World War: Missions

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Msg-info.png This article describes the types of missions that can be found in World War battles. More information about participation in World War can be found in the main article.

The clash of two armies in World War begins a battle in which the tasks of the mission depend on the status of the armies and the conditions they encounter.

Initially, the priority vehicles that can fulfill the mission tasks will be distributed between all participants in the battle. For example when escorting attack aircraft, fighter aircraft are distributed amongst the participants, and the AI takes control of the attackers which are the mission targets. If all positions in the aircraft formations and on the respawn points are occupied by AI, but such vehicles remain, they will be distributed among the player participants.

Types of vehicles will depend upon each mission type and specific vehicles available will be listed in each mission within the game.

Possible mission types

Fighter VS Fighter
Air superiority
Task:

Battle between two fighter aircraft armies, the target of which is mutual destruction and domination in the air.

Under the control of players:
  • Fighters
Fighter VS Assault Army | Bomber Army
Cover / Interception
Task:

The attacking fighter aircraft army needs to focus on destroying the attacker/bomber wing with a limited amount of time to win. Covering fighters need to defend the attacker/bomber wing from the enemy.

Under the control of players:
  • Fighters

Under the control of AI:

  • Bombers
  • Attackers
Assault Army | Bomber Army VS Assault Army | Bomber Army
Head-on Course
Task:

Each team must escort the allied heavy aircraft wing to a given position. A victory will be awarded to the team that loses fewer heavy aircraft.

Under the control of players:
  • Fighters

Under the control of AI:

  • Bombers
  • Attackers
Assault Army | Bomber Army VS Motorized infantry | Tank troops
Column / Column Interception
Task:

The attacking aircraft army needs to destroy the convoy of armoured vehicles and transports. The defending army must protect the vehicles by controlling SPAAG.

Under the control of players:
  • Aircraft
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Trucks
  • Tanks
The defending team can receive reinforcements in the form of an air force.
Assault Army | Bomber Army VS Landing squadron | Boat squadron | Cruisers squadron | Destroyer squadron
Convoy / Convoy Interception
Task:

The attacking aircraft army needs to destroy the naval convoy. The defending army must protect the vehicles by controlling ships.

Under the control of players:
  • Aircraft
  • Ships

Reinforcement:

  • Aircraft

Under the control of AI:

  • Landing boats
  • Any other ships in the army
The defending team may receive reinforcements in the form of an air force.
Helicopter | Assault Army | Bomber Army VS Motorized infantry (trenched) | Tank troops (trenched)
AA Defence / Air Raid
Task:

The attacking air force must destroy the enemy vehicles controlled by the AI. The defending side must protect the vehicles by controlling SPAAG.

Under the control of players:
  • Aircraft
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Antitank guns
  • Tanks and tank destroyers
The defending team can receive reinforcements in the form of an air force.
Helicopter | Assault Army | Bomber Army VS Artillery | Coast artillery
AA Defence / Air Raid
Task:

The attacking air force must destroy the enemy artillery. The defending side must defend the guns and artillery by controlling SPAAG.

Under the control of players:
  • Aircraft
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Artillery
The defending team can receive reinforcements in the form of an air force.
Tank troops VS Tank troops

Motorized infantry VS Motorized infantry

Domination
Task:

Battle between two tank armies, the purpose of which is to capture and hold strategic points or achieve mutual destruction.

Under the control of players:
  • Tanks
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Trucks
  • Ground Vehicles
Both sides can get reinforcements in the form of an air force.
Cruisers squadron | Destroyer squadron VS Cruisers squadron | Destroyer squadron
Conquest (fleet)
Task:

Battle between two naval armies the purpose of which is to capture and hold a single strategic point or mutual destruction.

Under the control of players:
  • Ships

Reinforcement:

  • Aircraft
Both sides can get reinforcements in the form of an air force.
Destroyer squadron VS Destroyer squadron

Cruisers squadron | Destroyer squadron VS Landing squadron

Domination (fleet)
Task:

Battle between two naval armies the purpose of which is to capture and hold the strategic points or mutual destruction.

Under the control of players:
  • Ships

Reinforcement:

  • Aircraft
Both sides can get reinforcements in the form of an air force.
Boat squadron VS Boat squadron
Battle (fleet)
Task:

Battle between two boat squadrons the purpose of which is to capture and hold the strategic points or mutual destruction.

Under the control of players:
  • Boats

Reinforcement:

  • Aircraft
Both sides can get reinforcements in the form of an air force.

Tank troops VS Motorized infantry

Column / Column Interception
Task:

The attacking tank army needs to destroy the armoured vehicles column. The defending side must protect the vehicles by controlling armoured vehicles.

Under the control of players:
  • Ground Vehicles
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Trucks
Both sides can get reinforcements in the form of an air force.
Boat squadron VS Landing squadron | Cruisers squadron | Destroyer squadron
Convoy / Convoy Interception
Task:

The attacking squadron must destroy the enemy naval convoy. The defending side is required to protect it.

Under the control of players:
  • Ships (not boats)

Reinforcement:

  • Aircraft

Under the control of AI:

  • Landing boats
  • Any other types of naval vessels in the army
Both sides can get reinforcements in the form of an aviation army.

Tank troops | Motorized infantry VS Motorized infantry (trenched)

Defence / Advance to Contact
Task:

The attacking army must capture the enemy fortified position for a limited time. The defending side must defend a single checkpoint.

Under the control of players:
  • Ground Vehicles
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Ground Vehicles
Both sides can get reinforcements in the form of an air force.

Tank troops | Motorized infantry VS Tank troops (trenched)

Defense In Depth / Onslaught
Task:

The attacking army must consecutively capture two fortified enemy positions for a limited time. The defending side must defend at least the last checkpoint.

Under the control of players:
  • Ground Vehicles
  • SPAAG

Reinforcement:

  • Aircraft

Under the control of AI:

  • Ground Vehicles
Both sides can get reinforcements in the form of an air force.
Msg-info.png Some missions in World War run automatically without players. These battles are:
  • Artillery vs Infantry or Tanks
  • Fighters vs Infantry, Tanks, or Artillery
  • Helicopters vs Fighters. Attackers, or Bombers
  • Helicopters (except reinforcements) vs Infantry, Tanks
  • Bombers vs Bombers

Also, a battle runs automatically if one of the armies does not have enough vehicles to distribute among 20 players.

Other features

The location of a clash on the global map influences the choice of location for the mission. Thus, for example, a battle that has begun in an urban sector will be held in a location with building development.