Difference between revisions of "World War: To the combat troops"

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'''World War''' - a game mode involving battles on a global map. Conflict will occur in the format of "operations", which include dozens of individual battles.
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{{Notice
 +
|This mode has significantly different gameplay for commanders and combat troops. If you are one of the commanders, we have an [[World War for Commanders|article]] that may be useful for you.
 +
}}
  
The game mode differs significantly between the commander, officers and ordinary members of a squadron. Commanders and officers are able to choose which operations their squadrons will participate in, move forces in real time on the operational map, and initiate battles. But soldiers are called upon to make a decisive contribution to the battles in World War operations.
+
Game mode with battles on the global map that are run in “[[:Category:Scenarios|Operations]]” format and are based on historical events.
  
To access World War mode, you need to purchase at least one rank III unit for any country.
+
World War mode battles are run in Realistic mode without markers. Including aircraft vs aircraft battles.
 +
{{Youtube
 +
|align = right
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|url = 8L9lqzlzjVM
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|size = 400
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}}
  
In the World War matches, RB game mode will be used with the marker mechanics of AB mode.
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== Participation ==
 +
{{Notice
 +
|World War is available to all players that have at least one purchased rank 3 vehicle.
 +
|!
 +
}}
  
== List of World War battles ==
+
The World War mode in War Thunder is represented by Operations that two opposing regiments participate in. Regular players can find Operations via the "Find Operations" button in the main menu of World War and participate in them as "mercenaries".
* '''All Battles'''
 
You can view a list of all ongoing battles from all World War operations. You can open the list from the main World War screen with the "All Battles" button:
 
[[File:Allbattles en.png|none|thumb|700px]]
 
  
* '''Battles'''
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World War can be divided into seasons, each with its own fixed schedule of active scenarios and valuable prizes for the random players, regiments, and their commanders. World War can also play out as a regular event with minor prizes, in order to familiarize the players with this mode, to train the regiments and test out the mode's mechanics.
To take part in the battles of one particular operation and monitor the progress of your chosen side on a tactical map - you can join this operation and only play in its battles. A list of all battles in the selected operation are available by clicking the "Battles" button. In addition, you can select a suitable battle on the operation map - just click on it and the list of battles with the focus on this operation will open.
 
[[File:Battles en.png|none|thumb|700px]]
 
  
== Player's units ==
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Each participant of World War has their own role:
In the battle, only the units available to the armies participating can be used. Depending on the mission type, some of the army equipment may not be available to players and be instead controlled by AI. Any units lost is recorded in the army loss, regardless of what control (players or AI) it was lost in. If the available units ends right during the battle, it will be impossible to continually revive the players of this army.
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{| class="wikitable"
 +
!Squadrons
 +
!Squadron members
 +
!Free players
 +
|-
 +
|Take a role in one of the contesting parties and lead the Operation until it's over, commanding the armies and initiating battles and participating in them.
 +
|May fight both for their own squadrons within an Operation or participate as free players joining any available battles.  
 +
|Can play a role of reinforcements taking any vacant places in available battles and helping one of the battling parties.
 +
|}
  
'''Important!''' You can take part in World War battles without having the available units for this battle! If you have units that can be used in this battle which are not in slots, you will be issued with vehicles without modifications and untrained crew. Thus, the tank will not be able to use the Parts repair and FPE modifications, and aircraft will only have the default weapon and ammunition available. The models of vehicle which you will get in battle (from the army pool of course) will come from the random draw. Also, it may be a wise idea to setup all vehicles that will be participate in the next battle in slots before launch. This move will guarantee that you will get your own vehicles from the hangar, no matter of draw results.
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== Interface ==
[[File:JoinToBattleWOUnits en.png|thumb|none|700px]]
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You can enter the World War interface using the “TO BATTLE” button menu, by selecting the “World War” option.
  
 +
=== World War main menu ===
 +
From here participation begins in the World War as the commanders of squadrons, their members or free players. The main menu consists of three parts:
 +
[[File:World War - interface.jpg|class=dynamic_image]]
  
'''Status of the vehicles given by the draw may be seen just before choosing it at the start of the battle:'''
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{| class="wikitable"
[[File:World War - vehicle choosing.jpg|thumb|none|700px]]
+
!Operation Search
 +
!Join an Operation
 +
!Create an Operation
 +
|-
 +
|Pressing the "Find Operation" button starts the search for a new game. The player can specify search options, such as preferred side, and check the list of the game servers that match the criteria.
  
<table>
+
After finding an Operation, the game will join it automatically.
<tr>
+
|Leaving an Operation doesn't make you unable to rejoin it. Press the "Return to (Operation number)" button to rejoin the last found Operation.  
  <td>
 
[[File:World War - icon of the vehicle which was setup in player's slot.jpg|left|140px]]
 
  </td>
 
  <td>
 
'''Without the global icon, with a number after designation''' - this means that the given vehicle coincided with your own vehicle set in the crew slots. This is the best option of all. The number in parentheses indicates the available numbers of runs on this vehicle for the battle.
 
  </td>
 
</tr>
 
<tr>
 
  <td>
 
[[File:World War - icon of the vehicle which wasn't setup in player's slot.jpg|left|140px]]
 
  </td>
 
  <td>
 
'''With the global icon and number after designation''' - this means that given vehicle does not coincide with vehicles in the crew slots and can be used only with stock modifications and crews. The number in parentheses indicates the available numbers of runs on this vehicle for the battle.
 
  </td>
 
</tr>
 
<tr>
 
  <td>
 
[[File:World War - icon of the vehicle which wasn't given during the drow but can be used for SP.jpg|left|140px]]
 
  </td>
 
  <td>
 
'''With the star icon without any numbers''' - this means that one of your vehicles from the crew slots was not received during the draw, but still can be used for your personal spawn points. This option will be available only in battles which have a proper conditions, so don't rely on it too much.
 
  </td>
 
</tr>
 
<tr>
 
  <td>
 
[[File:World War - icon of the vehicle which was setup in player's slot but wasn't given during the drow.jpg|left|140px]]
 
  </td>
 
  <td>
 
'''Without the global icon, but unavailable with a zero after designation''' - this means that one of your vehicles from the crew slots was not received during the draw and can't be used in this match. This option shows only the vehicles from the army pool, so any random units from your crew slots will not litter your spawn line.
 
  </td>
 
</tr>
 
</table>
 
  
== Payloads for aircrafts ==
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Additionally, for regiment members there's always an active "Join (Operation number)" button if the regiment currently participates in a World War Operation.
Additionally, we should mention about choosing the aircraft payloads in World War mode. Before every mission the commander can choose the appropriate type of payload personally. In the coming battle, only this type of payload other than the default one will be available for players to choose. To use this chosen payload, players must have it unlocked and installed on their plane (and don't forget about the ammo). In other cases, only the default payload will be available for players.
 
  
'''Availability of payload chosen by commander, players may check right before start of the battle:'''
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Also squadron members with the rank of Sergeant or higher can invite players from their contact list to join the operation.
<table style="width: 1000px; text-align: justify;" align="left">
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|Regiment members who have a rank of Sergeant or higher can create new Operations. You need to have at least 20 players with vehicles of rank III or higher in your regiment.
<tr>
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|}
  <td style="width: 33%; padding-left: 10px; padding-right: 10px;">
 
[[File:World War mode - payload chosen by commander available on player's plane.jpg|thumb|center|310px]]
 
  </td>
 
  <td style="width: 33%; padding-left: 10px; padding-right: 10px;">
 
[[File:World War mode - payload chosen by commander unavailable on player's plane.jpg|thumb|center|310px]]
 
  </td>
 
  <td style="width: 33%; padding-left: 10px; padding-right: 10px;">
 
[[File:World War mode - player may choose only basic payload.jpg|thumb|center|310px]]
 
  </td>
 
</tr>
 
  
<tr>
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Also in the World War main menu you can find information on prizes for participation in the battles, and an option to choose priority servers for the game.
  <td style="padding-left: 10px; padding-right: 10px;" valign="top">
 
The best option of all. Player have the right payload which was chosen by commander. Go ahead and show no mercy to the enemy!
 
  </td>
 
  <td style="padding-left: 10px; padding-right: 10px;" valign="top">
 
The commander chose a payload, but for some reason the player doesn't have it. Well, something has gones wrong and as a result your abilities in battle has been greatly decreased.
 
  </td>
 
  <td style="padding-left: 10px; padding-right: 10px;" valign="top">
 
Except for the default or chosen payloads, all other options are unusable. The high command will not accept arbitrariness!
 
  </td>
 
</tr>
 
</table>
 
<br clear="left">
 
  
== Respawn mode ==
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== Preparing for battle ==
In the World War mode, a respawn mode is used which reflects the clash of armies. Armies have a limited set of units available for participation in battles and this units are distributed among players randomly. At any one time, the player is available to respawn one or more units, randomly selected from the list of available units in the army, and the probability of obtaining a particular model depends on its number and type of battle. For example, protecting the allied tank convoy from an air raid, players will always have access to SPAA, despite the presence of a large number of tanks in the army.
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{{Main|World War: Missions}}
  
The available units and its quantity are distributed among the players of the regiment. If the player chooses the available units for respawn, the other members of the squad or regiment will be able to leave for the remainder.
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Having joined an Operation, the player is taken to the Operation main window. The current battles can be joined by clicking on them on the map.
  
The next unit you can take can only happen 60 seconds after respawning with the previous one.
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[[File:World War - operation.jpg|class=dynamic_image]]
  
== Safe exit zones ==
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The battles on the map are represented by the following icons:
Since each mission follows a confrontation between aircraft already in flight, another defining feature of World War missions is the absence of airfields. Instead, there are safe exit zones on the maps. If a player abandons an aircraft in a safe exit zone, the aircraft is recorded as a survivor and will not be deducted from the army, but it will no longer be available for use in this battle.
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{| class="wikitable"
[[File:ExitZones.png|none|thumb|700px]]
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![[File:WW_Battle_not_begun.png|center]]
 +
![[File:WW_Battle_preparing_to_start.png|center]]
 +
![[File:WW_Started_battle_(you_can_join).png|center]]
 +
![[File:WW_Automatic_battle_(you_can_not_join).png|center]]
 +
|-
 +
|Battle has not begun (cannot join)
 +
|Battle is preparing to start (available to join for all players).
 +
|Battle has begun (available to join for all players).
 +
|Automatic or full battle (cannot join).
 +
|}
  
== Mission types ==
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Joining the battle, the players can find its description, the participating forces, and tactical map of the location where the battle will be fought.
The mission for each battle is selected based on the type and status of the clashing armies:
 
*Fighters vs Fighters – Air Supremacy
 
*Fighters vs Bombers – Cover
 
*Bombers vs Bombers – Head-on Course
 
*Aircraft vs Infantry or Armour – Convoy
 
*Aircraft vs Infantry (Fortified) or Armour (Reinforced) – Anti-Air Defence
 
*Armour vs Armour – Domination
 
*Armour vs Infantry – Convoy
 
*Armour vs Infantry (Fortified) or Armour (Fortified) – Defence
 
  
The type of terrain does not affect the choice of the mission location.
+
[[File:World War - battle.jpg|class=dynamic_image]]
 +
 
 +
You are only able to use vehicles that form part of the battle army. Players will always receive one vehicle from each vehicle group of the army. If the player has already purchased other suitable vehicles from the vehicle group, those vehicles may be placed into a vehicle slot instead.
 +
 
 +
The vehicle will join the battle with all researched and installed modifications, but the player’s crew level will be whatever that crew’s slot is normally.
 +
 
 +
The process of placing vehicles into vehicle slots can be done automatically by pushing the “Generate vehicle preset” button. The mechanism will select, from all of the player’s vehicles, those vehicles with the highest BR for each vehicle group in the army and will put them into the vehicle slots with the maximum crew levels and highest crew qualifications in them.
 +
 
 +
== Participation in the battle ==
 +
{{Main|World War: Battle Respawn Rules}}
 +
 
 +
After completing preparation for battle, a player selects "To battle!" and enters the mission, the tasks of which depend on many factors, including: the type of armies encountered, their composition, the conditions under which the battle has begun, and much more.
 +
 
 +
Upon entering battle, a player will receive from 1 to 3 randomly selected vehicles from the army and must complete the mission tasks in the allotted time.
 +
 
 +
{{Notice
 +
|Every lost vehicle is deducted from the army! Try to protect your vehicle.|!!
 +
}}
 +
 
 +
Read the [[World War: Battle Respawn Rules|main article]] regarding the rules on distribution of vehicles among the participants, peculiarities of aviation armament and symbols.
 +
 
 +
=== In the squad ===
 +
The mechanism of participation in battles in a squad is not particularly different from the mechanics of participation in random battles, except that the possibility of assembling a squad of up to 10 participants - this mechanics works only in battles in World War.
 +
 
 +
Squad members who remain in the hangar see which Operation their leader is joining and must join it to participate in the battles of this Operation. The “Ready” button is replaced with a button with the number of the Operation that the leader selected (the globe icon in the squad widget serves the same function). When the squad leader enters the battle of the current Operation, all players are brought to the battle preparations window. In this window they can create a list of vehicles (or do it automatically by pressing the “Create a vehicle list” button) and confirm the readiness of their crews. After that the leader can join the battle.
 +
 
 +
<gallery mode="packed" heights="200">
 +
File:World War - battle preparation (sets up a vehicle).jpg|The participant sets up a vehicle in the crew slots
 +
File:World War - battle preparation (all participants are ready).jpg|All members of the squad confirm readiness of the crews
 +
File:World War - battle preparation (squad in battle).jpg|The entire squad is in battle
 +
</gallery>
 +
 
 +
== Mechanics ==
 +
 
 +
=== Safe exit area ===
 +
There are no airfields in World War aviation missions, and the air reserve and aviation fuel reserves are limited. In order that a vehicle is not lost from the army, it is enough to fly to a special safe exit zone. A pilot in such a zone will be able to take the vehicle out of battle (button J) without losing it for the army.
 +
 
 +
=== Army morale ===
 +
Defeat in one World War battle does not entail catastrophic consequences for the entire Operation, as it was in reality, and often commanders resort to creating lost battles deliberately - for example, in order to delay an enemy attack. But every army has a morale index, which decreases with every defeat and increases with victory. An army whose morale index has fallen to zero will surrender to the enemy and disappear from the Operation map. Consider this in battle, even when fighting on the side of an unfamiliar squadron.
 +
 
 +
=== Reinforcement ===
 +
If you don't have an aviation army at your side in battle, the commander can send reinforcements in the form of aircraft at any time: fighters, attackers or helicopters. Aircraft will begin to be distributed among the members of the allied side according to the usual rules.
  
[[Category:Game mechanics]]
 
 
[[Category:World War]]
 
[[Category:World War]]

Latest revision as of 08:28, 7 February 2023

Msg-info.png This mode has significantly different gameplay for commanders and combat troops. If you are one of the commanders, we have an article that may be useful for you.

Game mode with battles on the global map that are run in “Operations” format and are based on historical events.

World War mode battles are run in Realistic mode without markers. Including aircraft vs aircraft battles.

Participation

Msg-important.png World War is available to all players that have at least one purchased rank 3 vehicle.

The World War mode in War Thunder is represented by Operations that two opposing regiments participate in. Regular players can find Operations via the "Find Operations" button in the main menu of World War and participate in them as "mercenaries".

World War can be divided into seasons, each with its own fixed schedule of active scenarios and valuable prizes for the random players, regiments, and their commanders. World War can also play out as a regular event with minor prizes, in order to familiarize the players with this mode, to train the regiments and test out the mode's mechanics.

Each participant of World War has their own role:

Squadrons Squadron members Free players
Take a role in one of the contesting parties and lead the Operation until it's over, commanding the armies and initiating battles and participating in them. May fight both for their own squadrons within an Operation or participate as free players joining any available battles. Can play a role of reinforcements taking any vacant places in available battles and helping one of the battling parties.

Interface

You can enter the World War interface using the “TO BATTLE” button menu, by selecting the “World War” option.

World War main menu

From here participation begins in the World War as the commanders of squadrons, their members or free players. The main menu consists of three parts: World War - interface.jpg

Operation Search Join an Operation Create an Operation
Pressing the "Find Operation" button starts the search for a new game. The player can specify search options, such as preferred side, and check the list of the game servers that match the criteria.

After finding an Operation, the game will join it automatically.

Leaving an Operation doesn't make you unable to rejoin it. Press the "Return to (Operation number)" button to rejoin the last found Operation.

Additionally, for regiment members there's always an active "Join (Operation number)" button if the regiment currently participates in a World War Operation.

Also squadron members with the rank of Sergeant or higher can invite players from their contact list to join the operation.

Regiment members who have a rank of Sergeant or higher can create new Operations. You need to have at least 20 players with vehicles of rank III or higher in your regiment.

Also in the World War main menu you can find information on prizes for participation in the battles, and an option to choose priority servers for the game.

Preparing for battle

Main article: World War: Missions

Having joined an Operation, the player is taken to the Operation main window. The current battles can be joined by clicking on them on the map.

World War - operation.jpg

The battles on the map are represented by the following icons:

WW Battle not begun.png
WW Battle preparing to start.png
WW Started battle (you can join).png
WW Automatic battle (you can not join).png
Battle has not begun (cannot join) Battle is preparing to start (available to join for all players). Battle has begun (available to join for all players). Automatic or full battle (cannot join).

Joining the battle, the players can find its description, the participating forces, and tactical map of the location where the battle will be fought.

World War - battle.jpg

You are only able to use vehicles that form part of the battle army. Players will always receive one vehicle from each vehicle group of the army. If the player has already purchased other suitable vehicles from the vehicle group, those vehicles may be placed into a vehicle slot instead.

The vehicle will join the battle with all researched and installed modifications, but the player’s crew level will be whatever that crew’s slot is normally.

The process of placing vehicles into vehicle slots can be done automatically by pushing the “Generate vehicle preset” button. The mechanism will select, from all of the player’s vehicles, those vehicles with the highest BR for each vehicle group in the army and will put them into the vehicle slots with the maximum crew levels and highest crew qualifications in them.

Participation in the battle

After completing preparation for battle, a player selects "To battle!" and enters the mission, the tasks of which depend on many factors, including: the type of armies encountered, their composition, the conditions under which the battle has begun, and much more.

Upon entering battle, a player will receive from 1 to 3 randomly selected vehicles from the army and must complete the mission tasks in the allotted time.

Msg-warning.png Every lost vehicle is deducted from the army! Try to protect your vehicle.

Read the main article regarding the rules on distribution of vehicles among the participants, peculiarities of aviation armament and symbols.

In the squad

The mechanism of participation in battles in a squad is not particularly different from the mechanics of participation in random battles, except that the possibility of assembling a squad of up to 10 participants - this mechanics works only in battles in World War.

Squad members who remain in the hangar see which Operation their leader is joining and must join it to participate in the battles of this Operation. The “Ready” button is replaced with a button with the number of the Operation that the leader selected (the globe icon in the squad widget serves the same function). When the squad leader enters the battle of the current Operation, all players are brought to the battle preparations window. In this window they can create a list of vehicles (or do it automatically by pressing the “Create a vehicle list” button) and confirm the readiness of their crews. After that the leader can join the battle.

Mechanics

Safe exit area

There are no airfields in World War aviation missions, and the air reserve and aviation fuel reserves are limited. In order that a vehicle is not lost from the army, it is enough to fly to a special safe exit zone. A pilot in such a zone will be able to take the vehicle out of battle (button J) without losing it for the army.

Army morale

Defeat in one World War battle does not entail catastrophic consequences for the entire Operation, as it was in reality, and often commanders resort to creating lost battles deliberately - for example, in order to delay an enemy attack. But every army has a morale index, which decreases with every defeat and increases with victory. An army whose morale index has fallen to zero will surrender to the enemy and disappear from the Operation map. Consider this in battle, even when fighting on the side of an unfamiliar squadron.

Reinforcement

If you don't have an aviation army at your side in battle, the commander can send reinforcements in the form of aircraft at any time: fighters, attackers or helicopters. Aircraft will begin to be distributed among the members of the allied side according to the usual rules.