PLAY
Aviation
A6M3 mod. 22
III
Rank
AB
4.3
RB
4.3
SB
4.0
Battle rating
Japan
Game nation
Fighter
Main role
13,000
RP
Research
76,000
SL
Purchase
Imperial Japan
Operator country
General information

The A6M3 mod. 22, designated as the Type 0 Carrier-based Fighter Model 22 (零式艦上戦闘機二二型), was a modification of the A6M3 mod. 32 that aimed to address its shortcomings. It restored the wings of the A6M2 mod. 21, which had full-sized ailerons and folding wing tips, and compensated for the reduced main fuel tank size by adding extra fuel tanks to the outer wings. This improved its long-range performance. The 20 mm cannon 100-round drum magazines and the upgraded engine from the Model 32 were kept, as the Sakae 21 became the standard engine for the A6M series. The Model 22 entered service in late 1942 and participated in the Solomon Islands campaign and the New Guinea campaign. It had an advantage over the Allied fighters such as the P-40 Warhawk and the F4F Wildcat, but faced stiff competition from the newer F6F Hellcat and the P-38 Lightning. A total of 560 A6M3 Model 22s were produced between December 1942 and summer of 1943, before being replaced by the A6M5 Model 52.

It has been in the game since the start of the Open Beta Test prior to Update 1.27. Returning back to the norm of the A6M lineage, it again excels at manoeuvrability, flying once more like the A6M2 Model 11 and Model 21 with a slightly stronger engine with greater high-altitude performance and larger ammo reserve for the 20 mm's, it will proportionally start facing slightly stronger opponents in the sky. It has near unprecedented manoeuvrability, and deadly but limited and low-velocity 20 mm cannons. The A6M3 can dominate any dogfight at its own or lower altitude, depending on the pilot's skill, but it can be easily outrun by faster enemies. In that case, the pilot has to decide whether to take a final shot or break off the engagement, as pursuing the enemy may expose the Zero to interception by other fighters. If faced with a Boom-N-Zoom attack, the pilot must avoid the enemy's fire by using the Zero's agility, as the plane has no armour, self-sealing fuel tanks, or robust airframe.


Camouflages:

Flight performance
Max speed
at 6,000 m 542508563522 km/h
Rate of Climb 13.810.617.710.6 m/s
Turn time 15.516.714.816.2 s
Max altitude 11,050 m
Takeoff Run 287 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.6 t
Engine Nakajima Sakae 21
Length 9.1 m
Wingspan 12 m

Limits:
Max Speed Limit (IAS) 660 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 220 km/h
Gear Speed Limit (IAS) 240 km/h
Offensive armament
2 × 20 mm Type 99 Model 1 cannon
Ammunition 200 rounds
Fire rate 516 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/HEF-I/HEF-I/APHE191712754
HEF-T/HEF/HEF/APHE444444
APHE/APHE/APHE/APHE/HEF/HEF-T191712754
HEF-T333333
HEF/HEF/HEF/APHE/APHE444444
2 × 7.7 mm Type 97 machine gun
Ammunition 1,400 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/IAI/AP/I13127320
T/AP/IAI/AP13127320
T/T/T/AP13127320
I/AP/AP/AP/IAI13127320
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Economy
Repair cost Basic → Reference
AB 928 → 1,262 SL
RB 2,134 → 2,902 SL
SB 3,131 → 4,258 SL
Crew training 22,000 SL
Experts 76,000 SL
Aces 500 GE
Research Aces 320,000 RP
Reward multiplier AB / RB / SB
60 / 150 / 310 % SL
142 % RP
Total cost of modifications 24,800 RP
44,800 SL
Talisman cost 1,100 GE

Research order:

Flight performance
Survivability
Weaponry
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