PLAY
Ground Vehicles
Chi-To
III
Rank
AB
4.7
RB
4.7
SB
4.7
Battle rating
Japan
Game nation
Medium tank
Main role
33,000
RP
Research
105,000
SL
Purchase
General information

The Type 4 Chi-To was developed as a counter to the ever-pressing danger the Sherman possessed over Japanese 1930s infantry based tanks such as the Ha-Go and Chi-Ha. The main development point of the Chi-To (and its heavier counterpart, the Chi-Ri II) was the new high-velocity long barrel 75 mm and a new hull design over the Chi-Ha / Chi-He family allowing for larger upgrades in armour, engine, and cannons. However, due to delays in hull production and lengthy cannon development, the Chi-To would only be ready in 1945 for evaluation, and the Chi-Nu and Ho-Ni III were built as stopgap measures to fill the gap of Sherman-capable competitors until the Chi-To was fully ready.

It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Playing the Type 4 Chi-To can give the player a new impression of the Japanese tree line and a lasting one considering many of the Japanese tanks after it follow the same pattern - a tank with a very powerful cannon, decent mobility, but rather fragile armour. The armour plus the tank's rather long reload means that the Chi-To is meant more for a long-distance shoot-out than a close encounter.



Survivability and armour
Armour front / side / back
Hull 75 / 35 / 35 mm
Turret 75 / 50 / 50 mm
Visibility 88 %
Crew 5 persons
Mobility
Max speed
Forward 4550 km/h
Backward 89 km/h
Power-to-weight ratio 16.714.831.925.9 hp/t
Engine power 500442954775 hp
Weight 29.9 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x
Armaments
75 mm Type II Model II cannon
Ammunition 55 rounds
Reload basic crew → aces
8.4 → 6.5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 8.97.616.712.112.710.823.917.3 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE14814513211710493
APHE151148137124112101
HE171715141211
7.7 mm Type 97 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
7.7 mm Type 97 machine gun
Ammunition 1,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min
Vertical guidance -10 / 70°
Horizontal guidance -60 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 1,258 → 1,619 SL
RB 1,465 → 1,885 SL
SB 1,848 → 2,378 SL
Crew training 30,000 SL
Experts 105,000 SL
Aces 470 GE
Research Aces 360,000 RP
Reward multiplier AB / RB / SB
80 / 120 / 140 % SL
148 % RP
Total cost of modifications 29,600 RP
57,800 SL
Talisman cost 1,200 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
43
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Tips & Tricks
This space is currently empty
Do you know any interesting vehicle features?
Loading...
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content