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Ground Vehicles
Striker
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
Great Britain
Game nation
Tank destroyer
Main role
160,000
RP
Research
450,000
SL
Purchase
General information

The Striker is a British tank destroyer. It was introduced in Update 1.71 "New E.R.A.".

The Striker is basically a direct upgrade to the Swingfire and is better than its predecessor in some ways, even though it has its own problems. Just like the Swingfire, the Striker's purpose is to blast the enemy out of cover by firing at them indirectly whenever possible, but it has some trouble at attacking long-range, as BAe Swingfire missiles are slower than the rest.

Striker has a much better fire rate and a bigger room for error compared to its predecessor, due to having five launchers at once, thermal imaging and great mobility, so its push-preventing powers can be godlike in skilled hands.

Nevertheless, its guidance camera placement is far from ideal - it creates aiming problems when firing and controlling the ATGMs over uneven ground or from behind cover, requiring user to directly aim with the scope to make corrections, which involves also exposing the vehicle to the enemy kinetic shells - unlike with the Swingfire's raised camera podium.

Due to this main disadvantage, it takes a lot more dedication and patience from its users to command the vehicle expertly.



Survivability and armour
Armour front / side / back
Hull 25 / 13 / 13 mm
Turret 0 / 0 / 0 mm
Visibility 100 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 8087 km/h
Backward 8087 km/h
Power-to-weight ratio 22.920.24032.5 hp/t
Engine power 190168332270 hp
Weight 8.3 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–8.0x
1.0x–10.0x
Optical device
Armaments
BAe Swingfire ATGM
Ammunition 10 rounds
Belt capacity 5 rounds
Reload basic crew → aces
13 → 10 s
Fire rate 120 shots/min
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM535535535535535535
ATGM700700700700700700
7.62 mm L37A1 machine gun
Ammunition 2,500 rounds
Belt capacity 100 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 650 shots/min
Vertical guidance -10 / 50°
Turret Rotation Speed basic crew → aces
Horizontal 6393.290133.2 °/s
Vertical 63153.790219.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,702 → 6,136 SL
RB 5,152 → 6,723 SL
SB 6,436 → 8,399 SL
Crew training 130,000 SL
Experts 890,000 SL
Aces 2,000 GE
Research Aces 450,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
214 % RP
Total cost of modifications 125,600 RP
225,000 SL
Talisman cost 2,400 GE

Research order:

Mobility
Protection
Firepower
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