Colbert

From War Thunder Wiki
Revision as of 19:23, 27 August 2024 by DnaGonite (talk | contribs) (Description)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Colbert
fr_cruiser_suffren_class_colbert.png
GarageImage Colbert.jpg
Colbert
AB RB SB
5.3 5.3 5.3
Research:105 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

Colbert was the second of the Suffren-class cruisers. Designed as a light cruiser, she had typical issues for the Washington Treaty cruisers. Through the interwar period, she was based in Toulon. During World War Two, she participated in Operation Vado, shelling the Italian ports of Genoa and Vado Ligure, without much success. With the fall of France and the creation of the Vichy French Navy, she remained part of the Vichy forces, along with the other vessels stationed in mainland France. With Case Anton, the German military occupation of Vichy France, French sailors scuttled Colbert, along with the rest of the French fleet at Toulon, on 27 November 1942. Her burned-out wreck was scrapped after the war.

Colbert was introduced in Update "La Royale" as a heavy cruiser, owing to the calibre of the main guns and the overall displacement. She is a very good performer against soft targets thanks to outstanding SAP shells, but lacks the survivability or mobility to consistently dictate engagements with enemy vessels. She is best used in the second line, picking off targets while avoiding attention. When fired upon, her best chance is to lay down a smoke screen and retreat, rather than continue the direct exchange. Her two hydroplanes can be used to capture points without exposing the vessel or laying additional smoke screens, while torpedoes can be used for opportunistic kills, especially on open sea maps.

General info

Survivability and armour

Armourfront / side / back
Citadel16 / 50 / 25 mm
Main fire tower30 / 30 / 30 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement13 313 t
Crew773 people

With a maximum armour thickness of 50 mm, Colbert is outclassed by all of the foregin heavy cruisers in the similar BR and majority of the light cruisers, including the likes of USS Atlanta or RN Eugenio di Savoia. This is not helped by only an average crew count for the vessel in her BR, making Colbert one of the most fragile cruisers.

At the close range she has an slight advantage in the magazines being located below the water line, with even the top edge of the magazines being about 2-3 meters below, making them a little bit less likely to explode.

Mobility

Speedforward / back
AB71 / 34 km/h
RB61 / 29 km/h

In terms of mobility, Colbert is rather typical for the cruisers in its BR. Power, turn rate, rudder turning time and engine mode changing time all are within 10% of average comparable vessels

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 52 25
Upgraded 71 34
RB/SB Stock 52 25
Upgraded 61 29

Modifications and economy

Repair costBasic → Reference
AB11 354 → 15 407 Sl icon.png
RB11 775 → 15 978 Sl icon.png
Total cost of modifications92 800 Rp icon.png
154 800 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
90 mm 1925 HE-TF
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
203 mm 1927 SAP
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

4 х Turret2 x 203 mm/50 model 1924 gun
Ammunition300 rounds
Vertical guidance-10° / 45°

Main guns feature an exceptionally potent SAP shell, able to do much more damage than the foreign equivalents. But the main issue with the main guns is the lack of the dedicated AP shells, making it impossible to counter heavily armoured targets. In fact, Colbert will struggle to penetrate most of the heavy cruisers and even some of the light cruisers, making it preferable to focus on fighting the soft targets, and rewarding knowledge of the armour on the enemy vessels.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1927 HE HE 61 61 61 61 61 61
OPF Mle 1927 SAPBC SAPBC 151 140 123 109 97 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1927 HE HE 850 123.82 0 0.1 9.13 79° 80° 81°
OPF Mle 1927 SAPBC SAPBC 850 123.1 0.03 9 8.88 48° 63° 71°

Secondary armament

8 х Turret90 mm/50 model 1926 gun
Ammunition500 rounds

Eight, single-mount 90 mm secondary guns are primarily an anti-air weapons, being able to engage even the dive bombers thanks to +80° vertical guidance. HE-TF rounds are a preferable first choice for the secondaries, as they maximise the chance of damaging an enemy airplane, either by a direct hit or a shrapnel from a nearby explosion. HE-TF rounds can also be used against coastal vessels, as in a short range they will work like a regular HE shells, though switching to an anti-air armament can be a better choice when dealing with a small, manoeuvring torpedo boats.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE HE 13 13 13 13 13 13
OEA Mle 1925 HE-TF HE-TF 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE HE 850 9.5 0 0.1 905 79° 80° 81°
OEA Mle 1925 HE-TF HE-TF 850 9.5 0 0.1 905 79° 80° 81°

Anti-aircraft armament

2 х Turret37 mm/50 model 1925 gun
Ammunition1000 rounds
4 х Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds
4 х Turret4 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition7200 rounds
Belt capacity30 rounds
Fire rate476 shots/min
4 х Turret13.2 mm Browning machine gun
Ammunition1800 rounds
Belt capacity100 rounds
Fire rate476 shots/min

Nearly all the anti-air armament is concentrated around the bridge superstructure and on the aft superstructure - between the aft funnels and rear main guns. 37 mm guns are excellent, able to engage incoming airplanes at a significant distance, with even a single hit being enough to cripple single-engined planes and do significant damage to larger bombers. In contrast, 13.2 mm machine guns really struggle to deal with both: aerial and surface targets alike, lacking both: the stopping power and range to effectively counter hostiles. Overall capabilities of the anti-air guns can be described as adequate, though on a low end of the capabilities.

It's worth noting that the 37 mm is an excellent calibre to deal with a light, fast motor torpedo boats, being able to stop them at a sagnificant range and counter ambushes.

Additional armament

Setup 110 x 550 mm model 1923DT torpedo
Main article: Model 1923DT (550 mm)

Divided between one triple-launcher on each side, there are six torpedoes in total, with additional 4 in the reloads for the total of 10 torpedoes onboard. The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.

Scout plane

Main article: 2 x Loire 130С

Loire 130С is a significant improvement over a much more common French hydroplane - GL.832HY. Loire has a higher speed, manoeuvrability, better defensive armament and exceptionally high bomb load for a shipboard reconnaissance aircraft - two 75 kg bombs, for a total of 46.27 kg of explosives, nearly double of some of the more common hydroplanes. Still, being as fragile as all the other hydroplanes, Loire shouldn't be used for bombing, and even the weakest coastal vessels have more than enough armament to shred it into pieces.

The ability to carry two vessels at a time effectively translates to being able to capture multiple enemy cap points, making it a great utility, especially when using boosters, to secure the wins even against an enemy fleet superior in firepower.

Due to the relatively low survivability of the cruiser, it might be advised to use airplane-deployed smoke screen in order to cover the retreat, or even simply hide the vessel from a specific enemy for the 30 seconds that the smoke lasts.

Usage in battles

Colbert is a challenging heavy cruiser to play, owning it to a poor survivability and no means of countering enemy heavy cruisers or battleships. She has to cherry-pick targets below her in the pecking order, while avoiding contact. This is best assisted by carefully using islands as a hard cover or smoke screens - either from the cruiser or its hydroplanes. And, of course, spawning after the first few friendlies are already in the match, then keeping in the second line rather than rushing forward, in order to avoid attention.

That said, when Colbert has an opportunity to fight with the enemies on her terms, she will outgun a majority of the soft targets, being able to easily blow up enemy destroyers at range and pick off softer light cruisers, often crippling their offensive capabilities with a single broadside on target.

Pros and cons

Pros:

  • High top speed
  • Exceptional SAP shells
  • Very good torpedoes
  • Two decent float planes

Cons:

  • Very poor survivability, more comparable to the light cruisers than heavy.
  • No access to the AP shells
  • Weak AA

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Arsenal de Brest
Avisos 
Arras-class  Arras
Light Cruisers 
Duguay-Trouin-class  Duguay-Trouin · Primauguet
Heavy Cruisers 
Suffren-class  Colbert · Dupleix
Battleships 
Bretagne-class  Bretagne
Dunkerque-class  Dunkerque

France heavy cruisers
Suffren-class  Colbert · Dupleix