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Ground Vehicles
RakJPz 2
V
Rank
AB
8.0
RB
8.0
SB
8.0
Battle rating
Germany
Game nation
Tank destroyer
Main role
120,000
RP
Research
340,000
SL
Purchase
FRG
Origin country
General information

The RakJPz 2 was a vehicle born out of what would become Germany's last casemate tank destroyer - the Kanonenjagdpanzer program. Development of what would become the RakJPz 1 was done mostly in parallel to the main Kanonenjagdpanzer program starting in 1959, and 4 successive variants of Raketenjagdpanzers would serve with the Bundeswehr up to the year 2005 when the final RaketenJagdpanzer 3/4s (then called the Jaguar 1A3) were retired from service. The RaketenJagdpanzer 2 (RakJPz 2) is the second development of this lineage of tank destroyers, switching from the HS.30 hull to the Kanonenjagdpanzer hull, and sporting an armament of two SS.11 launchers on the top of the hull. The RakJPz 2 was superseded by later developments which removed the MCLOS-guided SS.11 missiles in favour of the more advanced SACLOS-guiding HOT ATGMs, redesignating the vehicle as the RakJPz 3/Jaguar 1.

The RakJPz 2 (RakJPz 2) was introduced in Update 1.59 "Flaming Arrows". Featuring the SS.11 anti-tank guided missile, the Raketenjagdpanzer 2 serves as the missile's mobile platform. While the hull is very reactive and mobile, the inability to fire the missiles on the move leaves the vehicle well suited for longer range encounters but hard to manage in close quarter engagements. The ability to hide the vehicle's hull behind cover and fire the missiles lets the Raketenjagdpanzer 2 take advantage of terrain to a far greater extent than its contemporaries, and as such offers a valuable niche for the vehicle on hilly or long-range maps.



Survivability and armour
Armour front / side / back
Hull 50 / 30 / 30 mm
Turret 50 / 30 / 30 mm
Visibility 70 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 7076 km/h
Backward 7076 km/h
Power-to-weight ratio 21.719.23830.9 hp/t
Engine power 500442874710 hp
Weight 23 t
Optics
Gunner
Commander
Driver
Optics zoom
6.1x–12.3x
Armaments
2 x SS.11 ATGM
Ammunition 14 rounds
Reload basic crew → aces
13 → 10 s
Vertical guidance -10 / 20°
Horizontal guidance -10 / 90°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.930.5222521.343.531.5 °/s
Vertical 17.51453.434.2252076.248.8 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM600600600600600600
ATGM600600600600600600
7.62 mm MG3A1 machine gun
Ammunition 2,600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 1,200 shots/min
Vertical guidance -5 / 25°
Horizontal guidance -45 / 45°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6109.779.39076.5156.7113.2 °/s
Vertical 6350.4192.11239072274.5175.7 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 5,009 → 6,376 SL
RB 5,079 → 6,466 SL
SB 8,306 → 10,574 SL
Crew training 98,000 SL
Experts 780,000 SL
Aces 1,300 GE
Research Aces 340,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
202 % RP
Total cost of modifications 96,700 RP
163,000 SL
Talisman cost 2,200 GE

Research order:

Mobility
Protection
Firepower
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