Difference between revisions of "WSP Table Templates"

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(Mobility: Added reverse speeds)
(Updated)
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<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
 
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
  
All of the other templates can be found in the [[:Category:Templates]] and its sub-catgories.
+
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
  
 
== Aircraft ==
 
== Aircraft ==
 
=== Flight performance ===
 
=== Flight performance ===
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br />(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
! rowspan="2" | Max altitude<br />(meters)
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Turn time<br />(seconds)
+
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br />(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br />(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
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|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
<!--
+
 
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _   <!-- ✓ --><!--
+
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
-->
+
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
{{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }}
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
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|-
 
|-
 
|}
 
|}
 
 
<!--
 
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Capacity
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! Vertical
+
! Stock !! Full !! Expert !! Aced
! Horizontal
+
|-
! Stabilizer
+
! ''Arcade''
! Stock
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
! Upgraded
+
|-
! Full
+
! ''Realistic''
! Expert
+
| __.__ || __.__ || __.__ || __.__ || __.__
! Aced
+
|-
! Stock
+
|}
! Full
+
 
! Expert
+
{| class="wikitable" style="text-align:center" width="100%"
! Aced
+
|-
 +
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __.|| __.|| __.|| __.|| rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __.|| __.|| __.|| __._
+
| __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| X7.2 || X8.0
+
| x_._ || x_._
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2" | ???
+
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
|-
 
|-
 
! Mount
 
! Mount
! Total Ammo
+
! Capacity (Belt)
! Shots per Belt
+
! Fire rate
! {{Annotation|Fire rate|Shots per minute}}
+
! Vertical
! Vertical guidance
+
! Horizontal
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
| ___ || ___ (___) || ___ || N/A || N/A
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
+
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
+
| ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
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! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| __ || __ || __ || __ || __ || __ || __
+
| ___ || ___ || _.__ || __ || _ || __ || __
 
|-
 
|-
 
|}
 
|}
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! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| {{Annotation|No|&quot;Torpedo Mode&quot; modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
+
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| {{Annotation|Yes|&quot;Torpedo Mode&quot; modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
+
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
|}
  

Revision as of 09:41, 6 May 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

All of the other templates can be found in the Category:Templates and its sub-categories.

Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 m hp hp
Setting 2 m hp _,___ hp


Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto controllable
Controllable
Auto controllable
Controllable
Auto controllable
Combined Controllable
1 gear
Controllable


Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__
Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

WSP Table Templates Optics
Default magnification Maximum magnification
Main Gun optics x_._ x_._
Comparable optics ___
{{PAGENAME}} Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X3.6 - X12 1600 x 1200 9.0 High 500 x 300 Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
Commander's View X6 1600 x 1200 9.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Driver's View X1 / 3PV 1600 x 1200 5.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
{{PAGENAME}} IR Searchlight
Max Range Beam Width Location / Notes
1,400 m 8.2° Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.

Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___ ~___ ~___
Upgraded ___ ___ ~___ ~___
RB/SB Stock ___ ___ ~___ ~___
Upgraded ___ ___ ~___ ~___

Calculating Turn Time and Turn Radius

To get Turn Time:

  1. Remove all additional weaponry (torpedoes, depth charges, etc.)
  2. Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
  3. Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here
  4. Complete several turns (>5; the more, the better), record the times to complete each turn
  5. Take the average of the times

To get Turn Radius:

  • Using the constant turn speed from above, do the following calculation:
r = (v * 1000 / 3600) * t / (2 * pi)

where:

  • r : turn radius
  • v : speed during the turn
  • t : average turn time

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __
Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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