PLAY
Aviation
Kfir C.2
VII
Rank
AB
11.3
RB
11.7
SB
11.3
AB
RB
11.0
SB
11.0
AB
11.3
RB
11.7
SB
Battle rating
Israel
Game nation
Fighter
Main role
General information

Based on the Nesher, the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the F-4 Phantom II. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircraft holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the Shahak, which saw the addition of canard (larger than that found on the Kfir Canard), leading edges on the wing, and small strakes on the nose.

The Kfir C.2, introduced into the game in Update "Wind of Change" as a reward for the "Battle for Arachis" event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the Kfir C.2's maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the Kfir C.2's ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of ballistic computers allow for CCIP and CCRP usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.


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Flight performance
Max speed
at 10,668 m 2,3762,2552,4442,304 km/h
Rate of Climb 205155.6246167 m/s
Turn time 272925.628.5 s
Max altitude 16,000 m
Takeoff Run 750 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 10.8 t
Engine General Electric J79-GE-17
Length 15 m
Wingspan 8.2 m

Limits:
Max Speed Limit (IAS) 1,460 km/h
Mach Number Limit 3
Gear Speed Limit (IAS) 426 km/h
Offensive armament
2 × 30 mm DEFA 552A cannon
Ammunition 280 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/HEI/HEF3532211385
HEI/API-T/API-T/API-T3532211385
HEF/HEI/HEF/HEI/API-T3532211385
HEF/HEI443333
Suspended armament
Max weight 4,295 kg

NameWeightSlot
90 kg
88.4 kg
88.4 kg
121 kg
38 × 579.3 kg
8 × 716.6 kg
3 × 722.7 kg
3 × 762 kg
2 × 724.8 kg
2 × 893.6 kg
893.6 kg
614.4 kg
2 × 481.8 kg
2 × 724.8 kg
2 × 481.8 kg
2 × 508 kg
5 × 1,204.5 kg
5 × 1,270 kg
Drop tank (880 liters.)120 kg
Economy
Repair cost Basic → Reference
AB 3,038 → 4,086 SL
RB 8,695 → 11,695 SL
SB 8,954 → 12,043 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 3,000 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
110 / 310 / 600 % SL
238 % RP
Total cost of modifications 262,800 RP
413,000 SL
Talisman cost 2,900 GE

Flight performance
Survivability
Weaponry
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Settings
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