Difference between revisions of "WSP XP PAGE"

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== CobraKingII New Update Preparation ==
 +
{| class="wikitable"
 +
! colspan="5" |Cannon Name
 +
! colspan="5" |Turret rotation speed (°/s)
 +
! colspan="4" |Reloading rate (seconds)
 +
|-
 +
!Mode
 +
!Capacity
 +
!Vertical
 +
!Horizontal
 +
!Stabilizer
 +
!Stock
 +
!Upgraded
 +
!Full
 +
!Expert
 +
!Aced
 +
!Stock
 +
!Full
 +
!Expert
 +
!Aced
 +
|-
 +
!''Arcade''
 +
| rowspan="2" |__
 +
| rowspan="2" | -__°/+__°
 +
| rowspan="2" |±___°
 +
| rowspan="2" |__
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
|-
 +
!''Realistic''
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|}
 +
'''For autocannons:'''
 +
{| class="wikitable"
 +
! colspan="6" |Cannon Name (x_)
 +
! colspan="5" |Turret rotation speed (°/s)
 +
! colspan="4" |Reloading rate (seconds)
 +
|-
 +
!Mode
 +
!Capacity (Belt)
 +
!Fire rate
 +
!Vertical
 +
!Horizontal
 +
!Stabilizer
 +
!Stock
 +
!Upgraded
 +
!Full
 +
!Expert
 +
!Aced
 +
!Stock
 +
!Full
 +
!Expert
 +
!Aced
 +
|-
 +
!''Arcade''
 +
| rowspan="2" |___ (__)
 +
| rowspan="2" |___
 +
| rowspan="2" | -__°/+__°
 +
| rowspan="2" |±___°
 +
| rowspan="2" |__
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
| rowspan="2" |_.__
 +
|-
 +
!''Realistic''
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|__._
 +
|}
 +
 +
==== Ammunition ====
 +
{| class="wikitable sortable"
 +
! colspan="8" |Penetration statistics
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! colspan="6" |Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
!10 m
 +
!100 m
 +
!500 m
 +
!1,000 m
 +
!1,500 m
 +
!2,000 m
 +
|-
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|}
 +
'''For autocannons/machine guns:'''
 +
{| class="wikitable sortable"
 +
! colspan="7" |Penetration statistics
 +
|-
 +
! rowspan="2" |Belt
 +
! colspan="6" |Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
!10 m
 +
!100 m
 +
!500 m
 +
!1,000 m
 +
!1,500 m
 +
!2,000 m
 +
|-
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|___
 +
|}
 +
{| class="wikitable sortable"
 +
! colspan="10" |Shell details
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
(m/s)
 +
! rowspan="2" |Projectile
 +
Mass (kg)
 +
! rowspan="2" |Fuse delay
 +
(m)
 +
! rowspan="2" |Fuse sensitivity
 +
(mm)
 +
! rowspan="2" |Explosive Mass
 +
(TNT equivalent) (g)
 +
! colspan="3" |Ricochet
 +
|-
 +
!0%
 +
!50%
 +
!100%
 +
|-
 +
|___
 +
|___
 +
|___
 +
|_.__
 +
|__
 +
|_._
 +
|_.__
 +
|__°
 +
|__°
 +
|__°
 +
|}
 +
'''For ATGMs/SAMs only:'''
 +
{| class="wikitable sortable"
 +
! colspan="11" |Shell details
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
(m/s)
 +
! rowspan="2" |Range
 +
(m)
 +
! rowspan="2" |Projectile
 +
Mass (kg)
 +
! rowspan="2" |Fuse delay
 +
(m)
 +
! rowspan="2" |Fuse sensitivity
 +
(mm)
 +
! rowspan="2" |Explosive Mass
 +
(TNT equivalent) (g)
 +
! colspan="3" |Ricochet
 +
|-
 +
!0%
 +
!50%
 +
!100%
 +
|-
 +
|___
 +
|___
 +
|___
 +
|_,___
 +
|_.__
 +
|__
 +
|_._
 +
|_.__
 +
|__°
 +
|__°
 +
|__°
 +
|}
 +
'''For autocannons/machine guns:'''
 +
{| class="wikitable sortable"
 +
! colspan="10" |Belt details
 +
|-
 +
! rowspan="2" |Belt
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
(m/s)
 +
! rowspan="2" |Projectile
 +
Mass (kg)
 +
! rowspan="2" |Fuse delay
 +
(m)
 +
! rowspan="2" |Fuse sensitivity
 +
(mm)
 +
! rowspan="2" |Explosive Mass
 +
(TNT equivalent) (g)
 +
! colspan="3" |Ricochet
 +
|-
 +
!0%
 +
!50%
 +
!100%
 +
|-
 +
|___
 +
|___
 +
|___
 +
|_.__
 +
|__
 +
|_._
 +
|_.__
 +
|__°
 +
|__°
 +
|__°
 +
|}
 +
{| class="wikitable"
 +
! colspan="7" |Smoke shell characteristics
 +
|-
 +
!Ammunition
 +
!Velocity
 +
(m/s)
 +
!Projectile
 +
Mass (kg)
 +
!Screen radius
 +
(m)
 +
!Screen deploy time
 +
(s)
 +
!Screen hold time
 +
(s)
 +
!Explosive Mass
 +
(TNT equivalent) (g)
 +
|-
 +
|___
 +
|___
 +
|_.__
 +
|__
 +
|_
 +
|__
 +
|__
 
|}
 
|}

Revision as of 22:17, 10 March 2021

For you to try new stuff: Only on this page. Not on any other page. - Enjoy.

New compressor table

Compressor (RB/SB)
Optimal altitude Setting 1
850 m 2,100 hp 100% Engine power
0 m 2,590 hp WEP Engine power
Optimal altitude Setting 2
5,340 m 1,700 hp 100% Engine power
4,500 m 2,100 hp WEP Engine power

Current

Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Old one

Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,602 hp 1,954 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,900 m 1,478 hp 1,804 hp

Template for value comparisons

This template proposal allows to quickly generate value comparisons. Eg. if you'll pass penetration values of 2 weapons, it can be used to generate text like "It's close Soviet counterpart has 21% lower penetration". It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like jp_type_95_ha_go|us_m2a2|speed|forward|AB)


Proposal for Ammo racks

Because ammo racks tables are not very intuitive, here is my proposal:

Racks empty none 1 1 & 2 1 to 3 1 to 4 1 to 5 1 to 6
Racks full 1 to 6 2 to 6 3 to 6 4 to 6 5 & 6 6 none
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) 1 (+__)

Alternative?

Racks Full 1st empty 2nd empty 3rd empty 4th empty Visual discrepancy
◼◼◼◼ ◼◼◼◻ ◼◼◻◻ ◼◻◻◻ ◻◻◻◻ ����
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) Yes

Bomb tables

I took this article: AN-M30A1 (100 lb) as a template for bomb pages.

Proposal 1

General Info

Data for WSP XP PAGE bomb
Metric Imperial
Overall Length 97.6 cm 38.4 in
Body Diameter 20.7 cm 8.1 in
Filling Weight 24.5 kg 52.9 lb
Total Weight 45.8 kg 100 lb
Explosive Filling Amatol
Bomb Type High Explosive

Effective damage

WSP XP PAGE damage table Metric Imperial
Max armour penetration high explosive action 79 mm 3.11 in
Radius of destruction of an armoured vehicle 2.1 m 6.9 ft
Radius of fragment dispersion 67.3 m 220.8 ft

Comparison with analogues

Comparable bombs to WSP XP PAGE
Name Mass Explosive mass Explosive Armor Pen. Destruction radius Frag radius
FAB-50 64 kg 24 kg TNT 79 mm 2.1 m 68.6 m
SC50JA 50 kg 25 kg Fp.60/40 80 mm 2.1 m 70.1 m
Type 97 Number 6 60 kg 23 kg TNT 78 mm 2.1 m 67 m
Type 94 GPHE 50 kg 19.6 kg TNT 74 mm 1.8 m 62.5 m
GP 50 58 kg 25 kg TNT 80 mm 2.1 m 70.1 m
G.A.M.Mn 50 50 kg 28.5 kg M.Mn 82 mm 2.4 m 77.1 m
D.T. No.2 55.7 kg 19.9 kg TNT 73 mm 2.1 m 67.4 m

Proposal 2

Another user updated the bomb pages with this template:

Mass 45.8kg
Explosive type Amatol
Explosive mass 24.5kg
TNT equivalent 24.5kg
Max armor penetration HE action 79 mm
Radius of destruction of armored vehicles 2 m
Radius of fragment dispersion 67 m

Proposal 3

Bomb characteristics
Mass 45.8 kg
Explosive mass 24.5 kg
Explosive type Amatol
TNT equivalent 24.5 kg
HE max penetration 79 mm
Armour destruction radius 2 m
Fragment dispersion radius 67 m

CobraKingII New Update Preparation

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

For autocannons:

Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of

warhead

Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___

For autocannons/machine guns:

Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of

warhead

Velocity

(m/s)

Projectile

Mass (kg)

Fuse delay

(m)

Fuse sensitivity

(mm)

Explosive Mass

(TNT equivalent) (g)

Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°

For ATGMs/SAMs only:

Shell details
Ammunition Type of

warhead

Velocity

(m/s)

Range

(m)

Projectile

Mass (kg)

Fuse delay

(m)

Fuse sensitivity

(mm)

Explosive Mass

(TNT equivalent) (g)

Ricochet
0% 50% 100%
___ ___ ___ _,___ _.__ __ _._ _.__ __° __° __°

For autocannons/machine guns:

Belt details
Belt Type of

warhead

Velocity

(m/s)

Projectile

Mass (kg)

Fuse delay

(m)

Fuse sensitivity

(mm)

Explosive Mass

(TNT equivalent) (g)

Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity

(m/s)

Projectile

Mass (kg)

Screen radius

(m)

Screen deploy time

(s)

Screen hold time

(s)

Explosive Mass

(TNT equivalent) (g)

___ ___ _.__ __ _ __ __