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Ground Vehicles
Sd.Kfz.222
I
Rank
AB
1.7
RB
2.0
SB
2.0
Battle rating
Germany
Game nation
SPAA
Main role
4,000
RP
Research
2,100
SL
Purchase
General information

The Sonderkraftfahrzeug (Sd.Kfz.) 222 was a German light armoured car, designed in 1935 by order of the Ministry of Armaments as an improved version of its predecessor, Sd.Kfz.221. Unlike its predecessor, the Sd.Kfz.222 received a 20 mm automatic gun, in addition to an upgraded hull. Both the Sd.Kfz.221 and Sd.Kfz.222 were actively used in all military campaigns of the Third Reich as reconnaissance and staff vehicles, proving themselves most successfully in the first years of World War II, when combat operations were conducted predominantly on terrain densely criss-crossed by roads. Later, the Sd.Kfz.222 lost its relevance due to its increasingly inadequate armour protection and poor off-road mobility. Nonetheless, the vehicle remained in service with Wehrmacht units until Germany's surrender, being used both for its intended purpose of reconnaissance and for supporting advancing infantry, providing anti-aircraft fire, and conducting police operations. A total of 994 Sd.Kfz.222s were manufactured.

Introduced in Update "Sky Guardians", the Sd.Kfz.222 can fulfil the role of an SPAA, as the armoured car is equipped with a good KwK38 20 mm automatic gun capable of destroying even a bomber with several rounds. However, the long reload time and low shot dispersion prevent the vehicle from effectively combating fast and small aircraft. However, thanks to its excellent mobility on hard ground and the availability of armour-piercing belts for the gun, the Sd.Kfz.222 is also well-suited as a light tank that can quickly reach a key point, outmanoeuvre opponents on the flanks and launch a surprise attack, then swiftly retreat without exposing itself to return fire. However, one should not forget about the vehicle's weak armour protection.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 30 / 8 / 8 mm
Turret 14 / 8 / 8 mm
Visibility 68 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 9098 km/h
Backward 1516 km/h
Power-to-weight ratio 181631.425.6 hp/t
Engine power 9080157128 hp
Weight 5 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
20 mm KwK38 cannon
Ammunition 180 rounds
Belt capacity 10 rounds
Reload basic crew → aces
7.8 → 6 s
Fire rate 450 shots/min
Vertical guidance -7 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 2823.848.835.2403469.650.3 °/s
Vertical 2822.485.454.7403212278.1 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/HEFI-T3734231496
HEFI-T543333
API-T3734231496
HVAP-T48453120138
7.92 mm MG34 machine gun (coaxial)
Ammunition 2,700 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 198 → 270 SL
RB 190 → 259 SL
SB 263 → 359 SL
Crew training 600 SL
Experts 2,100 SL
Aces 45 GE
Research Aces 110,000 RP
Reward multiplier AB / RB / SB
20 / 20 / 20 % SL
100 % RP
Total cost of modifications 4,440 RP
2,700 SL
Talisman cost 300 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Characteristics:
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