PLAY
Ground Vehicles
Maus
V
Rank
AB
8.0
RB
7.7
SB
7.7
Battle rating
Germany
Game nation
Heavy tank
Main role
General information

The Pz.Kpfw. VIII Maus was introduced in Update 1.47 "Big Guns" as a main tree vehicle, however in Update 1.91 "Night Vision" it was shifted to a gift vehicle for players who previously owned it. It was later available for research for a limited time during War Thunder's 8th, 9th, 10th, 11th, and 12th anniversary events. The Maus is the epitome of the word 'heavy tank' and as such sports one of the thickest raw armour values in the game, alongside a monstrous weight of 188 tons and the size to show for it. The vehicle has various tools to spearhead a charge and lead your team to victory, but if positioned incorrectly or if the tools it has are underutilized players will quickly find that the Maus isn't as easygoing as its armour may suggest.

The Maus is more than just a mobile pillbox - its size and armour commandeer the term 'mobile bunker' instead. The 12.8 cm cannon on the Maus has devastating effectiveness, with options between a higher-filler, lower penetrating round and the 12.8/8.8 APCBC round which has over 300 mm of flat penetration and flies a good 300 m/s faster than the prior round. The vehicle's mobility is limited by the transmission to 20.8 km/h both forwards and backwards, meaning careful planning of the vehicle's path is crucial to avoid downtime by trying to turn the hull. Armour is by far the most notable trait of the vehicle, but with a catch - the Maus straddles the line between Cold War and World War 2 vehicles, and as such the armour can swing wildly between not stopping any rounds or bouncing every enemy shell off the front. Careful positioning and planning is required to excel in the Maus, but if one takes the time to master it it can be nigh impossible to take down outside of a concerted team effort to take it down.



Survivability and armour
Armour front / side / back
Hull 200 / 180 / 160 mm
Turret 232 / 205 / 200 mm
Visibility 250 %
Crew 6 persons
Support systems
Mobility
Max speed
Forward 2122 km/h
Backward 2122 km/h
Power-to-weight ratio 6.45.610.18.2 hp/t
Engine power 1,2001,0611,9071,549 hp
Weight 188 t
Optics
Gunner
Commander
Driver
Optics zoom
10.0x
10.0x
Armaments
128 mm KwK44 cannon
Ammunition 68 rounds
Reload basic crew → aces
23.6 → 18.2 s
Vertical guidance -7 / 23°
Turret Rotation Speed basic crew → aces
Horizontal 5.64.896.586.812.89.2 °/s
Vertical 2.82.27.34.743.210.46.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC252249237222208195
HE373737373737
APCBC272269257242228215
APCBC312307288266245226
75 mm KwK44 L/36.5 cannon
Ammunition 100 rounds
Reload basic crew → aces
5.2 → 4 s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEAT808080808080
HE101010101010
HEAT115115115115115115
Smoke333333
7.92 mm MG34 machine gun (coaxial)
Ammunition 1,050 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 5,619 → 7,293 SL
RB 5,906 → 7,666 SL
SB 9,398 → 12,199 SL
Crew training 98,000 SL
Experts 780,000 SL
Aces 1,300 GE
Research Aces 340,000 RP
Reward multiplier AB / RB / SB
140 / 210 / 250 % SL
202 % RP
Total cost of modifications 99,200 RP
164,000 SL
Talisman cost 2,200 GE

Mobility
Protection
Firepower
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