 LB S.A.P. Mk.II bomb
Setup 8 2 × 2000 LB A.P. Mk.I bomb
Economy
Repair cost Basic → Reference
AB 923 → 1,250 SL
RB 1,554 → 2,104 SL
SB 3,229 → 4,372 SL
Crew training 9,200 SL
Experts 32,000 SL
Aces 320 GE
Research Aces 250,000 RP
Reward multiplier AB / RB / SB
60 / 130 / 220 % SL
130 % RP
Total cost of modifications 13,730 RP
19,850 SL
Talisman cost 860 GE

Research order:
Wellington Mk X

Flight performance
Survivability
Weaponry
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