RN Conte di Cavour

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
RN Conte di Cavour
it_battleship_conte_di_cavour.png
GarageImage RN Conte di Cavour.jpg
RN Conte di Cavour
AB RB SB
7.0 7.0 7.0
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

RN Conte di Cavour laid down on 10 August 1910, launched on 10 August 1911, and on 1 April 1915 she was completed and delivered to the Regia Marina, on 24 May 1915 she became the flagship of Vice-Admiral Luigi Amedeo di Savoia-Aosta. During WWI she did not participate in active missions, due to the passive policy adopted by the Italian and Austrian navies, spending 966 hours in exercises and only 40 hours in three bloodless war actions, from 1933 to 1937, she was modernised by the CRDA shipyards in Trieste, retaining only 40% of the original construction, the most important changes being to the armament with the landing of the 305 mm central tower and the replacement of the 305 cannons with 320 mm ones, the new engine power was increased to 93.000 HP, also in 1937 she re-entered service on 1 June and was deployed to Taranto where she was at the outbreak of WW2, on 9 July 1940 she took part in the clash of Punta Stilo, the first in history between the Italian and British navies, and was partially sunk by a torpedo dropped from a British torpedo bomber during the attack on the naval base of Taranto on the night of 11-12 November 1940, The salvage work lasted until the end of 1941 when she was towed to Trieste for restoration work but she never returned to service and on 8 September 1943 she was abandoned in the port of Trieste and on 10 September 1943 she was captured by the Germans but was abandoned by them and sunk during the bombardment of Trieste on 15 February 1945 by the Allies. She was finally struck off the state naval register on 27 February 1947.

The RN Conte di Cavour introduced with the "Kings of Battle" update, is a battleship of the class Conte di Cavour, in particular, the Refit present in the game is that of 1943-1944 never been completed, the main armament is quite good, can damage enough enemy ships using the SAP instead when using the AP remember to target weak points to maximize damage, the secondary armament is not bad as the 135mm cannons can damage battleships, cruisers and destroy destroy destroyers, the anti-aircraft armament consists of 65mm and 20mm cannons perfect for medium and long range, the survivability is good and also the manoeuvrability but keep in mind that it is dangerous to fight Russian and German battle cruisers.

General info

Survivability and armour

Armourfront / side / back
Citadel130 / 250 / 100 mm
Main fire tower280 / 240 / 220 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement29 032 t
Crew1 260 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB60 / 29 km/h
RB52 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 29
RB/SB Stock ___ ___
Upgraded 52 25

Modifications and economy

Repair costBasic → Reference
AB27 493 → 34 531 Sl icon.png
RB33 334 → 41 867 Sl icon.png
Total cost of modifications305 000 Rp icon.png
476 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
380 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
33 000 Rp icon.png
Cost:
52 000 Sl icon.png
740 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
380 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
33 000 Rp icon.png
Cost:
52 000 Sl icon.png
740 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
33 000 Rp icon.png
Cost:
52 000 Sl icon.png
740 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
135mm_it_45cal_oto_ap_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
320 mm APHEBC Palla
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
380 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png
Mods he frag dist fuse ship.png
135mm_it_45cal_oto_he_df_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
290 Ge icon.png

Armament

Primary armament

2 х Turret3 x 320 mm/44 OTO model 1934 gun
Ammunition195 rounds
Vertical guidance-5° / 25°
2 х Turret2 x 320 mm/44 OTO model 1934 gun
Ammunition130 rounds
Vertical guidance-5° / 25°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Granata Perforante SAP 427 386 327 279 241 189
APHEBC Palla APCBC 678 619 533 462 403 322
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Granata Perforante SAP 830 475 0.03 17 23.4 47° 60° 65°
APHEBC Palla APCBC 830 525 0.03 17 6.38 48° 63° 71°

Secondary armament

6 х Turret2 x 135 mm/45 O.T.O. Mod. 1937 cannon
Ammunition300 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE Dirompente HE 23 23 23 23 23 23
APHEBC Perforante APHEBC 171 139 100 73 56 45
HE-TF Contro-aerea HE-TF 23 23 23 23 23 23
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
HE Dirompente HE 825 32.42 0 0.1 1.8 79° 80° 81°
APHEBC Perforante APHEBC 825 32.73 0.01 6 1.47 48° 63° 71°
HE-TF Contro-aerea HE-TF 825 32.42 0 0.1 1.8 79° 80° 81°

Anti-aircraft armament

12 х Turret65 mm/64 Ansaldo-Terni Mod.1939 cannon
Ammunition500 rounds
14 х Turret2 x 20 mm/65 Breda anti-aircraft gun
Ammunition4800 rounds
Belt capacity12 rounds
Fire rate240 shots/min
3 х Turret20 mm/65 Breda anti-aircraft gun
Ammunition2400 rounds
Belt capacity12 rounds
Fire rate240 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Devblog History

After the London Naval Treaty, Italy decided to strengthen its battle fleet. For external and internal reasons, the creation of a new class was abandoned in favor of the decision to comprehensively modify two existing ships — battleships Conte di Cavour and Giulio Cesare. The Conte di Cavour — the lead ship of the series built in 1911 — was redesigned by 60-70%, with work on the ship completed in 1937. With the outbreak of hostilities of World War II, she took part in the Battle of Calabria. In November she was attacked by Swordfish torpedo aircraft in the port of Taranto and went down from a direct hit from a torpedo to the side. She was raised in July 1941 and after being towed to Trieste, she was not put into service and did not take part in any further battles. In 1943 she was captured by the Germans, and in February 1945 was lost to Allied bombing.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Arsenale militare marittimo della Spezia
Battleships 
Conte di Cavour-class  RN Conte di Cavour
Duilio-class  RN Andrea Doria

Italy battleships
  RN Dante Alighieri*
Conte di Cavour-class  RN Conte di Cavour · RN Leonardo da Vinci
Duilio-class  RN Duilio · RN Andrea Doria
  *  = Unique ship