PLAY
Ground Vehicles
T-64A (1971)
VI
Rank
AB
9.3
RB
9.3
SB
9.3
Battle rating
USSR
Game nation
Medium tank
Main role
190,000
RP
Research
520,000
SL
Purchase
General information

The T-64A is the second variant of the T-64 main battle tank family. Even as the first variant of the T-64 was being produced, the design team was hard at work on a new variant, codenamed Object 434 (designated T-64A), to improve the firepower. The new variant was to be outfitted with a brand new and extremely powerful 125 mm D-81T tank gun from the Perm weapons factory. Given the increased calibre of the main armament, it is estimated that only a maximum of 25 rounds can be carried. This was unacceptable to the Soviet designers, but strict dimensional constraints prevented them from enlarging the design to increase interior space. The solution was to replace the human loader with a mechanical autoloader, reducing the crew to three and introducing autoloaders to Soviet main battle tanks for the first time.

Introduced in Update 1.71 "New E.R.A.", the T-64A should be played primarily defensively, using terrain for cover and pushing objectives with caution. It has good firepower but mediocre armour, average mobility, and a very slow reverse speed. Since many of the vehicles it will face will easily penetrate its hull armour, the T-64A should be played as a sniper, and close-range engagement should be avoided. Since the majority of the vehicles it will encounter have greater mobility, it is critical to be aware of enemies flanking around the battlefield.



Survivability and armour
Armour front / side / back
Hull 80 / 85 / 45 mm
Turret 180 / 150 / 65 mm
Visibility 73 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 6167 km/h
Backward 45 km/h
Power-to-weight ratio 18.416.335.228.6 hp/t
Engine power 7006191,3361,085 hp
Weight 38 t
Optics
Gunner
Commander
Driver
Optics zoom
8.0x
5.0x
Armaments
125 mm 2A26 cannon
Ammunition 37 rounds
First-order 28 rounds
Reload 7.1 s
Vertical guidance -6 / 14°
Turret Rotation Speed basic crew → aces
Horizontal 1411.926.419201737.627.2 °/s
Vertical 2.31.98.25.33.32.711.77.5 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS440440440440440440
HE353535353535
APFSDS321317303285268249
HE424242424242
APFSDS440430420410405400
APFSDS425420415405393380
7.62 mm PKT machine gun (coaxial)
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 4,425 → 6,107 SL
RB 4,520 → 6,238 SL
SB 5,775 → 7,970 SL
Crew training 150,000 SL
Experts 520,000 SL
Aces 2,100 GE
Research Aces 950,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 230 % SL
220 % RP
Total cost of modifications 158,100 RP
265,000 SL
Talisman cost 2,600 GE

Research order:

Mobility
Protection
Firepower
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