User:島風/Pros and cons

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Pros:

Japan

* AXX for Carrier-based fighter:

    • Arrestor hook
    • Strictly air-to-air role
    • Decent cannon armament
    • Extremely manoeuvrable
      • Excellent turn rate
      • Excellent roll rate
    • Very short takeoff distance

* BXX for Carrier-based torpedo bomber:

* DXX for Carrier-based dive bomber:

    • Bomber spawn
    • Arrestor hook
    • Airbrakes
    • Medium sized bomb (choice)

* HXX for Flying boat:

    • Bomber spawn
    • Landing floats
      • Can capture points in Naval
    • Decent combined defensive armament
    • 2x Type 91 Aerial Torpedo
      • Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
    • 12x Type 97 No.6 Land Bomb (60kg)
      • Gets 2x bomb racks of 6 x 60 kg bombs which can be used to hit multiple targets
    • 2x No.80 Land Bomb (800kg)
      • Heaviest bomb Japanese Navy can offer

* GXX for Land-based attack bomber:

    • Bomber spawn
    • Decent combined defensive armament

* JXX for Land-based fighter plane:

    • Usually gets interceptor spawn
    • Powerful armament
      • Plenty of ammo
    • Armour and self-sealing fuel tanks
    • Excellent climb rate
    • Excellent top speed
    • Excellent dive characteristic
    • Great energy retention

* NXX for Fighter hydroplane:

    • Landing floats
      • Can capture points in Naval
    • Removing the floats makes you a capable dogfighter
      • Quite undertiered once floats are gone

* Common Navy plane construction:

  • AP-I:
  • Shreds soft targets, and can weaken / destroy weak top armored tanks, especially engine decks
  • Easily sets fire to air targets
  • HEF(T):
  • Tracer can help you aim on target
  • The few rounds in the belt can still wreck havoc on enemy planes with their HE filler
  • Stealth: Great for Air battles
  • No tracers
  • HEF:
  • Near full HE belt
  • Wrecks havoc on enemy planes with HE filler
  • AP-I:
  • Easily sets fire to air targets
  • Excellent manoeuvrability
  • Nose mounted armament
  • Small radiator drag

* {{PAGENAME}} specific

  • (Here Goes Anything That's Special / Unique To Said Plane (Family))

Other Examples:

  • B6N Specific:
    • Great engine power, produces 1660 hp
    • High top speed for a torpedo bomber (464 km/h)
  • D4Y Specific:
    • Fast, can outrun almost anything, save P-38s
      • Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
  • D4Y3 Ko Specific:
    • Improved defensive armament
    • Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2

Cons:

Japan

* AXX for Carrier-based fighter:

    • Strictly air-to-air role
    • Limited ammo
    • Slow
    • Low dive speed, and easily compressed in a dive

* BXX for Carrier-based torpedo bomber

    • No offensive armament
    • No airbrakes
    • Relatively Large target

* DXX for Carrier-based dive bomber:

    • Has bomb cradle, significant delay in fuselage bomb drop
    • Few ordnance options
    • Not good for bombing bases

* HXX for Flying boat:

    • Huge target
    • Slow
    • Lack of land-suitable gear
      • Very unreliable to land on regular run-ways

* GXX for Land-based attack bomber:

    • Large target

* JXX for Land-based fighter plane:

    • Severely stiffens at higher speeds
      • Doesn't turn well
      • Elevator doesn't respond well

* NXX for Fighter hydroplane:

    • Excessive drag due to pontoon
      • Poor climb-rate and turn time
      • Very poor dogfighter

* Common Navy plane construction:

* {{PAGENAME}} specific

  • (Here Goes Anything That's Special / Unique To Said Plane (Family))
  • B6N Specific:
    • Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn
  • B6N1 Model 11 Specific:
    • Single 7.7 mm in the left wing