PLAY
Ground Vehicles
RakJPz 2 (HOT)
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
Germany
Game nation
Tank destroyer
Main role
135,000
RP
Research
380,000
SL
Purchase
FRG
Operator country
General information

The RakJPz 2 (HOT) was a further development of the previous RaketenJagdpanzer 2, mounting the HOT ATGM which used a far superior Semi-Active guidance system (SACLOS) compared to the SS.11's Manual system (MCLOS). The HOT-upgraded RakJPz 2s served until 2005 upgraded up to Jaguar 1A3 standard, while the TOW-equipped Jaguar 2 was retired in 1993, also an upgrade from the RakJPz 2s. The RaketenJagdpanzers operated under a doctrinal plan to engage Soviet armour at ranges of 1.5 to 3 kilometres using their missile armament, which was generally assessed to have higher accuracy than contemporary tank cannons at those ranges on initial deployment. The RakJPz 2 (HOT) and later Jaguar 1/1A3s could be fully NBC protected, as they used an autoloading system which replenished the TOW launchers without human interference.

The RakJPz 2 (HOT) was introduced in Update 1.63 "Desert Hunters". Compared to its predecessor, this variant has an upgraded missile known as the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) that is aimed by simply sticking the gun's sight onto the desired target. Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them, should the terrain allow it. The ATGM itself is rather stiff, but is generally adequate in mid to long range engagements. The vehicle, however, notably trades away gun depression and launcher swivel range for the HOT ATGM, which limits the vehicle noticeably more when compared to its predecessor, the RakJPz 2.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 50 / 30 / 30 mm
Turret 50 / 30 / 30 mm
Visibility 70 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 7076 km/h
Backward 7076 km/h
Power-to-weight ratio 21.719.23830.9 hp/t
Engine power 500442874710 hp
Weight 23 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–8.0x
Armaments
HOT-K3S ATGM
Ammunition 20 rounds
First-order 19 rounds
Belt capacity 1 round
Reload 10 s
Vertical guidance -5 / 10°
Horizontal guidance -15 / 15°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.930.5222521.343.531.5 °/s
Vertical 17.51453.434.2252076.248.8 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM700700700700700700
7.62 mm MG3A1 machine gun
Ammunition 2,600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 1,200 shots/min
Vertical guidance -5 / 25°
Horizontal guidance -45 / 45°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6109.779.39076.5156.7113.2 °/s
Vertical 6350.4192.11239072274.5175.7 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,825 → 6,142 SL
RB 5,287 → 6,730 SL
SB 6,604 → 8,407 SL
Crew training 110,000 SL
Experts 380,000 SL
Aces 1,400 GE
Research Aces 830,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
208 % RP
Total cost of modifications 108,500 RP
192,000 SL
Talisman cost 2,300 GE

Research order:
RakJPz 2 (HOT)

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
3
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content