PLAY
Ground Vehicles
Ha-Go
I
Rank
AB
1.0
RB
1.0
SB
1.0
Battle rating
Japan
Game nation
Light tank
Main role
2,900
RP
Research
700
SL
Purchase
Imperial Japan
Origin country
General information

The Ha-Go was developed in response to the limitations of the I-Go Ko, which became evident as it could not keep pace with motorized infantry moving at 40 km/h. Consequently, it failed to fulfil its role as a "light tank," as it had to cover long distances separately by train, akin to other heavy equipment. The primary goal was to ensure that the new tank could match the speed of motorized infantry, facilitating their combined mobility. By 1935, when the design was finalized, the Ha-Go would assume the role of the Army's primary tank until the development of the Chi-Ha. Due to its lightweight and cost-effective design, the Ha-Go became Japan's most numerous tank built during the war.

Introduced in Update 1.65 "Way of the Samurai" along with the initial Japanese Ground Forces Tree, the Ha-Go is a small yet nimble tank, serving as a primary flanking support vehicle to assist larger tanks in advancing. However, due to its limited armour, typical of early Japanese tanks, it can be easily penetrated by cannons and autocannons. To make the most of the Ha-Go's capabilities, it is recommended to use its gun depression by hiding the hull behind terrain and obstacles while exposing only the turret to the enemy.

The Ha-Go was removed from its reserve status and hidden from the main tech tree during Update 1.85 "Supersonic" after the ammo update, but becomes unlockable after reaching rank II Japanese ground vehicles.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 12 / 12 / 10 mm
Turret 30 / 12 / 12 mm
Visibility 74 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 4853 km/h
Backward 1011 km/h
Power-to-weight ratio 15.613.820.816.9 hp/t
Engine power 120106160130 hp
Weight 7.7 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
37 mm Type 94 cannon
Ammunition 119 rounds
Reload basic crew → aces
4.3 → 3.3 s
Vertical guidance -15 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 119.320.714.915.713.329.621.4 °/s
Vertical 10.58.436.723.5151252.533.6 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE343327221714
7.7 mm Type 97 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 106 → 136 SL
RB 95 → 122 SL
SB 111 → 143 SL
Crew training 200 SL
Experts 96,000 SL
Aces 20 GE
Research Aces 1,000 RP
Reward multiplier AB / RB / SB
10 / 10 / 20 % SL
100 % RP
Total cost of modifications 2,970 RP
890 SL
Talisman cost 190 GE

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
0
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content