Difference between revisions of "Crew lock"

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(Corrected wording/typo)
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'''''If:'''''
 
'''''If:'''''
  
# all accessible vehicles are lost in a match due to '''crashing''' or being '''destroyed''', as indicated by the kill feed in the bottom right corner,
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* All accessible vehicles are lost early in a match due to '''crashing''' or being '''destroyed''', as indicated by the kill feed,
# OR the player '''leaves the game''' pre-emptively (i.e. bails the challenge)
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* Or the player '''leaves the game''' preemptively (i.e. bails the challenge),
# The game freezes up, disconnects, courtesy of poor WiFi connection, or if you get teamkilled just after the match starts.
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* Or the '''game disconnects''' because of poor network connection,
  
 
'''''then''''' ''crew lock'' is applied to the current nation's roster/line-up.
 
'''''then''''' ''crew lock'' is applied to the current nation's roster/line-up.
  
 
Crew lock runs for '''''seven minutes''''', starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.
 
Crew lock runs for '''''seven minutes''''', starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.
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Note: Leaving a game early while having unused back-up vehicles will also cause a crew lock.
  
 
=== [[Realistic_Battles#Ground Forces|Ground Forces RB]] ===
 
=== [[Realistic_Battles#Ground Forces|Ground Forces RB]] ===
If the player dies within the first 7 minutes but leaves the battle while being able to respawn, crew lock applies on all vehicles in the line up that were not used and destroyed during the battle.
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If the player dies within the first 7 minutes but leaves the battle while being able to respawn, crew lock applies on all vehicles in the line-up that were not used and destroyed during the battle.
  
 
== What it does ==
 
== What it does ==
[[Category:Game mechanics]]
 
  
 
* A counter at the bottom above the line-up/roster bar will appear, displaying the remaining time until the locked vehicle slots can be used.
 
* A counter at the bottom above the line-up/roster bar will appear, displaying the remaining time until the locked vehicle slots can be used.
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* Crews cannot be switched, indicated by a red tainted vehicle slot at the bottom.
 
* Crews cannot be switched, indicated by a red tainted vehicle slot at the bottom.
 
* All vehicles NOT used in the previous match can still be played for the next one.
 
* All vehicles NOT used in the previous match can still be played for the next one.
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[[Category:Game mechanics]]

Revision as of 16:21, 8 October 2020

Crew lock is a game mechanic that applies to all game modes.

How "Crew lock" occurs

For all game modes:

If:

  • All accessible vehicles are lost early in a match due to crashing or being destroyed, as indicated by the kill feed,
  • Or the player leaves the game preemptively (i.e. bails the challenge),
  • Or the game disconnects because of poor network connection,

then crew lock is applied to the current nation's roster/line-up.

Crew lock runs for seven minutes, starting from the beginning of the match. So if the above statements happen past seven minutes into the match, then the crew lock does NOT apply.

Note: Leaving a game early while having unused back-up vehicles will also cause a crew lock.

Ground Forces RB

If the player dies within the first 7 minutes but leaves the battle while being able to respawn, crew lock applies on all vehicles in the line-up that were not used and destroyed during the battle.

What it does

  • A counter at the bottom above the line-up/roster bar will appear, displaying the remaining time until the locked vehicle slots can be used.
  • The timer's starting time is the previous match and will then run for seven minutes. Played time from the last match will be deducted.
  • Crews cannot be switched, indicated by a red tainted vehicle slot at the bottom.
  • All vehicles NOT used in the previous match can still be played for the next one.