PLAY
Ground Vehicles
Swingfire
V
Rank
AB
8.0
RB
8.0
SB
8.0
Battle rating
Great Britain
Game nation
Tank destroyer
Main role
105,000
RP
Research
300,000
SL
Purchase
General information

The Swingfire is a British tank destroyer. It was introduced in Update 1.63 "Desert Hunters".

The Swingfire is the first dedicated ATGM of the British nation tree. It doesn't have any cannons, just a light machine gun. Instead, it has two ATGM launchers that are reloaded separately and fire upwards with missiles that are guided by mouse. Missiles are slow and relatively easy to control, as long as they are visible by the ATGM camera. You can only directly control the missile last fired.

The main point is the player can fire while being completely concealed and fire on people that try to hide from the Swingfire, whether they are hiding behind rocks (vertically) or houses (horizontally). You just need to "swing" the missile into their cover, which surprises people who expect long-range ATGM sniping from 2 km range like other ATGMs. But another side of that is, it's very easy to see the missiles coming and hide from them, making it twice as hard to hit enemies unless the player can judge the distance well and drop missiles right on them.

Because of that, the main purpose of the Swingfire is either control of hills, castles, streets and so on to block enemy offensive pushes or assist in team assaults by hiding behind teammates, walls or rocks and blasting enemies out of cover.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 12 / 12 / 10 mm
Turret 10 / 10 / 10 mm
Visibility 100 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 5257 km/h
Backward 9 km/h
Power-to-weight ratio 15.113.326.421.4 hp/t
Engine power 240212420341 hp
Weight 15.9 t
Optics
Gunner
Commander
Driver
Optics zoom
10.0x
Armaments
2 x BAe Swingfire ATGM
Ammunition 14 rounds
Reload basic crew → aces
13 → 10 s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM535535535535535535
7.62 mm L3A1 machine gun
Ammunition 2,500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min
Vertical guidance -5 / 25°
Horizontal guidance -45 / 45°
Turret Rotation Speed basic crew → aces
Horizontal 6393.290133.2 °/s
Vertical 63153.790219.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 5,474 → 6,695 SL
RB 5,520 → 6,751 SL
SB 9,140 → 11,178 SL
Crew training 86,000 SL
Experts 300,000 SL
Aces 1,200 GE
Research Aces 720,000 RP
Reward multiplier AB / RB / SB
150 / 210 / 250 % SL
196 % RP
Total cost of modifications 84,700 RP
147,000 SL
Talisman cost 2,100 GE

Research order:

Mobility
Protection
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
12
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content