User:島風/Pros and cons
< User:U17577377
Revision as of 13:30, 18 January 2021 by 島風 (talk | contribs) (Draft Complete, (G - Land-based attack bomber; Still Needs A Bit Of Additional Work))
Contents
- 1 Pros:
- 1.1 Japan
- 1.1.1 * AXX for Carrier-based fighter:
- 1.1.2 * BXX for Carrier-based torpedo bomber:
- 1.1.3 * DXX for Carrier-based dive bomber:
- 1.1.4 * HXX for Flying boat:
- 1.1.5 * GXX for Land-based attack bomber:
- 1.1.6 * JXX for Land-based fighter plane:
- 1.1.7 * NXX for Fighter hydroplane:
- 1.1.8 * Common Navy plane construction:
- 1.2 * {{PAGENAME}} specific
- 1.1 Japan
- 2 Cons:
- 2.1 Japan
- 2.1.1 * AXX for Carrier-based fighter:
- 2.1.2 * BXX for Carrier-based torpedo bomber
- 2.1.3 * DXX for Carrier-based dive bomber:
- 2.1.4 * HXX for Flying boat:
- 2.1.5 * GXX for Land-based attack bomber:
- 2.1.6 * JXX for Land-based fighter plane:
- 2.1.7 * NXX for Fighter hydroplane:
- 2.1.8 * Common Navy plane construction:
- 2.2 * {{PAGENAME}} specific
- 2.1 Japan
Pros:
Japan
* AXX for Carrier-based fighter:
- Arrestor hook
- Strictly air-to-air role
- Gets 2x Type 97 No.6 Land Bomb (60kg), but strongly ill-advised for air-battles
- Decent cannon armament
- Extremely manoeuvrable
- Excellent turn rate
- Excellent roll rate
- Very short takeoff distance
* BXX for Carrier-based torpedo bomber:
- Bomber spawn
- Arrestor hook
- 1x Type 91 Aerial Torpedo
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 6x Type 97 No.6 Land Bomb (60kg)
- Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets
- 1x No.80 Land Bomb (800kg)
- Heaviest bomb Japanese Navy can offer
* DXX for Carrier-based dive bomber:
- Bomber spawn
- Arrestor hook
- Airbrakes
- Medium sized bomb (choice)
* HXX for Flying boat:
- Bomber spawn
- Landing floats
- Can capture points in Naval
- Decent combined defensive armament
- 2x Type 91 Aerial Torpedo
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 12x Type 97 No.6 Land Bomb (60kg)
- Gets 2x bomb racks of 6 x 60 kg bombs which can be used to hit multiple targets
- 2x No.80 Land Bomb (800kg)
- Heaviest bomb Japanese Navy can offer
* GXX for Land-based attack bomber:
- Bomber spawn
- Decent combined defensive armament
* JXX for Land-based fighter plane:
- Usually gets interceptor spawn
- Powerful armament
- Plenty of ammo
- Armour and self-sealing fuel tanks
- Excellent climb rate
- Excellent top speed
- Excellent dive characteristic
- Great energy retention
* NXX for Fighter hydroplane:
- Landing floats
- Can capture points in Naval
- Removing the floats makes you a capable dogfighter
- Quite undertiered once floats are gone
- Landing floats
- Decent (Model 2) offensive armament: 20 mm Type 99 Model 2 Cannon
- Ground Targets: Great for Ground battles
- AP-I:
- Shreds soft targets, and can weaken / destroy weak top armored tanks, especially engine decks
- Easily sets fire to air targets
- HEF(T):
- Tracer can help you aim on target
- The few rounds in the belt can still wreck havoc on enemy planes with their HE filler
- AP-I:
- Stealth: Great for Air battles
- No tracers
- HEF
- Near full HE belt
- Wrecks havoc on enemy planes with HE filler
- AP-I
- Easily sets fire to air targets
- Ground Targets: Great for Ground battles
- Excellent manoeuvrability
- Nose mounted armament
- Small radiator drag
- Decent (Model 2) offensive armament: 20 mm Type 99 Model 2 Cannon
* {{PAGENAME}} specific
- (Here Goes Anything That's Special / Unique To Said Plane (Family))
Other Examples:
- B6N Specific:
- Great engine power, produces 1660 hp
- High top speed for a torpedo bomber (464 km/h)
- D4Y Specific:
- Fast, can outrun almost anything, save P-38s
- Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
- Fast, can outrun almost anything, save P-38s
- D4Y3 Ko Specific:
- Improved defensive armament
- Improved radial engine which won't overheat, and is an improvement from the D4Y1 and D4Y2
Cons:
Japan
* AXX for Carrier-based fighter:
- Strictly air-to-air role
- Limited ammo
- Slow
- Low dive speed, and easily compressed in a dive
* BXX for Carrier-based torpedo bomber
- No offensive armament
- No airbrakes
- Relatively Large target
* DXX for Carrier-based dive bomber:
- Has bomb cradle, significant delay in fuselage bomb drop
- Few ordnance options
- Not good for bombing bases
* HXX for Flying boat:
- Huge target
- Slow
- Lack of land-suitable gear
- Very unreliable to land on regular run-ways
* GXX for Land-based attack bomber:
- Large target
* JXX for Land-based fighter plane:
- Severely stiffens at higher speeds
- Doesn't turn well
- Elevator doesn't respond well
- Severely stiffens at higher speeds
* NXX for Fighter hydroplane:
- Excessive drag due to pontoon
- Poor climb-rate and turn time
- Very poor dogfighter
- Excessive drag due to pontoon
- Poor (low caliber) offensive armament: 7.7 mm Type 97 MG
- Poor (Model 1) off/defensive armament: 20 mm Type 99 Model 1 Cannon
- Very low muzzle velocity
- Poor (Model 2) offensive armament when stock: 20 mm Type 99 Model 2 Cannon
- No HE filler
- T & FI rounds usually do nothing
- Poor defensive armament: 7.7 mm Type 92 MG
- Fragile, little armour, and no self-sealing fuel tanks
- Exposed tail gunner
* {{PAGENAME}} specific
- (Here Goes Anything That's Special / Unique To Said Plane (Family))
- B6N Specific:
- Dead zones directly behind the aircraft, you are better off turn fighting and using your turrets while they struggle to complete the turn
- B6N1 Model 11 Specific:
- Single 7.7 mm in the left wing