PLAY
Aviation
A6M2 mod. 11
II
Rank
AB
3.3
RB
3.7
SB
3.3
Battle rating
Japan
Game nation
Fighter
Main role
9,200
RP
Research
16,000
SL
Purchase
Imperial Japan
Origin country
General information

The A6M2 mod. 11, designated as the Type 0 Carrier-based Fighter Model 11 (零式艦上戦闘機一一型), was the pre-production model of the A6M series and was designed for combat evaluation over China. It differed from the later variants of the A6M in that it was not adapted for carrier operations; it lacked a tail hook, foldable wing tips, and the ability to carry external fuel tanks. The Navy was so impressed by the performance of the A6M1/2 prototypes that they ordered 15 units to be sent to China before official testing was completed. The A6M made its combat debut over China, where 13 A6M's shot down 27 Soviet-built I-15s and I-16s in three minutes without any losses, demonstrating the A6M's superiority over these aircraft. Once reports reached Navy HQ, they quickly authorized the mass production of the A6M as the A6M2 mod. 21.

It was introduced in Update 1.39. The Model 11 is essentially a land-based prototype of the famous A6M series, without the necessary equipment for carrier operations. However, the A6M2 still retains the combat performance of a Zero. It has near unprecedented manoeuvrability, and deadly but limited and low-velocity 20 mm cannons. The A6M2 can dominate any dogfight at its own or lower altitude, depending on the pilot's skill, but it can be easily outrun by faster enemies. In that case, the pilot has to decide whether to take a final shot or break off the engagement, as pursuing the enemy may expose the Zero to interception by other fighters. If faced with a Boom-N-Zoom attack, the pilot must avoid the enemy's fire by using the Zero's agility, as the plane has no armour, self-sealing fuel tanks or robust airframe. Although the A6M2 is not the fastest plane in its tier, it can keep up with its opponents better than the later A6M5s, which encounter proportionally much faster aircraft more often.


Camouflages:

Flight performance
Max speed
at 4,400 m 510476532491 km/h
Rate of Climb 13.310.117.310.1 m/s
Turn time 1718.216.317.7 s
Max altitude 10,300 m
Takeoff Run 175 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.3 t
Engine Nakajima Sakae 12
Length 9.1 m
Wingspan 11.8 m

Limits:
Max Speed Limit (IAS) 660 km/h
Mach Number Limit 1
Gear Speed Limit (IAS) 280 km/h
Flap Speed Limit (IAS) 310 km/h
Offensive armament
2 × 20 mm Type 99 Model 1 cannon
Ammunition 120 rounds
Fire rate 516 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/HEF-I/HEF-I/APHE191712754
HEF-T/HEF/HEF/APHE444444
APHE/APHE/APHE/APHE/HEF/HEF-T191712754
HEF-T333333
HEF/HEF/HEF/APHE/APHE444444
2 × 7.7 mm Type 97 machine gun
Ammunition 1,360 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/IAI/AP/I13127320
T/AP/IAI/AP13127320
T/T/T/AP13127320
I/AP/AP/AP/IAI13127320
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Economy
Repair cost Basic → Reference
AB 458 → 623 SL
RB 1,004 → 1,365 SL
SB 1,435 → 1,952 SL
Crew training 4,500 SL
Experts 190,000 SL
Aces 180 GE
Research Aces 16,000 RP
Reward multiplier AB / RB / SB
30 / 70 / 150 % SL
118 % RP
Total cost of modifications 8,410 RP
9,410 SL
Talisman cost 640 GE

Research order:

Flight performance
Survivability
Weaponry
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