HMS Orion

From War Thunder Wiki
Revision as of 16:48, 28 April 2024 by Colok76286 (talk | contribs) (Media: Added skins)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_battleship_orion.png
GarageImage HMS Orion.jpg
HMS Orion
AB RB SB
6.7 6.7 6.7
Class:
Research:290 000 Specs-Card-Exp.png
Purchase:790 000 Specs-Card-Lion.png
Show in game

Description

The Orion-class, HMS Orion (52), 1914, as the lead ship of her class of 4 was laid down in November 1909. Launched in August 1910 and commissioned in January 1912, she and her class would feature the new 13.5-inch gun. This along with their thicker armour would lead to them being colloquially referred to as "super-dreadnoughts". Despite this and despite being active for the entirety of the First World War, she would see relatively little combat. Seeing action in the infamous Battle of Jutland and the Action of the 19th of August, the vast majority of her career during the war was simply routine patrols and training. Following the end of the war, Orion would serve as a gunnery training ship for about a year before being sold for scrap in 1922.

Introduced in Update "Air Superiority", HMS Orion follows HMS Dreadnought in the Bluewater fleet. Compared to Dreadnought, she features heavier armour and more powerful guns at 13.5-inch compared to the 12-inch battery of Dreadnought. Notably, she maintains the same top speed despite the increase in capability. Unlike Dreadnought though, HMS Orion comes in a 1914 refit, meaning she lacks even the paltry pair of 3-inch anti-aircraft guns. This means aircraft have essentially free reign over the Orion, and is a very noticeable weakness.

General info

Survivability and armour

Armourfront / side / back
Citadel152 / 305 / 25 mm
Main fire tower279 / 279 / 203 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement26 284 t
Crew1 090 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB45 / 28 km/h
RB39 / 24 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 45 28
RB/SB Stock ___ ___
Upgraded 39 24

Modifications and economy

Repair costBasic → Reference
AB25 524 → 31 496 Sl icon.png
RB31 398 → 38 745 Sl icon.png
Total cost of modifications283 000 Rp icon.png
423 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
31 000 Rp icon.png
Cost:
46 000 Sl icon.png
600 Ge icon.png
Mods tank ammo.png
102mm_uk_bl_mk7_navy_cpc_ammo_pack
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
13.5 inch APC Mk.IIa
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
13.5 inch CPC
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png

Armament

Primary armament

5 х Turret2 x 13.5 inch/45 Mark 5(L) cannon
Ammunition172 rounds
Vertical guidance-3° / 20°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
13.5 inch HE HE 77 77 77 77 77 77
13.5 inch APC Mk.IIa APCBC 538 486 412 353 305 244
13.5 inch CPBC SAPCBC 287 258 217 185 159 126
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
13.5 inch HE HE 787 567 0 0.1 88.11 79° 80° 81°
13.5 inch APC Mk.IIa APCBC 787 574.5 0.025 20 19.91 48° 63° 71°
13.5 inch CPBC SAPCBC 787 567 0.035 26 53.3 48° 63° 71°

Secondary armament

16 х Turret4 inch/50 BL Mark VII cannon
Ammunition150 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 11 11 11 11 11 11
4 inch CPC SAPBC 102 84 60 45 34 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 873 14.06 0 0.1 700 79° 80° 81°
4 inch CPC SAPBC 873 14.06 0.015 5 420 48° 63° 71°

Additional armament

Setup 112 x 533 mm Mk.IV torpedo
Main article: Mk.IV (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Portsmouth Royal Dockyard
Frigates 
Leopard-class  HMS Leopard
Heavy Cruisers 
County-class  HMS London
Battleships 
Unique ships  HMS Dreadnought
Orion-class  HMS Orion
Iron Duke-class  HMS Iron Duke

Britain battleships
  HMS Dreadnought*
Colossus-class  HMS Colossus
Orion-class  HMS Orion
Iron Duke-class  HMS Iron Duke · HMS Marlborough
Queen Elizabeth-class  HMS Barham
  * Unique ship