Difference between revisions of "Jeanne d'Arc"

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'''Pros:'''
 
'''Pros:'''
*
+
* Good firepower and rate of file while it has ready ammunition
 +
* Great anti-air defense, especially for its BR
 +
 
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Abysmal survivability due to practically non-existent armour and low crew count
 +
* Poor turret traverse speed and gun handling. Rate of fire will be significantly worsened when all ready shells were expended
 +
* Does not have an access to AP shell, will struggle against more well-armoured opponents or enemy at long range
 +
* Mediocre mobility
  
 
== History ==
 
== History ==

Revision as of 17:57, 17 June 2023

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Jeanne d'Arc
fr_cruiser_jeanne_darc.png
GarageImage Jeanne d'Arc.jpg
Jeanne d'Arc
AB RB SB
4.7 4.7 4.7
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Jeanne d'Arc-class, Jeanne d'Arc, 1944 is a rank III French light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 20 / 20 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement8 950 t
Crew686 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB60 / 34 km/h
RB51 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 34
RB/SB Stock ___ ___
Upgraded 51 29

Modifications and economy

Repair costBasic → Reference
AB4 667 → 6 053 Sl icon.png
RB5 288 → 6 858 Sl icon.png
Total cost of modifications35 700 Rp icon.png
77 500 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
340 / 600 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
155 mm M1924 HE-TF
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods he frag dist fuse ship.png
75mm_oea_mle1925_navy_he_time_fuse_ammo_pack
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
155 mm M1924 SAP
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png

Armament

Primary armament

4 х Turret2 x 155 mm/50 model 1920 gun
Ammunition300 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
M1924 HE HE 51 51 51 51 51 51
M1924 HE-BF HE 87 78 64 53 45 34
M1924 SAP SAPBC 142 126 104 87 73 55
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M1924 HE HE 864 59 0 0.1 6.16 79° 80° 81°
M1924 HE-BF HE 870 56.5 0.015 7 2.9 79° 80° 81°
M1924 SAP SAPBC 870 56.5 0.01 7 3.67 48° 63° 71°

Secondary armament

4 х Turret75 mm/50 model 1922 gun
Ammunition100 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE 8 8 8 8 8 8
HE-TF OEA Mle 1925 HE-TF 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE 850 5.93 0 0.1 450 79° 80° 81°
HE-TF OEA Mle 1925 HE-TF 850 5.93 0 0.1 450 79° 80° 81°

Anti-aircraft armament

10 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
18 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Good firepower and rate of file while it has ready ammunition
  • Great anti-air defense, especially for its BR


Cons:

  • Abysmal survivability due to practically non-existent armour and low crew count
  • Poor turret traverse speed and gun handling. Rate of fire will be significantly worsened when all ready shells were expended
  • Does not have an access to AP shell, will struggle against more well-armoured opponents or enemy at long range
  • Mediocre mobility

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France light cruisers
Duguay-Trouin-class  Duguay-Trouin · Primauguet
  Jeanne d'Arc*
  Emile Bertin*
  * Unique ship