Difference between revisions of "T95E1"

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{{About
+
{{Specs-Card|code=us_t95e1}}
| about = American medium tank '''{{PAGENAME}}'''
 
| usage = the American tank destroyer
 
| link = T95
 
}}
 
{{Specs-Card
 
|code=us_t95e1
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
 
 
The T95 medium tank development program (not to be confused with the [[T95]]) started from a requirement to replace the aging M48 Patton. Two proposals were looked at, that being the T95 equipped with a 90 mm gun and the T96 with a 105 mm gun. The T95 program started with the base T95, which was equipped with a two-plane stabilizer and OPTAC fire control system, and the T95E1 was a further development of this with the two-plane stabilizer removed but with a simplified fire control system installed. The T95 program as a whole ended up being cancelled a few years later after multiple variants due to technological shortcomings, including poor accuracy of the smoothbore gun, problematic X-shaped transmission and overall marginal to nonexistent improvements over the M48 it was meant to supersede, although it was not without merits as the T95E7 turret evolved into the M60's 'long-nose/needle nose' turret upgrade.
 
 
 
The '''{{Specs|name}}''' was introduced in [[Update 1.69 "Regia Aeronautica"]]. Equipped with a 90 mm smoothbore cannon capable of firing APFSDS, this tank is the first tank in the American tree that uses the ammunition type. Without some of the new tools found on other vehicles such as a stabilizer, laser rangefinder or thermal vision, one might assume the T95E1 is inferior to its competition. However, the T95E1 carries its own weight with a stable transmission, fairly high shell ballistics and a highly inclined turret that can deflect shots at range. Mobility is standard as is its armour protection, and overall the tank's greatest asset is that it is well-rounded to a fault and can handle most terrain and ranges with little issue, without the turret speed penalties contemporaries have to deal with such as the [[T-55A]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:''''
 
  
* Cast homogeneous armour
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
* Rolled homogeneous armour (Top side hull, Top rear hull, Rear hull roof)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 95 mm (64-71°), 51 mm (67-86°) ''Front glacis'' <br> 127 mm (43-45°) ''Lower glacis''  || 101.6 mm ''Top - Front'' <br> 50.8-72.6 mm ''Top - Crew compartment'' <br> 32 mm ''Top - Engine compartment'' <br> 19 mm (65°) ''Bottom - Front & Crew compartment'' <br> 13 mm (65°) ''Bottom - Engine compartment'' || 19 mm (18°) ''Top'' <br> 25 mm (4-64°) ''Bottom'' || 95 mm (19°) ''Front glacis'' <br> 51 mm (11°) ''Driver compartment'' <br> 25 mm (3°) ''Engine compartment''
 
|-
 
| Turret || 178 mm (6-78°) ''Turret front'' <br> 178 mm (1-71°) ''Gun mantlet'' || 76-178 mm (24-52°) || 51 mm (4-39°) || 51 mm ''Front'' <br> 38 mm ''Rear''
 
|-
 
| Cupola || 100 mm ''Cupola front'' <br> 105 mm ''Gun mantlet'' || 70 mm || 50 mm || 38 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels, torsion bars and tracks are 20 mm thick.
 
* Belly armour is 19 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=868|rbMinHp=495}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|T208E9 (90 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="100%"
+
=== Additional armament ===
|-
+
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
! colspan="5" | [[T208E9 (90 mm)|90 mm T208E9]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 50 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 11.05 || rowspan="2" | 9.78 || rowspan="2" | 9.01 || rowspan="2" | 8.50
 
|-
 
! ''Realistic''
 
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0
 
|-
 
|}
 
  
==== Ammunition ====
+
=== Machine guns ===
{{:T208E9 (90 mm)/Ammunition|T320, T340E14H, T339E14}}
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''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
==== [[Ammo racks]] ====
+
== Usage in the battles ==
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
<!-- '''Last updated: 2.7.0.173''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''50''' || 37&nbsp;''(+13)'' || 23&nbsp;''(+27)'' || 9&nbsp;''(+41)'' || 1&nbsp;''(+49)'' || No
 
|-
 
|}
 
'''Notes''':
 
  
* Shells are modeled individually and disappear after having been shot or loaded.
+
=== Pros and cons ===
* Racks 3 and 4 are first stage ammo racks. They total 22 shells and get filled first when loading up the tank.
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
 
* Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into racks 4 then 3. Firing will interrupt the restocking of the ready racks.
 
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
'''Pros:'''
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 1,800 (200) || 577 || -5°/+40° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 4,750 (250) || 500 || N/A || N/A
 
|-
 
|}
 
  
== Usage in battles ==
+
Stock APFSDS able to penetrate most enemies frontally
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The T95E1's playstyle consists of mostly setting up ambushes and/or on the frontlines. The APFSDS shell has more than enough power to destroy most tanks that it will face; however, on a uptier against [[Leopard A1A1]]'s, [[T-62M-1]]'s, and generally any 8.7 to 9.0 MBT, you will need to play more cautiously, thus the ambushing tactics come into play. You must be extremely aware of what is around you and be quicker than your enemy on the gun because the lack of stabilizers will make shooting on the move very difficult.
 
  
=== Pros and cons ===
+
Excellent post-penetration spalling from APFSDS
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
Front impenetrable again all but the most well aimed AP shots
  
* Stock APFSDS able to penetrate most enemies frontally
+
*
* Excellent post-penetration spalling from APFSDS
 
* Sloped frontal armour can bounce multiple shots with ease, but upper glacis and turret front bounce shots to each other
 
* Very good stock horizontal turret traverse
 
* Good gun depression of -10°, allows for some hull-down tactics
 
* High velocity firing makes long-range fighting easier, especially in the large maps
 
* Has a Smoothbore gun, with excellent recoil mount that decreases the recoil
 
* Acceptable top speed of 56 km/h
 
* The smoke shell (T339E14) has high velocity which helps you save allies at a long distance
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor acceleration and low top speed cross-country
+
Terrible hull traverse at low speeds
* Low reverse speed relative to other American medium tanks
 
* A prominent weak spot in the form of commander's cupola
 
* No ammunition choices other than APFSDS or HE
 
* No stabiliser - unable to accurately fire on the move
 
* Front armour vulnerable against sabot and HEAT rounds
 
* Limited accuracy of smoothbore cannon at long range
 
* Rear hull armour can be penetrated with .50 cals and therefore, engine and transmission are prone to damage
 
* Large ammo racks to the sides of driver, front hull penetration could lead to easy ammo detonation.
 
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.
 
* Lacking night vision device for the gunner
 
  
== History ==
+
Poor acceleration and low top speed cross-country
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In the early 1950s, the US began looking for a replacement for the M48 series.  In September 1954, the T95 was selected for development; construction of pilot models began in 1957.  The T95E1 differed from the T95 in the inclusion of a recoil system mount and the omission of a two-plane stabilizer, and was completed in early 1958.
 
  
The T95 program was shut down in July 1960 when it became clear that both the engine power and smoothbore cannon's accuracy were unsatisfactory and would provide no significant improvements over the M48 already in service.  However, further development of the turret design contributed significantly to the turret used later on the M60A1.
+
Prominent weak spot in the form of commanders cupola
  
== Media ==
+
No ammunition choices other than APFSDS or HE
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
  
;Skins
+
*
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t95e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
== History ==
 +
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
  
== See also ==
+
== Media ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
 
 +
== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
== External links ==
+
''ETC.''
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
  
* [[wt:en/news/4752-t95e1-the-contender-en|[Devblog] T95E1: The Contender]]
+
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
{{TankManufacturer Ordnance Department}}
+
* ''topic on the official game forum;''
{{USA medium tanks}}
+
* ''other literature.''

Revision as of 09:54, 27 April 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
T95E1
us_t95e1.png
T95E1
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Stock APFSDS able to penetrate most enemies frontally

Excellent post-penetration spalling from APFSDS

Front impenetrable again all but the most well aimed AP shots

Cons:

Terrible hull traverse at low speeds

Poor acceleration and low top speed cross-country

Prominent weak spot in the form of commanders cupola

No ammunition choices other than APFSDS or HE

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.