Difference between revisions of "Matchmaker"

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'''The matchmaker''' (balancer) is a server tool that is responsible for creating game sessions in all multiplayer game modes. The opponents you will meet in battle comes from the matchmaker.
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{{DISPLAYTITLE:Matchmaker}}
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__TOC__
 +
==General Information about the matchmaking==
 +
[[File:Matchmaker GameModeSelection.PNG ‎|390px|thumb|right|The game mode selection screen]]
  
== Matchmaker in main game modes ==
+
'''Matchmaking''' is better known to players as the "balancer," but this mechanic in War Thunder is called matchmaking for good reason. Unlike simple team selection systems, designed only to balance out the game sessions, the capabilities of War Thunder's system are much broader. It allows you to create sessions with strictly defined vehicles, restrictions on certain types and classes and various other configurations.
3 main difficulty game modes are represented in War Thunder: Arcade, Realistic and Simulator. They differ from each other by rules on how the vehicles will be used during one battle - whether it’s one single vehicle or even the whole setup of vehicles. Based on these differences the matchmaker works according to different rules guided in most cases only by the Battle Rating of the participating vehicles.
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 +
'''There are several types of matchmaking:'''
  
{{Notice
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*By Battle Rating – the battle performance rating given to every Aircraft, Ground Vehicle, or Naval Vessel. These ratings may vary across game modes.
|'''Battle rating (BR)''' — is the index of efficiency of each vehicle in the game for each of the three game modes (difficulty modes). Which opponents the player may meet in battle with this vehicle depends on the BR.
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*By Bracket – the same as BR, but grouped into brackets.
}}
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*In accordance with strictly prescribed lists of permitted vehicles with the ability to limit numbers, e.g. in events playing through historical battles, only the vehicles that would have actually participated in the battle are permitted to take part, and the number of individual vehicles can also be limited.
 +
*Tournament – uses the player’s personal rating to select opponents of equal strength in various competitive events.
  
By clicking the “To Battle” button the player enters the queue for the selected game mode. Depending on the rules of the game mode chosen, the matchmaker collects players from the queue to the game session based on the BR of the particular vehicle or the whole vehicle line up which has been selected for the crew slots. In this case matchmaker doesn’t take into account a BR of any vehicle which isn’t suitable for the selected game mode or is broken - such vehicles will be highlighted in gray or red in the crew slots before clicking the “To Battle” button.  
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Learn more about game modes in their respective related articles. In this article, you can find out about the general rules of matchmaking.
  
=== Matchmaking types ===
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{| class="wikitable" style="text-align:center;"
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==Matchmaking by Battle Rating==
 +
This is the most widespread matchmaking method. It is used in the two biggest battle modes, Arcade and Realistic battles, involving ground vehicles, aviation, and naval forces. When selecting allies and opponents in these modes, the matchmaking system uses only one parameter – your vehicle Battle Rating.
 +
 
 +
===General rules===
 +
[[Battle_ratings|'''Battle ratings (BR)''']] is given to every vehicle in War Thunder and depending on the game mode, matchmaking uses either the average BR of your vehicle set or the highest BR of any single vehicle from your entire set.
 +
 
 +
{| class="wikitable"
 +
|+ Matchmaking strategies for different game modes
 +
|-
 +
! scope="col" | Game modes
 +
! scope="col" | Ground battles
 +
! scope="col" | Aviation battles
 +
|-
 +
! scope="row" | Arcade mode
 +
! style="background: #83D6FF" |
 +
! style="background: #99FF66" |
 +
|-
 +
! scope="row" | Realistic mode
 +
! style="background: #83D6FF" |
 +
! style="background: #FFB2B2" |
 +
|-
 +
! scope="row" | Simulation mode
 +
! style="background: #FFB2B2" |
 +
! style="background: #FFB2B2" |
 +
|-
 +
! style="background: #99FF66" |
 +
| colspan="2" | Matchmaking by average BR
 +
|-
 +
! style="background: #83D6FF" |
 +
| colspan="2" | Matchmaking by top vehicle BR
 +
|-
 +
! style="background: #FFB2B2" |
 +
| colspan="2" | Matchmaking by selected vehicle BR
 +
|}
 +
 
 +
For all game modes, the maximum BR range for a session is limited to ±1.0 from the average BR or the BR of the best vehicle in your set. This means that you will never come up against an opponent whose BR is more than 1.0 higher or lower than your average vehicle BR or the BR of your best vehicle.
 +
 
 +
 
 +
The matchmaker always aims to assemble teams with minimal BR spread, which has a positive impact on gameplay experience. Selection begins by searching for players with the same BR as you and the net gradually widens if a closely rated team cannot be assembled. This means that the more players are queued for battle, the better the balancing will be.
 +
 
 +
These are all the rules governing matchmaking in random battles. There are no exceptions.
 +
 
 +
===Matchmaking by average BR===
 +
In Air Arcade mode, matchmaking works differently in comparison with any other mode – it is performed in accordance with the average Battle Rating of several aircraft with the highest BR among all the aircraft in the set. Damaged or temporarily blocked vehicles will not be factored into the calculation, as they cannot be used in battle.
 +
 
 +
 
 +
Matchmaking by average BR allows players to even make use of the capabilities of planes that are inferior to newer aircraft in the player’s set, as well as to continue to use the tried-and-tested aircraft for a long time.
 +
 
 +
===Calculation formula===
 +
 
 +
The calculation uses the three aircraft with the highest BR in the set. The average BR is calculated as follows:
 +
 
 +
*BR='''A'''/2 + '''B'''/4 + '''C'''/4
 +
 
 +
Where '''A''' is the vehicle with the highest BR, and '''B''' and '''C''' are the top-rated vehicles after '''A'''.
 +
 
 +
*If the difference in rating between vehicle '''A''' and vehicle '''B''' or '''C''' is greater than 0.6 BR, then the rating of the vehicle outside the permitted range will be calculated as '''A'''-0.6.
 +
*If the difference in rating between vehicle '''A''' and vehicle '''B''' or '''C''' is greater than or equal to 2.0 BR, then the rating of the vehicle will be substituted for the BR of the top vehicle ('''A''').
 +
*If fewer than three crews go into battle, the missing aircraft are given values of '''A'''-0.6.
 +
 
 +
The average BR resulting from the calculation is rounded to the nearest number from the range: X.0, X.3, X.7. In borderline cases, the BR is rounded up.
 +
<br>
 +
So X.15 will be rounded to X.3, X.35 will be rounded to X.3, and X.5 will be rounded up to X.7.
 +
<br />
 +
<br>
 +
Here is an example of how the averaging formula works in game aviation:
 +
(''spoiler from old article, below'')
 +
 
 +
<div class="NavFrame">
 +
<div class="NavHead">'''Click '''show''' to view'''</div>
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<div class="NavContent">
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{| class="wikitable" align="center"
 +
|-
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! colspan="2" | Legend for the table below
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|-
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!Aircraft example!!BR Effect on lineup
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|-
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| style="background: #ff8484" align="center" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || Vehicle with Highest BR
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|-
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| style="background: #ffc284" align="center" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || Vehicle, BR lower than 0.3
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|-
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| style="background: #ffff84" align="center" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || Vehicle, with a BR lower than 0.6 (to 2.0) from a top BR 
 +
|-
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| style="background: #84ff84" align="center" |[[File:Matchmaker I-153 icon.png|frameless|link=]] || Vehicle, with a BR lower than 2.0 from a top BR - goes beyond the permissible BR and its rating is considered equal with the top rated vehicle BR.
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|}
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 +
{| class="wikitable collapsible"
 +
|-
 +
! Aircraft 1 !! Aircraft 2 !! Aircraft 3 !! ⇒ !! BR Result
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|-
 +
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 +
|-
 +
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 +
|-
 +
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 
|-
 
|-
| || [[File:Fighters icon.png|link=]]<br>Air battles || [[File:Medium tanks icon.png|link=]]<br>Ground battles || [[File:Destroyers icon.png|link=]]<br>Naval battles
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| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 
|-
 
|-
| AB || Average BR || Highest BR || Highest BR
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| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]
 
|-
 
|-
| RB || Highest BR || Highest BR || Highest BR
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| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]
 
|-
 
|-
| SB || BR range || According to the lists || —
 
 
|}
 
|}
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</div>
 +
</div>
  
== General rules of the matchmaking based on BR ==
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===Matchmaking by maximum BR===
The matchmaker selects the game session for the player in which the spread of the opponent’s vehicle BR will not exceed +/- 1.0 BR from the player’s vehicle. This means that the player will not meet a vehicle which exceeds the BR of his key vehicle (the one on which the matchmaker bases its search for a game session) in battle by more than 1 point of the BR.
 
  
=== Additional rules ===
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*In all other random battle modes, matchmaking uses the highest Battle Rating of the vehicles available in the player’s set.
 +
*In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation.
 +
*In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set.
 +
*In Ground Forces Realistic mode, matchmaking is performed based on the tank or aircraft with the highest BR in the entire set (depending on which vehicle has the highest BR).
  
* By searching for the team within the maximum spread (+/- 1.0 BR) the number of players in the vehicles with the highest BR in each team will not exceed 4 players.
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<br>
* In aircraft RB there is a limit of 4 bombers from the total number of the team.
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Many players have a preference for several modes. For their convenience, there is a "[[Hangar_user_interface#User_Preset|vehicle preset]]" mechanism, which allows players to save preferred and frequently used vehicle arrangements in their hangar. This allows players to prepare for any type of battle in just a few clicks.
 +
<br />
  
These are all the rules that the matchmaker uses in random battles. There are no exceptions such as matching by player performance statistics at all.
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==Matchmaking by Bracket==
 +
Air Simulator battles use this matchmaking method. When the player opens the Air SB interface, they will see several identical missions where the only difference is the BR of the permitted aircraft. All you have to do is select the desired battle rank and assemble the required aircraft in your set. Very straightforward.
  
== Matchmaking based on the average BR ==
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==Matching by Set Vehicles==
Matchmaking takes 3 vehicles with the highest BR from a players setup (vehicles from the crew slots) and displays the average value.
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This method is used in Ground Forces Simulator battles. When the player opens the Tanks SB interface, the names of the vehicles permitted for the current battle will be clearly displayed. Battles are regularly updated, so the team composition options also change.
  
This method of matchmaking will be used in aircraft AB. It allows you to research more advanced vehicles whilst not refusing the already researched aircraft as a player’s new aircraft can participate in the battles at a slightly lower BR where it is more comfortable to research its modifications.
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==Tournament Matchmaking==
 +
A relatively broad but simple matchmaking method. Can be done differently for every tournament. For more about tournament rules and actual battles, go to https://tss.warthunder.com/index.php
  
=== Averaging formula ===
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== Other (custom) matchmaking types in battles ==
To get the average BR in such matchmaking only 3 aircraft will be counted with the highest BR from the whole player’s setup (vehicles from crew slots).
+
Going further, there used to be other custom matchmaking types apart from matchmaking by BR and vehicle ranks:
  
It will be calculated with the  following this formula: BR=A/2+B/4+C/4
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* Sessions with restricted vehicle set
 +
* Rating battles
 +
* Squadron battles
  
* A — vehicle with highest BR..
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==== Sessions with restricted vehicle set ====
* B and C — 2 vehicles with bit lower BR.
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[[File:Matchmaker Bf109SBMode.jpg|390px|thumbnail|right|Bf.109E-1 selected for Air Simulation Battle]]
 +
As an example for this type of battle, let's have a look at the missions from "Events and Tournaments". Matchmaking for this mode is made only from the vehicles that were specially selected for every mission.
 +
This type of Matchmaking allows developers to carefully reconstruct historical events from different battlegrounds, while paying attention to power balance. This also aims for the creation alternative history missions and holding events with a number of possible finals.
  
A final value will be rounded up to the nearest tenth from the list of values 0.3 or 0.7 (steps of BR in the game).
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Sessions are made from all vehicles allowed, without looking at BR or vehicle ranks. Teams can have different numbers of players, and that is also controlled in the mission settings.
 +
The exact matchmaking settings for every mission can be obtained from the mission descriptions shown in the in-game client for each mission in the "Events and Tournaments" list.
  
=== Additional rules ===
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All missions in this mode have different difficulty levels and can have a mix of ground and air vehicles.
  
* If the difference in the BR between the vehicle with highest BR (A) and one of the top vehicles (B or C) is higher than 0.6, so in matchmaking the BR for this top vehicle will be calculated as A-0.6. It means that if A-B(C) > 0.6 so B(C) = A - 0.6.
 
* If the difference in the BR between the vehicle with highest BR (A) and one of the top vehicles (B or C) is equal to or higher than 2.0, so in matchmaking the BR of such a top vehicle will be replaced by BR of vehicle A. It means that if A-B(C)  ⩾ 2.0, so B(C) = A.
 
* If you want to send less than 3 vehicles into battle (specifically the number of serviceable aircraft in the crew slots is less than 3), so the BR values for the missing aircraft in the formula will be counted as A-0.6.
 
  
== Matching based on the highest BR ==
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==== Rating Battles ====
The matchmaker takes the vehicle with the highest BR from the whole player’s setup or the BR of the single vehicle selected for battle and matches it to a game session based on such a vehicle.  
+
Matchmaking is able to create sessions depending on a player's personal skills level, and that's an important feature of the game.
 +
This type of matchmaking fits to 'duel' and 'sparring' forms of battle tournaments and challenges, where personal expertise plays a key role in success. Creating a session based on player personal rankings allows to equalize forces of teams, squadrons, and particular players, and makes sessions more fair and attractive.
  
Such a method of selection is optimal for ground vehicles and naval vessels where the differences in the technical characteristics and the battle capabilities play a bigger role than in only aircraft battles.
+
Rating battles of all types do not have mutual effect, meaning that player rating gained in one mode will not affect other rating battle modes. Player rating can also be reset after a corresponding tournament or event ending.
  
{{Notice
+
==== Squadron Battles ====
|For the convenience of participation in different game modes we have a mechanism of “vehicle presets” which allows us to save several variants for vehicle arrangement in the crew slots.
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Squadron battles are a subset of rating battles. The key difference here is that matchmaking is made by teammate average scores, taken as the arithmetical mean of all teammate ratings.
|+
+
To participate in this type of battle, one needs to be a part of squadron (clan). These battles are only 8×8 in all game modes.
}}
 
  
== Matching based on the BR range ==
+
A player's personal rating is calculated from his personal battle results for clan events, and 'only' clan events. The initial player rating is 0. In case of victory, the player's rating is recalculated as if it was 1500, and in case of failure, the player rating changes from that current rating value so that it can be lower than 1500.
In this matchmaking mode the rule of BR spread +/- 1.0 isn’t operating. The player will join the game session with fixed BR ranges, from minimum to maximum BR , which can be wider than +/- 1.0.
 
  
Determining which range the player enters is based on the rule of “Matching based on the highest BR”. This means with the vehicle with the highest BR from the crew slots.
+
=== Map Rotation in Combined Ground Battles ===
 +
Map Rotation refers to the chance one has to be placed into a game on one or another location, depending on pre-determined conditions.
  
{{Notice
+
In War Thunder, there is only one such condition - the rank of your chosen ground vehicles. Suppose you play with the T-26, being a tank of the first rank. In this case, you will only be able to get into battles on locations that are specifically selected for vehicles of the first rank.
|Such kind of matchmaking will be used in SB. At the very beginning of the battle the player can only use the vehicle with a minimum BR that is equal to the initial BR in the range. More advanced vehicles will open for Respawn Points which can be earned in the game session.
 
|!
 
}}
 
  
BR distribution based on the range looks like the following:
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If your vehicle lineup comprises of vehicles with several different ranks, the rotation of locations will then work pursuant to the highest ranked vehicle within your lineup. Therefore, if your lineup has both the T-26 and T-44, your battles will occur in accordance with the category of locations provided for the vehicles of rank IV.
  
* [1] Enduring Confrontation: 1.0 — 2.0
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The need for the rotation of maps revolves around map size, as well as gameplay complexity. The bigger (and more difficult) a location is in terms of gameplay, the more experienced should those players which are to battle upon it be.
* [2] Enduring Confrontation: 2.3 — 3.3
 
* [3] Enduring Confrontation: 3.7 — 4.7
 
* [4] Enduring Confrontation: 5.0 — 6.3
 
* [5] Enduring Confrontation: 6.7 — 7.7
 
* [6] Enduring Confrontation: 8.0 — 9.3
 
* [7] Enduring Confrontation: 9.7 — 11.0
 
  
== Matching according to lists ==
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Below you can see detailed tables, divided by game modes, listing all locations for ground battles and the corresponding ranks of ground vehicles for which those locations are designed:
The matchmaker allows users to join a game session only with vehicles that are specified in the description of the battle. Such a method can be combined with other methods, for example with matching based on the BR ranges for aircraft.
 
  
This method will be used in ground SB where the ground vehicles participate in battle together with aircraft. Ground vehicles will be matched in battle using the lists and aircraft using the BR range. Such a method is optimal for creating game sessions with a historical composition of forces. In this case the conditions of the game session allow limiting the maximum number of different vehicles.
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{{MM Map rotation table}}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 13:30, 28 March 2019

General Information about the matchmaking

The game mode selection screen

Matchmaking is better known to players as the "balancer," but this mechanic in War Thunder is called matchmaking for good reason. Unlike simple team selection systems, designed only to balance out the game sessions, the capabilities of War Thunder's system are much broader. It allows you to create sessions with strictly defined vehicles, restrictions on certain types and classes and various other configurations.

There are several types of matchmaking:

  • By Battle Rating – the battle performance rating given to every Aircraft, Ground Vehicle, or Naval Vessel. These ratings may vary across game modes.
  • By Bracket – the same as BR, but grouped into brackets.
  • In accordance with strictly prescribed lists of permitted vehicles with the ability to limit numbers, e.g. in events playing through historical battles, only the vehicles that would have actually participated in the battle are permitted to take part, and the number of individual vehicles can also be limited.
  • Tournament – uses the player’s personal rating to select opponents of equal strength in various competitive events.

Learn more about game modes in their respective related articles. In this article, you can find out about the general rules of matchmaking.


Matchmaking by Battle Rating

This is the most widespread matchmaking method. It is used in the two biggest battle modes, Arcade and Realistic battles, involving ground vehicles, aviation, and naval forces. When selecting allies and opponents in these modes, the matchmaking system uses only one parameter – your vehicle Battle Rating.

General rules

Battle ratings (BR) is given to every vehicle in War Thunder and depending on the game mode, matchmaking uses either the average BR of your vehicle set or the highest BR of any single vehicle from your entire set.

Matchmaking strategies for different game modes
Game modes Ground battles Aviation battles
Arcade mode
Realistic mode
Simulation mode
Matchmaking by average BR
Matchmaking by top vehicle BR
Matchmaking by selected vehicle BR

For all game modes, the maximum BR range for a session is limited to ±1.0 from the average BR or the BR of the best vehicle in your set. This means that you will never come up against an opponent whose BR is more than 1.0 higher or lower than your average vehicle BR or the BR of your best vehicle.


The matchmaker always aims to assemble teams with minimal BR spread, which has a positive impact on gameplay experience. Selection begins by searching for players with the same BR as you and the net gradually widens if a closely rated team cannot be assembled. This means that the more players are queued for battle, the better the balancing will be.

These are all the rules governing matchmaking in random battles. There are no exceptions.

Matchmaking by average BR

In Air Arcade mode, matchmaking works differently in comparison with any other mode – it is performed in accordance with the average Battle Rating of several aircraft with the highest BR among all the aircraft in the set. Damaged or temporarily blocked vehicles will not be factored into the calculation, as they cannot be used in battle.


Matchmaking by average BR allows players to even make use of the capabilities of planes that are inferior to newer aircraft in the player’s set, as well as to continue to use the tried-and-tested aircraft for a long time.

Calculation formula

The calculation uses the three aircraft with the highest BR in the set. The average BR is calculated as follows:

  • BR=A/2 + B/4 + C/4

Where A is the vehicle with the highest BR, and B and C are the top-rated vehicles after A.

  • If the difference in rating between vehicle A and vehicle B or C is greater than 0.6 BR, then the rating of the vehicle outside the permitted range will be calculated as A-0.6.
  • If the difference in rating between vehicle A and vehicle B or C is greater than or equal to 2.0 BR, then the rating of the vehicle will be substituted for the BR of the top vehicle (A).
  • If fewer than three crews go into battle, the missing aircraft are given values of A-0.6.

The average BR resulting from the calculation is rounded to the nearest number from the range: X.0, X.3, X.7. In borderline cases, the BR is rounded up.
So X.15 will be rounded to X.3, X.35 will be rounded to X.3, and X.5 will be rounded up to X.7.

Here is an example of how the averaging formula works in game aviation: (spoiler from old article, below)

Matchmaking by maximum BR

  • In all other random battle modes, matchmaking uses the highest Battle Rating of the vehicles available in the player’s set.
  • In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation.
  • In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set.
  • In Ground Forces Realistic mode, matchmaking is performed based on the tank or aircraft with the highest BR in the entire set (depending on which vehicle has the highest BR).


Many players have a preference for several modes. For their convenience, there is a "vehicle preset" mechanism, which allows players to save preferred and frequently used vehicle arrangements in their hangar. This allows players to prepare for any type of battle in just a few clicks.

Matchmaking by Bracket

Air Simulator battles use this matchmaking method. When the player opens the Air SB interface, they will see several identical missions where the only difference is the BR of the permitted aircraft. All you have to do is select the desired battle rank and assemble the required aircraft in your set. Very straightforward.

Matching by Set Vehicles

This method is used in Ground Forces Simulator battles. When the player opens the Tanks SB interface, the names of the vehicles permitted for the current battle will be clearly displayed. Battles are regularly updated, so the team composition options also change.

Tournament Matchmaking

A relatively broad but simple matchmaking method. Can be done differently for every tournament. For more about tournament rules and actual battles, go to https://tss.warthunder.com/index.php

Other (custom) matchmaking types in battles

Going further, there used to be other custom matchmaking types apart from matchmaking by BR and vehicle ranks:

  • Sessions with restricted vehicle set
  • Rating battles
  • Squadron battles

Sessions with restricted vehicle set

Bf.109E-1 selected for Air Simulation Battle

As an example for this type of battle, let's have a look at the missions from "Events and Tournaments". Matchmaking for this mode is made only from the vehicles that were specially selected for every mission. This type of Matchmaking allows developers to carefully reconstruct historical events from different battlegrounds, while paying attention to power balance. This also aims for the creation alternative history missions and holding events with a number of possible finals.

Sessions are made from all vehicles allowed, without looking at BR or vehicle ranks. Teams can have different numbers of players, and that is also controlled in the mission settings. The exact matchmaking settings for every mission can be obtained from the mission descriptions shown in the in-game client for each mission in the "Events and Tournaments" list.

All missions in this mode have different difficulty levels and can have a mix of ground and air vehicles.


Rating Battles

Matchmaking is able to create sessions depending on a player's personal skills level, and that's an important feature of the game. This type of matchmaking fits to 'duel' and 'sparring' forms of battle tournaments and challenges, where personal expertise plays a key role in success. Creating a session based on player personal rankings allows to equalize forces of teams, squadrons, and particular players, and makes sessions more fair and attractive.

Rating battles of all types do not have mutual effect, meaning that player rating gained in one mode will not affect other rating battle modes. Player rating can also be reset after a corresponding tournament or event ending.

Squadron Battles

Squadron battles are a subset of rating battles. The key difference here is that matchmaking is made by teammate average scores, taken as the arithmetical mean of all teammate ratings. To participate in this type of battle, one needs to be a part of squadron (clan). These battles are only 8×8 in all game modes.

A player's personal rating is calculated from his personal battle results for clan events, and 'only' clan events. The initial player rating is 0. In case of victory, the player's rating is recalculated as if it was 1500, and in case of failure, the player rating changes from that current rating value so that it can be lower than 1500.

Map Rotation in Combined Ground Battles

Map Rotation refers to the chance one has to be placed into a game on one or another location, depending on pre-determined conditions.

In War Thunder, there is only one such condition - the rank of your chosen ground vehicles. Suppose you play with the T-26, being a tank of the first rank. In this case, you will only be able to get into battles on locations that are specifically selected for vehicles of the first rank.

If your vehicle lineup comprises of vehicles with several different ranks, the rotation of locations will then work pursuant to the highest ranked vehicle within your lineup. Therefore, if your lineup has both the T-26 and T-44, your battles will occur in accordance with the category of locations provided for the vehicles of rank IV.

The need for the rotation of maps revolves around map size, as well as gameplay complexity. The bigger (and more difficult) a location is in terms of gameplay, the more experienced should those players which are to battle upon it be.

Below you can see detailed tables, divided by game modes, listing all locations for ground battles and the corresponding ranks of ground vehicles for which those locations are designed:


Legend
Already in rotation
+ Added to rotation in Update 1.91 "Night Vision"
- Removed from rotation in Update 1.91 "Night Vision"

RB

AB

SB

RB

AB

SB

RB

AB

SB

Locations for ground vehicles BR 1.0 – 2.0 BR 2.3 – 3.3 BR 3.7 – 4.7 BR 5.0 – 6.3 BR 6.7 BR 7.0 – 7.7 BR 8.0 – 10.0
Abandoned Factory +
Advance to the Rhine
Alaska
American Desert
Ardennes
Ash River + + + +
Hürtgen Forest
Berlin
Carpathians + + + +
Eastern Europe
Japan + +
European Province + +
Fields of Normandy
Fields of Poland + +
Finland + +
Frozen Pass + + + +
Fulda
Italy
Jungle + + + +
Karelia
Korea + +
Kuban + + + +
Kursk
Maginot Line
Middle East + +
Mozdok
Normandy
Poland
Port Novorossiysk + +
Sands of Sinai
El Alamein
Sinai
Stalingrad
Surroundings of Volokolamsk +
Tunisia
Vietnam Hills
Volokolamsk + +
White Rock Fortress + + + +
Locations for rank in total 12 19 29 37 38 38 38
Locations for ground vehicles BR 1.0 – 2.0 BR 2.3 – 3.3 BR 3.7 – 4.7 BR 5.0 – 6.3 BR 6.7 BR 7.0 – 7.7 BR 8.0 – 8.7 BR 9.0 – 10.0
Abandoned Factory + + + +
Advance to the Rhine + +
Alaska
American Desert
Ardennes - - +
Ash River + +
Hurtgen Forest + +
Berlin
Carpathians + + +
Eastern Europe
Japan
European Province + + + +
Fields of Normandy
Fields of Poland + + + + +
Finland + +
Frozen Pass +
Fulda
Italy -
Jungle + + + + +
Karelia + + +
Korea + +
Kuban + + + +
Kursk + + +
Maginot Line
Middle East
Mozdok + +
Normandy + + + + +
Poland
Port Novorossiysk + + + +
Sands of Sinai + + + +
El Alamein +
Sinai + + + + +
Stalingrad + + + +
Surroundings of Volokolamsk + + + +
Tunisia
Vietnam Hills
Volokolamsk + + + + +
White Rock Fortress + + + + +
Locations for rank in total 11 19 29 31 35 35 32 32