Difference between revisions of "Emile Bertin"

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(Filled the article with content.)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Lacking any significant armor protection, Emile Bertin has to rely on her speed, manoeuvrability, low profile, and crew distribution to survive incoming fire. Just looking at the lowest crew count and poorest armor in her BR, one would expect her to be the most fragile ship in the BR. However, realistically, she's still able to take a decent amount of punishment thanks to the well-distributed internal components.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
Able to reach an astounding 87 km/h in Arcade Battles, Emile Bertin features the highest top speed among cruisers in its BR, which is over 10 km/h higher than that of the majority of other cruisers. She's able to outspeed even a typical destroyer.
 +
 
 +
Due to her size, which is much larger than that of a typical destroyer, she's not able to maneuver nearly as well as destroyers can. Therefore, her speed should be used for positioning rather than racing against destroyers to the capture points.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
Due to her already excellent mobility and turret rotation speeds, one can prioritize Unsinkability and the rest of the Firepower upgrades. Prioritizing SAPBC and APCBC rounds can also be beneficial, as they have a lot of use in the BR range (to simplify: HE rounds for destroyers, SAPBC rounds for light cruisers, and APCBC rounds for armored targets).
  
 
== Armament ==
 
== Armament ==
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|152 mm/55 model 1930 (152 mm)}}
 
{{main|152 mm/55 model 1930 (152 mm)}}
 +
The 152 mm/55 model 1930 guns are grouped in two triple turrets forward and one triple turret aft. This configuration makes Emile Bertin excellent for offensive action, allowing her to outgun most destroyers while still dealing a decent amount of damage against enemy cruisers. Taking a closer look at each shell type:
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
* '''OEA Mle 1937 HE''' - very good broadside damage per minute, large explosive filler and excellent muzzle velocity make it best used against destroyers and coastal vessels, but it can also be used to ignite fires on enemy warships and take down exposed crew.
 +
* '''OPF Mle 1937 SAPBC''' - compared to other cruisers at this BR, when firing broadsides with SAP shells, it also boasts one of the best damage outputs per minute, while featuring sufficient penetration to counter light cruisers or even some of the heavy cruisers.
 +
* '''OPF Mk.35 APCBC''' - the APCBC broadside has an average damage characteristic and, with 157mm penetration at 30° at 7,500 meters, it's capable of penetrating the magazines of nearly every cruiser she encounters.
  
 
{{:152 mm/55 model 1930 (152 mm)/Ammunition|152 mm OEA Mle 1937 HE, 152 mm OPF Mle 1937 SAPBC, 152 mm OPF Mk.35 APCBC}}
 
{{:152 mm/55 model 1930 (152 mm)/Ammunition|152 mm OEA Mle 1937 HE, 152 mm OPF Mle 1937 SAPBC, 152 mm OPF Mk.35 APCBC}}
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{{main|90 mm/50 model 1926 (90 mm)}}
 
{{main|90 mm/50 model 1926 (90 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
Secondary weapons can be considered primarily as long-range anti-air guns. Once the {{Annotation|HE-TF|High-explosive with time fuse}} shells are researched, they should be the preferred ammunition type for the 90mm gun. However, its rate of fire, which amounts to 1 salvo every 4 seconds, and its inability to fire in frontal arcs, render it somewhat ineffective against coastal vessels. Additionally, the low caliber of these weapons results in inefficiency when attempting to engage enemy destroyers.
  
 
{{:90 mm/50 model 1926 (90 mm)/Ammunition|90 mm OEA Mle 1925 HE, 90 mm OEA Mle 1925 HE-TF}}
 
{{:90 mm/50 model 1926 (90 mm)/Ammunition|90 mm OEA Mle 1925 HE, 90 mm OEA Mle 1925 HE-TF}}
Line 48: Line 54:
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|37 mm/50 model 1933 (37 mm)|Model 1929 Hotchkiss (13.2 mm)|Browning (13.2 mm)}}
 
{{main|37 mm/50 model 1933 (37 mm)|Model 1929 Hotchkiss (13.2 mm)|Browning (13.2 mm)}}
 +
The medium-rage 37 mm guns have an acceptable rate of fire and excellent coverage, as the four guns located to the sides of the superstructure can fire directly forward, to the rear, and 90° vertically. This configuration ensures that there is almost always at least one barrel on target.
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
For short-range defense, the ship is equipped with low-caliber 13.2 mm guns. While each gun individually may not deliver as much firepower as the 20 mm guns commonly found on foreign cruisers, their placement in multiple locations across the hull increases the likelihood of hitting the target.
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
[[File:Mle 1922T launch tube.png|thumb|right|Starboard triple torpedo tube]]
 
{{main|Model 1923DT (550 mm)}}
 
{{main|Model 1923DT (550 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
Divided between two triple-launchers on each side, there are six torpedoes boasting an impressively wide firing angle (over 110°). This excellent firing angle, combined with the torpedoes being stealthily painted black, significantly enhances their role as a surprise weapon. The dark color of the torpedoes can make them even more difficult to spot when paired with any of the alternative ship camouflages (such as the Tricolor wavy camouflage).
 +
 
 +
The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.
  
 
=== Scout plane ===
 
=== Scout plane ===
 
{{Specs-Fleet-Plane}}
 
{{Specs-Fleet-Plane}}
 +
 +
A single floatplane lacks any offensive armament, bombs or smokescreen generator making it suitable almost only for passively capturing points and spotting.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Emile Bertin stands as a premier light cruiser within its BR, featuring remarkable effectiveness across all ranges and encompassing nearly everything one could desire in a light cruiser.
 +
 
 +
When confronting enemy warships, it is best to focus the initial salvos on disabling at least a portion of their primary armament. But even if that's impossible, Emile Bertin can outgun most adversaries in a one-on-one engagement.
 +
 
 +
Key enemies:
 +
 
 +
* '''[[USS Atlanta]]''' is one of the most challenging opponents and it's best engaged with opening of a High Explosive rounds to disable its turrets, followed by AP rounds going for the rear [[ammo racks]]. When the range of engagement is below 5 km, hitting frontal ammo racks becomes exceptionally difficult due to their position deep below the waterline. In such a case, keeping turrets offline while maneuvering for a more advantageous angle is the best option.
 +
* '''[[Colbert]]''' broadside-to-broadside can easily counter Emile Bertin, having both: higher damage output and armor able to stop the SAP shells. It's best to make use of the superior speed and an advantage in a number of guns firing forward to choose the location and angle of engagement, denying Colbert a broadside engagement.
 +
* '''[[Leipzig]]''' has an exposed ammo racks at the aft of the turrets. While HE rounds struggle will fail to do damage, SAP shells can reach them broadside. When engaging a heavily angled Leipzig beyond a 5 km range, it is best to employ AP ammunition instead.
 +
* '''Japanese cruisers''' can typically be destroyed using SAP munitions targeting their ammo racks. However, extra caution is warranted, as their widely used SAP rounds have the potential to deal a surprising amount of damage to the poorly armored Emile Bertin.
 +
* '''US Heavy Cruisers''' ([[USS Portland]], [[USS Pensacola]], [[USS Northampton]]) prove to be exceedingly challenging for HE and SAP rounds. Their two-layered armor easily counters SAP shells, making AP the best choice for effective engagement at any range.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Excellent turret rotation speed
 +
* Above-average damage output of the HE and SAPBC shells
 +
* A good choice of shells
 +
* Good anti-air
 +
* Great torpedoes
 +
* Great mobility with outstanding top speed
 +
* Good survivability
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Lacklustre floatplane
 +
* Worst armor protection in her BR
 +
* Large fire director on the main mast and poorly armored bridge gets destroyed often, making it challenging to return fire
  
 
== History ==
 
== History ==

Revision as of 20:17, 4 August 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Emile Bertin
fr_cruiser_emile_bertin.png
GarageImage Emile Bertin.jpg
Emile Bertin
AB RB SB
5.3 5.3 5.3
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

The Emile Bertin-class, Emile Bertin, 1942 is a rank IV French light cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 20 / 20 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement8 480 t
Crew567 people

Lacking any significant armor protection, Emile Bertin has to rely on her speed, manoeuvrability, low profile, and crew distribution to survive incoming fire. Just looking at the lowest crew count and poorest armor in her BR, one would expect her to be the most fragile ship in the BR. However, realistically, she's still able to take a decent amount of punishment thanks to the well-distributed internal components.

Mobility

Speedforward / back
AB87 / 34 km/h
RB74 / 29 km/h

Able to reach an astounding 87 km/h in Arcade Battles, Emile Bertin features the highest top speed among cruisers in its BR, which is over 10 km/h higher than that of the majority of other cruisers. She's able to outspeed even a typical destroyer.

Due to her size, which is much larger than that of a typical destroyer, she's not able to maneuver nearly as well as destroyers can. Therefore, her speed should be used for positioning rather than racing against destroyers to the capture points.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 34
RB/SB Stock ___ ___
Upgraded 74 29

Modifications and economy

Repair costBasic → Reference
AB9 621 → 13 055 Sl icon.png
RB9 680 → 13 135 Sl icon.png
Total cost of modifications66 500 Rp icon.png
128 500 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
430 / 600 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods he frag dist fuse ship.png
90 mm 1925 HE-TF
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
152 mm M1937 SAP
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
152 mm M1923 SAP
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
210 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
230 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 300 Rp icon.png
Cost:
8 300 Sl icon.png
300 Ge icon.png

Due to her already excellent mobility and turret rotation speeds, one can prioritize Unsinkability and the rest of the Firepower upgrades. Prioritizing SAPBC and APCBC rounds can also be beneficial, as they have a lot of use in the BR range (to simplify: HE rounds for destroyers, SAPBC rounds for light cruisers, and APCBC rounds for armored targets).

Armament

Primary armament

3 х Turret3 x 152 mm/55 model 1930 gun
Ammunition435 rounds
Vertical guidance-10° / 45°

The 152 mm/55 model 1930 guns are grouped in two triple turrets forward and one triple turret aft. This configuration makes Emile Bertin excellent for offensive action, allowing her to outgun most destroyers while still dealing a decent amount of damage against enemy cruisers. Taking a closer look at each shell type:

  • OEA Mle 1937 HE - very good broadside damage per minute, large explosive filler and excellent muzzle velocity make it best used against destroyers and coastal vessels, but it can also be used to ignite fires on enemy warships and take down exposed crew.
  • OPF Mle 1937 SAPBC - compared to other cruisers at this BR, when firing broadsides with SAP shells, it also boasts one of the best damage outputs per minute, while featuring sufficient penetration to counter light cruisers or even some of the heavy cruisers.
  • OPF Mk.35 APCBC - the APCBC broadside has an average damage characteristic and, with 157mm penetration at 30° at 7,500 meters, it's capable of penetrating the magazines of nearly every cruiser she encounters.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1937 HE HE 42 42 42 42 42 42
OPF Mle 1937 SAPBC SAPBC 139 122 99 81 67 50
OPF Mle 1943 APCBC APCBC 307 269 216 175 144 108
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1937 HE HE 909 49.67 0 0.1 5,190 79° 80° 81°
OPF Mle 1937 SAPBC SAPBC 847 57.15 0.01 7 3,670 48° 63° 71°
OPF Mle 1943 APCBC APCBC 840 58.8 0.03 7 866.32 48° 63° 71°

Secondary armament

2 х Turret90 mm/50 model 1926 gun
Ammunition500 rounds
Turret2 x 90 mm/50 model 1926 gun
Ammunition1000 rounds

Secondary weapons can be considered primarily as long-range anti-air guns. Once the HE-TF shells are researched, they should be the preferred ammunition type for the 90mm gun. However, its rate of fire, which amounts to 1 salvo every 4 seconds, and its inability to fire in frontal arcs, render it somewhat ineffective against coastal vessels. Additionally, the low caliber of these weapons results in inefficiency when attempting to engage enemy destroyers.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE HE 13 13 13 13 13 13
OEA Mle 1925 HE-TF HE-TF 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE HE 850 9.5 0 0.1 905 79° 80° 81°
OEA Mle 1925 HE-TF HE-TF 850 9.5 0 0.1 905 79° 80° 81°

Anti-aircraft armament

4 х Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds
4 х Turret2 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min
17 х Turret13.2 mm Browning machine gun
Ammunition1800 rounds
Belt capacity100 rounds
Fire rate476 shots/min

The medium-rage 37 mm guns have an acceptable rate of fire and excellent coverage, as the four guns located to the sides of the superstructure can fire directly forward, to the rear, and 90° vertically. This configuration ensures that there is almost always at least one barrel on target.

For short-range defense, the ship is equipped with low-caliber 13.2 mm guns. While each gun individually may not deliver as much firepower as the 20 mm guns commonly found on foreign cruisers, their placement in multiple locations across the hull increases the likelihood of hitting the target.

Additional armament

Setup 16 x 550 mm model 1923DT torpedo
Starboard triple torpedo tube
Main article: Model 1923DT (550 mm)

Divided between two triple-launchers on each side, there are six torpedoes boasting an impressively wide firing angle (over 110°). This excellent firing angle, combined with the torpedoes being stealthily painted black, significantly enhances their role as a surprise weapon. The dark color of the torpedoes can make them even more difficult to spot when paired with any of the alternative ship camouflages (such as the Tricolor wavy camouflage).

The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.

Scout plane

Main article: GL.832HY

A single floatplane lacks any offensive armament, bombs or smokescreen generator making it suitable almost only for passively capturing points and spotting.

Usage in battles

Emile Bertin stands as a premier light cruiser within its BR, featuring remarkable effectiveness across all ranges and encompassing nearly everything one could desire in a light cruiser.

When confronting enemy warships, it is best to focus the initial salvos on disabling at least a portion of their primary armament. But even if that's impossible, Emile Bertin can outgun most adversaries in a one-on-one engagement.

Key enemies:

  • USS Atlanta is one of the most challenging opponents and it's best engaged with opening of a High Explosive rounds to disable its turrets, followed by AP rounds going for the rear ammo racks. When the range of engagement is below 5 km, hitting frontal ammo racks becomes exceptionally difficult due to their position deep below the waterline. In such a case, keeping turrets offline while maneuvering for a more advantageous angle is the best option.
  • Colbert broadside-to-broadside can easily counter Emile Bertin, having both: higher damage output and armor able to stop the SAP shells. It's best to make use of the superior speed and an advantage in a number of guns firing forward to choose the location and angle of engagement, denying Colbert a broadside engagement.
  • Leipzig has an exposed ammo racks at the aft of the turrets. While HE rounds struggle will fail to do damage, SAP shells can reach them broadside. When engaging a heavily angled Leipzig beyond a 5 km range, it is best to employ AP ammunition instead.
  • Japanese cruisers can typically be destroyed using SAP munitions targeting their ammo racks. However, extra caution is warranted, as their widely used SAP rounds have the potential to deal a surprising amount of damage to the poorly armored Emile Bertin.
  • US Heavy Cruisers (USS Portland, USS Pensacola, USS Northampton) prove to be exceedingly challenging for HE and SAP rounds. Their two-layered armor easily counters SAP shells, making AP the best choice for effective engagement at any range.

Pros and cons

Pros:

  • Excellent turret rotation speed
  • Above-average damage output of the HE and SAPBC shells
  • A good choice of shells
  • Good anti-air
  • Great torpedoes
  • Great mobility with outstanding top speed
  • Good survivability

Cons:

  • Lacklustre floatplane
  • Worst armor protection in her BR
  • Large fire director on the main mast and poorly armored bridge gets destroyed often, making it challenging to return fire

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


France light cruisers
Duguay-Trouin-class  Duguay-Trouin · Primauguet
  Jeanne d'Arc*
  Emile Bertin*
  * Unique ship